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ShootOut (2)

1 Name: VDZ!!lUAPOB0u : 2010-06-18 11:58 (Image: 800x600 png, 340 kb) [Del]

src/1276887532961.png: 800x600, 340 kb

Together with another guy, I made a game for a school project, ShootOut.
It's a two-player online strategy game where players take turns moving and shooting weapons at eachother. Players get to pick three weapons at the start of the game and can get new weapons by walking to special tiles.

The game can be downloaded at http://www.shootout.tk (direct link: http://www.stack.nl/~vdz/shootout/ShootOut.rar )
You can play the game online by connecting to the lobby server, where you'll find opponents to play with (note that due to a bug/omission in the server/client, players who have played a match aren't logged out after finishing their game though).
So, if anyone wants to play, just join the lobby and ask check if anyone's online.

But more than that, I'd like to have feedback on the game. As it was made for a small school project (other people made stuff like checkers or battleship, offline), the scale of the project was a bit too big, and the game was rushed. The game is currently quite unbalanced and is prone to camping, so suggestions on how to adjust the game balance are very welcome. (I myself have been thinking about adding a limit to the amount of weapons one can carry, and to let players pick more weapons at the start.)

Any other form of contribution is also welcome; be it making new avatars (32x32 png, must be original content), making new maps (.sol files are plain text files, maps are easy to make - but do note that the game currently ASSUMES the other player also has the map), making new tiles for use on maps, composing new music, helping me with the code (source code (C#) can be downloaded from the site, I can put it up on assembla or something if anybody wants to help), or giving any kind of ideas - any contribution is welcome. I just want this game to be as awesome as possible, and more people working on it always helps.

2 Name: VDZ!!lUAPOB0u : 2010-06-18 12:06 [Del]

Known bugs:
-Text can be removed from chat box in both game and lobby (fixed in 1.1)
-Lobby chat is also output to the game chat box
-Players remain in the lobby while and after playing

Vaguely known bugs:
-Sometimes, the opponent's weapons don't display on the first turn.
-Sometimes, the first player is still listed as 'at turn' while the second player is at turn in turn 2 (might be caused by moving before player 2 finishes picking weapons).

My ideas for game balancing:
-Limiting the amount of weapons to 5 or 6 and making players start out with that much.
-Weakening or removing the 'Medicine' weapon.
-Upgrading the Sniper Rifle to deal 25 damage instead of 20.

Also, my server PC is a bit unstable at the moment; please post in this thread if the server is down.

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