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File: Lovely x Cation 01.png -(1385.9 KB, 1044x830) Thumbnail displayed, click image for full size.
1419206 No.36823  
Reviving the VN thread: anything VN related goes.

After having finished ML series right after reading through Muramasa, I decided to change the pace and started reading LOVELY x C^TION. The "datesim" part's implementation is underwhelming. Can't really say much about the story since I just started reading it a few hours ago, but I'm already in love with Amagase. Moe overload
>> No.36826  
File: Capture.JPG -(116.3 KB, 799x600) Thumbnail displayed, click image for full size.
119085
The last thing I played was that other Inganock game since it got translated a few weeks ago. Haven't touched it since but if I recall it was kind of boring.
>> No.36829  
File: 無題-013.JPG -(333.5 KB, 1212x1754) Thumbnail displayed, click image for full size.
341492
>>36826
I don't think "that other Inganock game" is a good way to refer to Sharnoth but yeah, I didn't like it myself either.

Just finished reading through YU-NO again. So good, goddamn.
>> No.36977  
File: Takamura 01.jpg -(498.7 KB, 1600x1200) Thumbnail displayed, click image for full size.
510671
>>36823
Her engcagement ended rather suddenly and in a pretty boring way, but since that was the reason (looking for a light-hearted VN) I started reading LxC, I don't have a problem with it. As I wanted, It made me feel all giddy, bubbly and happy.

After finishing Yuuki's route, I read some of Grisaia which is starting off nicely. However, after finally finding and downloading ML Altered Fable, Alternative Chronicles 01 and AC02, I read Total Eclipse NVL (trial/prologue?) in AF (can't wait to see more of Yui in the upcoming anime), and started on the Fandisk/Sequel portion of AF.
>> No.36988  
So yesterday I started reading the Eustia demo translation. It seems really nice and I like the setting and system, but I somehow can't make head or tails of pretty much all the characters and their personalities.

On another note, I have yet to finish the True Satoru end in Remember11. I got bad end and don't know at which day I should start again with making the "correct" choices.
>> No.36989  
>>36988
Depends on what bad end you got. If you got the 'plan failed' bad end, you'll need to go back to the long scene where Satoru thinks about stuff and answer the questions correctly. You need to think it through carefully, otherwise you'll be 100% clueless about the ending (although most people seem mostly clueless regardless). If you answer everything correctly, you get the choice to not go to that bad end.
>> No.36990  
>>36989
I haven't seen many people being clueless about r11's ending, though.
>> No.36991  
>>36990
From what I've seen, the usual reaction to R11's ending is WHAT THE FUCK IS THIS SHIT IT DOESN'T MAKE ANY SENSE followed by basic questions like who is Alpha?
>> No.36992  
>>36989
Yes, I got that end. I have a walkthrough and answered the questions about the times and third point correctly, but instead of this plan failed bad end, I now get a bad end where Satoru runs to shelter cabin and nobody is there.
>> No.36993  
>>36992
That means you've played Kokoro's chapter after getting her normal ending but before finishing Satoru's chapter. The game stores the state of the timeline, so if you die in day 6 or 7 in Kokoro route there won't be anybody for Satoru to find there. If you had gotten yourself killed on an earlier day, you would've noticed an inevitable bad end in Satoru route on the same day.
>> No.36994  
>>36991
I'm pretty sure the usual reaction to r11's ending was "this was a piece of shit".
>> No.36996  
>>36994
That conclusion comes later, when people decide that them not understanding anything about the story can't possibly be their fault and therefore must clearly be indicative of a bad game.
>> No.36998  
>>36993
Oh, I never considered the "save system data" thing had that kind of impact. I re-finished Kokoro's chapter and am now on the right way to finish Satoru's chapter. Thanks.
>> No.37059  
Finished majikoi momoyo route.
Yep, still majikoi. Still mediocre at best and perfect for relaxing/wasting time.
>> No.37101  
>>36998
Great, now I apparantly got Satorus "Good End" too where Lin asks who he is, but this can't really be the real end, right?

Or I've just been trolled.

Or do I have to follow all of Satorus choices like in http://erogedownload.com/walkthroughs/remember-11-walkthrough/ ?
>> No.37127  
>>37101
Yup, that's the true end.
>> No.37128  
>>37127
I think I did not get the real true end. This one didn't have credits and but just the usual "It is an infinity loop!" screen.
>> No.37129  
>>37128
That's because -- it is an infinity loop!

No, seriously. That's the ending.
>> No.37131  
>>37128
Are you sure? You're supposed to get ending credits with a different song than in Kokoro end/Plain failed end. The infinity loop part is supposed to be like that, though.
>> No.37152  
>>37131
Yes, I did not get any ending credits/movie/song with that end.
>> No.37542  
Dammit. Even though the ending of "Chicken Divers" part in MLA AC01 was foreseen, it had me fooled for a bit thinking "maybe this is in an alternate universe where the G-bomb did not need to be dropped on Sadogashima". It was really building up a great atmosphere...
>> No.37549  
Just started Kara no Shoujo. It's awesome.
>> No.37592  
File: neckbeardfuture.jpg -(200.2 KB, 1366x728) Thumbnail displayed, click image for full size.
205003
Come on, I want this before I'm dead.;_;
>> No.37732  
File: Baldr Sky 005.png -(985.3 KB, 1040x806) Thumbnail displayed, click image for full size.
1008946
Well, I finished everything in MLAC01: Rain Dancers was okay, but I think I preferred Chicken Divers. Also, that The Day After 00 ending, I feel so trolled.
I started on MLAC02's The Day After 01, and the lack of Lilia saddens me (/m/ said that she gets a total of like 15 seconds in appearance in TDA01).

I also started Baldr Sky Dive1, and so far it's a fun ride. Rain is love (other characters are great as too, mmm Aki-nee).
>> No.37992  
File: idontknowwhattocallthisface.jpg -(38.2 KB, 325x378) Thumbnail displayed, click image for full size.
39119
>>37592
>発売日
>2030
>> No.38415  
File: 29cs3rm.png -(85.6 KB, 450x326) Thumbnail displayed, click image for full size.
87638
So I thought I'd read Little Busters, seeing as it finally got a full patch and I've got some free time over Christmas.
Problem is, I just finished Kud's route and I have no idea what the fuck just happened. My first thought when it cut to her being chained up in a cave was "why did they take her underwear off?" But then I considered that if I was chaining Kud up in a cave I would probably strip her as well. Then I realised that apparently it was all symbolic and it represented her guilt over not fitting in or something? Also how the fuck did she have wreckage from the rocket explosion sealed in a box in her house before the thing even exploded? Symbolism is all fine and dandy, but surely there's a limit to it! If any of this gets explained later on then please don't spoil it, just call me a retard and move on.
>> No.38418  
>>37992
You know that's just what they show when there's no set release date, right? Also, cut that shit out.
>> No.38423  
File: 389336.jpg -(2967.2 KB, 2442x3390) Thumbnail displayed, click image for full size.
3038397
>>38415
Haruka's route was even fucking dumber, Refrain better be worth it.
Also what the fuck, Riki must have seen a lot of porn in his time. He saw Haruka suddenly appear dressed like this and he didn't even blink. Tru playa, yo.
>> No.38431  
>>38415
Refrain explains this.
>>38423
It's cute so it's fine.
>> No.38455  
>>38431
Dressing like a whore is cute?
>> No.38460  
File: 49 - Sakura and the Dangerous Piano.mkv_snapshot_09.13_[2011.12.09_06.45.27].jpg -(38.9 KB, 640x480) Thumbnail displayed, click image for full size.
39863
>>38455

Of course.
>> No.38497  
File: katawa_shoujo_release.png -(559.1 KB, 1200x683) Thumbnail displayed, click image for full size.
572478
In case you haven't heard yet, Katawa Shoujo has been released.
>> No.38498  
>>38497
Get out KS devs.
>> No.38550  
>>38497
I played it and I was honestly disappointed. I guess after 5 or so years of waiting I was expecting something else.
>> No.38573  
>>38497
I vaguely remember being attracted to Rin when I played the demo. Is her route any good? Worth playing?
>> No.38578  
>>38573
I personally still haven't played past Act 1 but from what gossip I've read it seems like each route really differs in quality, a natural result from having many different authors working on the same project of course. For instance, Shizune's route seems to be almost universally accepted as pretty bad, whereas I've seen both Lilly and Rin's routes heavily lauded (to the point where Rin's path "should have been literature or something." Seriously! http://fuuka.warosu.org/lit/thread/2304384#p2306612) Take from that what you will, I suppose.
>> No.38587  
>>38578
Guess I'll give it a go then. The other characters came off as pretty boring to me, anyway.
>> No.39005  
File: 1924.png -(488.7 KB, 700x779) Thumbnail displayed, click image for full size.
500421
>>38578
I played Lily and Emi's routes. I actually felt Emi's route was better written - it felt less forced, somehow. Like you got to see Hisao and Emi get to know each other, start to get attracted to each other and have the barrier break down gradually followed by awkward sex and more natural sex. Then their relationship stabilized for a bit, it had a few problems then deepened.

With Lily's route the romance seemed to come out of nowhere - you got to see them becoming friends and then out of nowhere there's this huge heartfelt confession of deep love and then all of a sudden they're in a deep passionate relationship. I LOVE YOU HISAO I LOVE YOU I LOVE YOU I LOVE YOU felt more awkward to me than anal sex in the kit shed.
>> No.39006  
File: 6792ea20185a096c908e4900e005d7cbd9f68154.jpg -(85.7 KB, 640x480) Thumbnail displayed, click image for full size.
87778
Anyone else think that Symphonic Rain was brilliant? I played Lise and Fal's routes first because Torta seemed kind of boring, but holy shit did things kick off at the end of her route. I was skimming through it at first on account of the fact that you need to get all the routes down to do Phorni's route and Phorni is moé as FUCK bro like heart attacks every time she picks up a pen or you catch her climbing that dresser. But yeah, it was a good length and didn't seem to pad things out too much. I just started playing Little Busters and holy shit does this fill up your time with pointless bullshit. Fight scenes? Turned those off as soon as I could, you still get eighty lines of Rin looking at a cat or five minutes of Masako and Shinyama arguing over bread. This shit had better get to the good stuff soon.

Going back to SR, I remember the music being pretty unimpressive for a game about music. On the other hand the atmosphere was great - the rain, the old Italian city idea, it all fit into a really nice calm place. Kind of reminded me of Aria only without the happiness. I actually learned how to make a calzone whilst playing SR, but when I showed it to my housemates they were like "dude that's just a hot pocket". I used the rest of the dough for pizza after that, so it all worked out cool.
>> No.39007  
File: f9fcb57041f42257659357a8e0706c03a88af803.jpg -(129.6 KB, 800x600) Thumbnail displayed, click image for full size.
132755
Cosfeti is pretty much the best Nukige I have ever fucking played. It's got this awesome concept - you, your frigid sister and your slutty sister are teleported into this alternate universe where society's idea of clothing is "less is more". Basically, really reserved people dress like fetish material with about two square inches of cloth on their entire body and dressing up like you would in our world is the equivalent of indecent exposure.

Except not for dudes or anything, that'd be kinda gay.

So you ball on into this world but you're kinda apprehensive at first cause chicks dig that and this dude knows how to play his fucking cards right. The slutty sister takes to it like a horny duck to a pond full of dicks and the frigid sister freaks out at first but she goes down on you in a church so she clearly wasn't trying very hard.

Anyway, you talk to the girls, ask out the girls and because it's that kind of eroge you're pretty much banging them within half an hour of meeting them. There's your aforementioned sisters, your big brother's girlfriend who's always up for drinking some forbidden dick, I think like a student council girl or something and your awesome teacher who's more than willing to go extra-curricular as soon as she figures out you're the MC. There are even like three separate harem ends where you end up with a variable number of bitches.

There's plot and everything, like most of the girls say they love you and shit before letting you ram them senseless even in the harem routes. I rate this game a tits out of fuck yeah, go and fucking play it.
>> No.39008  
>>39006
>Anyone else think that Symphonic Rain was brilliant?
Apparently most people who played it do. I'm not one of them. I thought it was pretty average. Average meaning average, not "shit" like some people use it to mean these days.
>> No.39009  
>>39006
I thought it was pretty dull, but I have a habit of disliking things the first time I play through them.
If only it didn't have those mandatory piano minigame sections.
>> No.39010  
>>39006
I liked it, but it got kind of dull in some parts. I agree that Al Fine was brilliant though. Even though many things were easy to guess, it's great how it all comes together at the end.

Also, which is officially the true end? Al Fine's or Fay's?

>I remember the music being pretty unimpressive for a game about music.
I'll disagree here. Ritsuko Okazaki was a great composer and singer, the songs really made the game for me. Especially Fay's song. And try reading the lyrics of them (especially the opening song) after you've finished the game; it made me shiver at how they tell the same story.

>>39009
>If only it didn't have those mandatory piano minigame sections.
I really liked them, but again that's probably because I play rhythm games a lot. They should've been harder heh.
It also should've had a disable function like Little Busters, though.
>> No.39014  
File: 993ed7162db2afb71cc8351a9a4bf8c7f6e16fcb.jpg -(148.4 KB, 800x600) Thumbnail displayed, click image for full size.
151994
Wanko to Kurasou kind of threw me off, it seemed to try to tell a touching story of romance and strife whilst pumping out as many sex scenes as it could manage. Now I like porn and I like plot and I think they can work together, but this just felt like it was doing it kind of wrong. It was like, you spent ages getting to know Mikan and helping her learn to trust you, then it's all LET'S HAVE SEX AGAIN GOSHUJIN-SAMA I KNOW WE'LL PISS ON EACH OTHER THIS TIME for about a month in-game when nothing else happened.

Most of the characters were pretty nice, Risa and Koutaro especially, but holy balls was the MC a dick. In every situation possible he'd avoid actually being nice and instead show kindness by being a massive arsehole and giving people tough love. Maybe he was right about some stuff, but I didn't enjoy reading his sociopathic monologues about love and his past.
>> No.39018  
File: 723250.jpg -(115.1 KB, 1280x720) Thumbnail displayed, click image for full size.
117911
I've been reading Steins;Gate since full translation patch came out. It has been long time since I've been so intrested about some VN.
>> No.39081  
Guys, I'm planning to read A Profile and Osananajimi wa daitouryou tomorrow. What should I expect? Are they worth it?
>> No.39083  
>>39081
A Profile's Rizu route (the first one) was pretty darn good. The other two (Miku and Miou), not so much.

Haven't read Osananajimi wa (ry so no opinion on it.
>> No.39090  
>>39081
A Profile is really good. Haven't played Osadai.
>> No.39107  
File: in_loli_we_trust.jpg -(75.5 KB, 800x600) Thumbnail displayed, click image for full size.
77307
So I played Kud's route.

It was kinda eeh, to be honest. Kud was moé as all fuck and back but the way the route actually played out was kinda underwhelming. There were a few really touching scenes, but the ones towards the end felt disconnected and dragged.

Also the common route is way too fucking long imo, it takes aaaages before you really pick out a girl.
>> No.39203  
File: 6214164 - 社霞.jpg -(3797.5 KB, 3035x2149) Thumbnail displayed, click image for full size.
3888605
>>39081
A Profile is rather entertaining. Rizu's route is fun throughout and Miku's has a nice finale. By then you might as well drop the game unless you really do love Miou because her route is really out of place.
OsaDai on the other hand is about as enjoyable as stabbing your dick with a rusty knife. The only real joke is the setting itself, so don't give it a try unless you find it to be the most hilarious thing ever. I could only read a couple routes before giving up, my motivation disappeared once I cleared the two girls I found the cutest.

>>39107
I disliked pretty much everything before Refrain, not really sure LB was worth it as a whole. It's easily the best KEY game as far as comedy goes, but unfortunately that doesn't mean jack shit. The short, unconnected scenes make it feel like a 4koma, making it hard to take it seriously. Majikoi also had serious fragmentation issues but that's silly throughout so it hardly matters.

Been rereading the entire Muvluv series, almost done with Unlimited now. Kasumi won't stop being cute.
>> No.39222  
>>39203
How do you find time to reread something that long? My life went wrong somewhere.
>> No.39233  
File: 24007971.jpg -(139.4 KB, 460x800) Thumbnail displayed, click image for full size.
142730
>>39222
Semester starts next week, time's going to become a bit more of an issue soon. I wouldn't do it if Muvluv wasn't my favorite VN anyway, I don't usually reread 5MB of text just because.
>> No.39386  
File: Baldr Sky 131 - chuun~.png -(711.7 KB, 816x638) Thumbnail displayed, click image for full size.
728735
>>37732
Wow, I've been reading Baldr Sky for a long time.

I'm currently nearing the end of Aki's route. Just read through that mind-boggling twist. Spoiler free screenshot; not really related to the twist.
>> No.39563  
File: 959231_235386_front.jpg -(179.1 KB, 640x862) Thumbnail displayed, click image for full size.
183406
Hakuouki was released in English yesterday, so I started reading it to sate my need to romance some gorgeous samurai. The start is pretty slow but I'm expecting it to get a little more interesting once the supernatural stuff kicks in.
>> No.39614  
>>39525

Is this normal for whatever VN it is? Because if so, I'm all over that shit.
>> No.39634  
>>39614
FWIR, Majokoi has great comedy throughout the VN.
>> No.39762  
File: magic_patch_3.jpg -(16.9 KB, 487x168) Thumbnail displayed, click image for full size.
17332
Well, I won. Now I'll just have to install every game on the page and cross my fingers.

http://tenka.seiha.org/2012/02/the-seventh-possible-way-to-end-a-project/
>> No.39763  
File: godcaptor.jpg -(283.9 KB, 1024x576) Thumbnail displayed, click image for full size.
290731
>>39762
I guess we kind of knew already, but it's confirmed to be Kamidori.
>> No.39770  
File: umineko-ep-5-02.jpg -(72.3 KB, 640x480) Thumbnail displayed, click image for full size.
74060
Finished reading Umineko episode 8 a few days ago, thus completing my sort-of marathon (started reading episode 1 three weeks ago). On the whole, it was better than expected.

People did not lie when they praised its music. In a word: brilliant. The sheer quantity of good/very good tracks in Umineko is unmatched, although it isn't my favorite VN soundtrack. I was also highly impressed by the scripting, considering it was done in NScripter.

I don't know what to say about the story. For the most part, I was satisfied. Episode 7 cleared up many unanswered questions, and episode 8 had an acceptable conclusion, even if the overall episode dragged a bit (what with the quiz section and Bern's game taking up the first half). That the cat box was left unopened, that what precisely happened in earlier episodes were not explicitly explained (without magic) and such, did not bother me much. My experience was probably different from the people who followed each episode when they came out, because I didn't have to wait months for a new episode, and I never bothered to formulate theories. I am, however, a bit unsatisfied with the Yasu-Kanon-Shannon "explanation". Yes, it makes sense on several levels--it explained the need for the love duel, and why if Shannon or Kanon succeeded in his/her relationship, the other had to fail, and why Kanon was so hung up about thinking he was less than human. But ultimately I just can't believe the three oldest cousins were all in love with this gender-ambiguous individual. Also, episode 6's ending did bother me--how did Kanon leave the supposedly closed room ("explained" by method X, but never demonstrated) then, after switching places with the trapped Battler, "disappear" from the room? But all in all, I was okay with it.

I do think that, for whatever Umineko was trying to thematically express, it was longer than it needed to be. There were quite a few 'dead spots' throughout episodes 1, 2, 4, 7, and 8 where I was quite bored or simply disinterested, but then again no visual novel is 100% engaging from start to finish. Sometimes the humor felt badly misplaced, such as the absurd 'fight' between Krauss and some goat servant in episode 4 that involved loser flags and power multipliers and whatnot.

Call me crazy, but I actually liked episodes 5-8 more than 1-4. Episode 5 was my favorite, partly because it introduced Dlanor, who ended up as my favorite character in the series, but also because Erika made for an entertaining antagonist, and her detective-power reasoning was a lot better than Battler's nonsensical theories and arguments.

Anyway, the music was incredible, the scripting good, the story alright, and I liked many of the characters.

A solid 7.5~8/10 in my book.
>> No.39771  
>>39770
I was forcing myself through episode 1 and 2, then came 3 and 4, which I enjoyed very, very much. I started losing interest at the end of episode 5 and stopped reading at 6, since the main consenus was that everything peaked at episode 3 and went down from there. I've been considering picking it up again lately, just to be over with it. I don't know though. I still haven't read through Higurashi Kai or Inganock. I don't know why, I liked both of them a lot, guess I just hit a longeur of some sort.
>> No.39772  
File: 1244567858498.jpg -(11.8 KB, 180x193) Thumbnail displayed, click image for full size.
12056
>>39770
>Sometimes the humor felt badly misplaced, such as the absurd 'fight' between Krauss and some goat servant in episode 4 that involved loser flags and power multipliers and whatnot.
That's because it's not just a comedy scene. It's to drive the point home that any scene not witnessed by Battler is bullshit and that the extent to which it is bullshit is directly related to the amount of evidence Battler has about the situation - the start with the cousins going to the tests and the hostages trapped in some mysterious place matches up with the facts perfectly. Then some magic starts to be added to represent that it's possible to tell roughly what happened, but all details are missing - a violent conflict breaks out at the tests, represented by the magic fights, and the hostages escape from whatever place they were locked in, represented by the magical escape. After that point, it hits a period of time of which Battler has no fucking clue what happened, and the bullshit becomes limitless - the magic fights become more like shounen manga battles, and the escape turns into some kind of weird parody. After that, it reverts back to the non-ridiculous magic to represent that the evidence left after the event (dead bodies and such) provide some clue, but still leave much unknown - the shounen battles get a harsh magical finish, and the parody scene becomes more serious cruel fantasy with the furniture killing the hostages one by one.

How you experience the scene is mostly dependent on your attitude towards the story in general and the magic scenes in specific - if you don't take the magic scenes seriously, it's just a comedy scene. Personally, I was on the complete opposite end of the spectrum, enjoying the story seriously as both a mystery and a fantasy story, and the scene slowly shattered my suspension of disbelief by slowly and gradually becoming harder and harder to take seriously until it was a complete parody, and then it immediately snapped back with people dying in a much more serious atmosphere. For me it felt like much more than just a comedy scene, and it's my favorite scene in Umineko as well as one of my favorite VN scenes in general.
>> No.39773  
File: 1261984831554.jpg -(52.0 KB, 640x480) Thumbnail displayed, click image for full size.
53198
>>39770

personally, I feel anybody who still thought it would be a legitimate mystery after reading 10 mins. into ep 2 is delusional. Ep 1 was written in such a way that it really could've been a nice mystery, but in the end I'm glad r07 went the way of absurd magical metabattles.

it was also disappointing as of the majority of the "truth" was predicted so easily with the bomb suggested after ep 1 (though mostly as a joke because they actually thought r07 would have an actual clever mystery for us), and shkanontrice predicted after ep 2... I was always hoping for ep 7 story to be the truth, but having it explained in such an unnaturally forced way (for r07's writing style) just made it such an obvious sign that it was a red herring it was annoying to read through the rest of the tea parties to where they finally mention it being as such before ending.

as for >Also, episode 6's ending did bother me--how did Kanon leave the supposedly closed room ("explained" by method X, but never demonstrated) then, after switching places with the trapped Battler, "disappear" from the room?, remember when Λδ talked about Beato's play style with the chessboard analogy? Not making the best possible move at every possible chance while having the facade of doing so allows for the opponent to set themselves up to lose, or in other words, a mind game that makes the opponent create a red herring and then follow it to their demise. The entire point of Yasu was to reinforce how kanon not existing in the first place wasn't a complete and improbable asspull for the sake of "LOL I TROLL U" by beato/battler at the end of ep 6, theatrics aside .
>> No.39774  
File: 1261989020379.jpg -(329.8 KB, 1565x1168) Thumbnail displayed, click image for full size.
337681
>>39773

to clarify that last point if needed,
since kanon never existed in the first place, there is no need for a justification. Instead of merely telling Erika that her premise was flawed and therefore the conclusion she drew from it is as well, Beato went with it and at the last moment had the character, based on Erika's premise, do several impossible acts in RED and then the explanation with "magic" was just her gloating at that point before the total number of people on the island was actually stated in red (the false premise being shown to be false).
>> No.39775  
>>39762
http://games.seiha.org/patches/fushigi_no_ghetto_patch.zip
>> No.39779  
File: people were still surprised at this.png -(331.7 KB, 646x512) Thumbnail displayed, click image for full size.
339683
>>39773
Not sure when the bomb theory came up, but I know it was much later than ep1 (I'm guessing after ep4), and it was complete coincidence as it was based on utter bullshit (people somehow managed to get the text 'BM0B' out of the Epitaph and reversed it, a solution which was later proven incorrect). It wasn't until after ep4 that people seriously started debating the idea that a bomb destroyed the island, because at that point Beatrice had directly hinted towards it (There's nobody alive anymore, yet I'm here right now and am about to kill you). The Shkanontrice theory came up after ep3, didn't get any serious acceptance until after ep4, was pretty much agreed on (with lots of angry discussions) after ep5 and completely agreed on after ep6.
>> No.39784  
File: 1kinzo.jpg -(139.9 KB, 320x484) Thumbnail displayed, click image for full size.
143283
I'm thinking of picking up Umineko again, but I have to hold down ctrl for a while in episode 2, and I don't really know if I can be arsed. I don't quite remember how far I'd gotten, butI think Beato was running around and everyone are debating who she is. I think people have died. Kanon had fought a goat servant.

I've just gotten to the culture festival, but since I don't remember that much, I'm thinking of reading normally from there. Not really motivated to keep reading this.
>> No.39885  
File: 79456D6A-C307-4DC8-9BA7-84A5F3D2B960.png -(513.1 KB, 446x640) Thumbnail displayed, click image for full size.
525414
http://mangagamer.wordpress.com/2012/03/01/deardrops/

MG's Deardrops translation was finally released last night. I'm looking forward to reading it so that it can chisel a piece out of my soul with the fact that I will never be in a band.
>> No.39886  
>>39885
I think I'll be a dirty pirate this time because I can't be arsed to pay for something that is similar to KiraKira except without the good parts. Not even if it has good art.
>> No.39895  
File: capture_20111226_230706.png -(1284.4 KB, 1680x1050) Thumbnail displayed, click image for full size.
1315242
>>39886
You can play the trial to see if it's anything for you. Despite the theme and the fact they're both made by Overdrive, Deardrops is actually very different from Kira Kira. At least from what I've seen from the trial, it has a much stronger focus on music (rather than focusing on the character interactions which just happen to be connected through music), and is generally much...'lighter', so to say. It's just a story about a bunch of musicians/misfits getting into a band together and making awesome music. Personally, from the trial I'm getting the impression I'll actually like Deardrops better than Kira Kira. I never liked the Chapter 3s much.
>> No.39896  
>>39895
Dem delicious Yayoi eyebrows. It's really too bad that her route's so damn short. I'm currently downloading d2b vs DD - Cross the Future. I really hope that Yayoi gets more love there.
>> No.39897  
>>39895
>it has a much stronger focus on music (rather than focusing on the character interactions which just happen to be connected through music)
That's good to know. I'm pumped up!
>> No.39905  
File: d2b vs DD 03 - working that magic.png -(489.8 KB, 816x639) Thumbnail displayed, click image for full size.
501566
>>39896
Shikako be working that magic on Riho.
The download links here work.
http://www.viva-hentai.net/archives/3106.html
>> No.39912  
File: Yume_Miru_Kusuri.jpg -(43.5 KB, 355x500) Thumbnail displayed, click image for full size.
44539
Started reading Yume Miru Kusuri, and the only thing I know about it is that the main characters sleep a lot, that there is bullying and that there will be breasts. I probably won't finish it.
>> No.39916  
>>39912
I tried reading through the fairy-girl's route ages ago. I really wanted to like it, but that's hard when it's paced and written like shit.
>> No.39920  
>>39912
Tits route was the best, or at least the most memorably enjoyable, route in my opinion. I don't even like tits. The glamour and thrill won me over.
>> No.39921  
>>39912
If it's one of your first VNs, I suggest reading something more plot-driven like Saya no Uta. It's short and interesting, give it a try.
>> No.39922  
File: deardrops-01.jpg -(110.5 KB, 800x600) Thumbnail displayed, click image for full size.
113202
Future tsundere right there.

Not much to say so far, but it seems pretty interesting. Can kind of relate to Shouichi, as a person who used to play the violin but put it down many years ago. Even if it never matches the brilliance of Kirari's normal ending in Kira☆Kira or none of the heroines are as lovable as Chie, I think I'll probably enjoy it.

One thing does bug me though. Clicking once doesn't advance to the next text if a character is still in the middle of talking--to interrupt someone you have to left click/hit Enter/wheel down twice. Kind of annoying.
>> No.39924  
File: cut character voices.png -(894.4 KB, 1680x1050) Thumbnail displayed, click image for full size.
915840
>>39922
Do you mean how the character voice keeps playing even in the next line? Because that can be turned off in the audio settings.

If you're talking about how the first click completes the text and it doesn't skip until you click with the completed text on the screen, that's normal and increasing the text speed should fix that.
>> No.39925  
>>39921

Thanks. I've read almost two episodes of Umineko, but I'd like something shorter, so I downloaded DearDrops, Saya no Uta and YMK. Looking forward to them!
>> No.39927  
>>39924
Neither actually, although similar to the latter case. It's just that the end-of-line cursor doesn't show up until the voice playback is finished, even though the text is completely loaded. So the first click makes the end-of-line cursor appear. Frankly, this is the first time I've encountered this situation in the sixty or so VNs I've read.

But as it turned out, the issue was resolved by putting text speed at max/instantaneous (I had it set to the second-fastest setting before). I generally prefer text speed just below max, but oh well. Thanks for the help.
>> No.39928  
File: 2084.jpg -(21.5 KB, 256x247) Thumbnail displayed, click image for full size.
21990
Currently reading Time Hollow. Holy shit, this stuff is amazing. Why doesn't anybody ever talk about it? Some people say time travel stories are dead, but things like Steins;Gate and Time Hollow only show that there's much, much more that can be done in the genre.

The story's about an ordinary high school kid receiving a strange pen as a family heirloom. Shortly afterwards, the world changes and it turns out that his parents (who were right there just a while ago) had been missing for 12 years. He finds out that he can use the pen to change specific past events he has flashbacks of - but as he starts changing stuff and it turns out he is not the only one changing the past, everything becomes a clusterfuck of repeated timeline alterations with minor alterations (like telling a girl in the past you want cookies for your birthday) leading to huge changes, like people dying or lives turning out completely differently (the survival of a dog causing somebody to drop out of school and become a pet specialist).

Simply put, it's a nice change from the usual time travel story that goes 'change one event/set of events -> find out stuff's changed -> revert events -> happy ending'.
>> No.39929  
File: 1319186860448.png -(899.2 KB, 635x903) Thumbnail displayed, click image for full size.
920831
>>39928
> things like Steins;Gate and Time Hollow only show that there's much, much more that can be done in the genre.

it's The Butterfly Effect, only as a VN instead of a movie.
And instead of sex and rape scenes, it's on the DS.
>> No.39932  
>>39928
>The story's about an ordinary high school kid

Dropped.
>> No.39959  
File: osadai-07-b.jpg -(85.5 KB, 800x600) Thumbnail displayed, click image for full size.
87539
Finished Osananajimi wa Daitouryou ("Osadai"). It was cute, fluffy, and just a whole lot of fun.

From the get-go Alcot's logo shows up in a parody of 20th Century Fox's and sets the tone. Osadai was filled with all sorts of parodies and references, mostly from visual novels and anime but also other pop culture e.g. Remi quotes Mohammad Ali's "float like a butterfly, sting like a bee" at one point, and one bgm sounds suspiciously like the X-Files opening song. Because Osadai was so silly, it was able to get away with a pretty ridiculous premise, but on the other hand the conflicts didn't have any impact.

Really liked the presentation. UI was very clean yet nice. Liked how the textbox shifted to the where the speaking character was, and different text colors per speaker, and the effects like sweat drops or question marks were good touches.

The soundtrack was solid, though it's nothing compared to Umineko (that's a hard act to follow). Nevertheless, a few tracks like "Pink Sexual Harassment" and "A Small Love" were quite memorable.

Character art was cute. Felt there was a bit of inconsistency between CGs and sprites, but it wasn't a big deal.

The characters were alright. Morita, the typical MC's best friend and comedic relief had some pretty funny lines. The Hot Springs Task Force leader was a riot. Irina was my favorite heroine--the power of silver hair, ponytail, and tsundere is strong. I can imagine people annoyed by Remi, but I thought her "mokyu" verbal tic was cute. I wish Quon had a route...

Anyway, Osadai was about the right length (fairly short, probably ~10 hours for 100% completion) and enjoyable to read, though not terribly compelling. It's nothing amazing, but at least there was never a dull moment or I had to force myself through it.

7/10
>> No.39961  
>>39959
>one bgm sounds suspiciously like the X-Files opening song
OsaDai is suddenly relevant to my interests.
>> No.40012  
>>39959
I can not play that because I can't stand politics and country crap. Even if it's just their names.
>> No.40305  
File: Hoshimemo_06_02.png -(210.7 KB, 481x219) Thumbnail displayed, click image for full size.
215738
Hoshizora no Memoria English patch released. I have not bothered to test it yet, given the time of year.

http://staircasesubs.com/
>> No.40307  
File: chinami copy.png -(115.6 KB, 420x420) Thumbnail displayed, click image for full size.
118329
>>40305
Sweet. Guess I'll be "busy" for the next few days.
>> No.40344  
>>40305
Wait whole thing is done? O god. That game is probably one of the cutest VN's i've played. Not that I've played many.
>> No.40345  
Another one I never heard of? Damn man backlog is getting bigger and bigger.
>> No.40346  
File: vn-backlog.png -(6.9 KB, 170x289) Thumbnail displayed, click image for full size.
7114
>>40345
I know, man.
>> No.40347  
Is there a torrent for this somewhere? I hate downloading in parts.
>> No.40351  
>>40347

have jdownloader do it while you sleep.

it'll even combine/extract them to the download location once all the parts are done.
>> No.40368  
>>40346
Do yourself a favor and remove Koihime Musou from that list, I played it and it's a gigantic pile of shit.
>> No.40408  
Well, Asuha was painfully generic. Now, who's up next?
>> No.40423  
>>40368
That bad, eh. I was about ~1.5 hours into it, and although the gameplay felt really simple, it hadn't worn out its welcome yet. I'll move it down the queue, I guess.
>> No.41085  
File: symphonic-rain-03-lise-2.jpg -(62.6 KB, 640x480) Thumbnail displayed, click image for full size.
64058
Wow. What can I say about Symphonic Rain--I was very impressed.

Often noticed people sing its praises on /jp/, and it lived up to its billing. The music minigames were pretty fun albeit easy (and playing "Rain Mystique" for the sixth time in Fal's route grew tiresome) and served as effective bridges for growing attached to the heroines.

On the topic of routes/heroines, I had mixed feelings for Fal. But Lise was totally cute.

The al fine route was great. Though I had already figured that Torta was somehow the one sending/receiving the letters and faking as Ari after the concert, the truth still caught me off-guard. By far the biggest surprise had to be that the "City of Rain", well, wasn't. But Torta really shined--who couldn't feel bad about the sacrifices she made and the burden she carried? The epilogue was a bit abrupt, I guess.

That said, Phorni's route was the highlight for me. Admittedly, it was rather KEY-ish, although that's not necessarily a bad thing in my book. The Phorni-Ari connection was quite apparent, particularly after al fine. Nevertheless, the moment when Phorni finally confessed her feelings, and Chris remembered everything was touching. And I can't lie, I teared up a bit during Ari's awakening. What a wonderful way to end the story.

The length was decent (maybe around 20 hours for completion?), the music-rhythm games were enjoyable (although repetitive), al fine and Phorni's route were fantastic, it was awesome that Mai Nakahara (one of my favorite VAs) voiced Torta and Ari, and the art was cute. In my opinion, Symphonic Rain is the best visual novel I've read since YU-NO.

8.5/10
>> No.41121  
File: seacats2.jpg -(80.9 KB, 633x501) Thumbnail displayed, click image for full size.
82880
>>39770
Agreed with this anon. I think the series could have ended ALOT worse, the first two of the later episodes were pretty lackluster but the last two were really great. Just started reading higanabana as well, first patch is out and im up to chapter 3. Has some really awesome creepy moments and is pretty similar to umineko, even some references like this.
>> No.41124  
>>41121
Currently reading Higanbana as well, and I'm quite enjoying it. It's not as good as Umineko, but pretty good nonetheless. I've read the first three stories, and so far the third is my favorite. Ryukishi even managed to justify the ahegao face seen in screenshots.
>> No.41125  
>>41124
>It's not as good as Umineko

Uh oh.
>> No.41130  
>>41125
Very subtle. Very subtle. Fucking troll.
>> No.41156  
File: capture_006_10062012_024500.png -(2007.8 KB, 1920x1080) Thumbnail displayed, click image for full size.
2056032
Rewrite common route patch is out, and holy fuck is it good. This is going to distract me from 7DFPS.
>> No.41159  
>>41156

I, too , am enjoying it muchly. That little map thing is fun. I like the way it realised I jumped in the lake on the way to school. The MC seems like a pretty cool guy as well. Pity its only a partial. Chances are I won't want to stop ;_;
>> No.41178  
>>41156
really? so far it seems like a romeo and maeda mashup with nothing of real substance to it just yet. I guess I've not finished the entire patch though.
>> No.41179  
File: capture_10062012_221706.png -(1739.0 KB, 1920x1080) Thumbnail displayed, click image for full size.
1780729
>>41178
That comment was made after only 2-3 hours of reading. It's not about substance, it's the atmosphere, man. Everything is just so fun.
>> No.41181  
>>41178
But Maeda had nothing to do with it.
>> No.41182  
>>41181
then why the fuck is it still in a highschool trying to do slice of life in a perfectly ordinary setting goddamn
>>41179
guilty as charged, but right now the protagonist seems like he's dangerously close to a shounen manga protagonist in terms of what he does and how he acts.

Whatever, I guess I'll still read more of it until there's no more to read. Maybe there's more to this or maybe the routes are better. CC bored me to tears with its first week anyhow.
>> No.41183  
File: capture_11062012_233743.png -(1866.6 KB, 1920x1080) Thumbnail displayed, click image for full size.
1911368
>>41182
>then why the fuck is it still in a highschool trying to do slice of life in a perfectly ordinary setting goddamn
Uh, because it's Key? What did you expect?

>guilty as charged, but right now the protagonist seems like he's dangerously close to a shounen manga protagonist in terms of what he does and how he acts.
Actually, from what I heard, it actually does become more shounen manga-like later on. Foreshadowing so far definitely seems to point that way, anyways.

>Whatever, I guess I'll still read more of it until there's no more to read. Maybe there's more to this or maybe the routes are better. CC bored me to tears with its first week anyhow.
I hated Cross Channel, but I'm loving this. And I doubt it'll 'get better'...for someone like you, the direction it'll likely be going is only worse. I hope the heroine routes won't go the way of Little Busters!, though; LB's common route was brilliant, but its routes were so terrible that I practically dropped LB. (I might pick it up again some day, but it's very low priority right now.)
>> No.41188  
>>41182
Personally, I didn't like Rewrite, but the common route is the only part of the game that is 'slice of life' style. The rest of the game is much more shounen.
>> No.41191  
File: deardrops-02.png -(204.7 KB, 800x600) Thumbnail displayed, click image for full size.
209645
DEARDROPS.

Overall, nowhere close to Kira☆Kira, but it was enjoyable, I guess. If part 2 of Kira☆Kira seemed somewhat improbable (when the Second Literature Club band went on the roadtrip and built up fame), then DEARDROPS is pure fantasy. So many convenient events happen one after another that there's no semblance of reality, but it's still pretty fun anyway. I was probably more entertained by DEARDROPS common route than parts 1 and 2 of Kira☆Kira.

DEARDROPS' music was decent, I suppose, but absolutely pales in comparison to Kira☆Kira.

Yayoi was probably my favorite heroine, because she was the only normal person among a bunch of weirdos. Shame, however, that her route was easily the worst--what the heck happened, did OVERDRIVE run out of time, or did the writer just give up? It was extremely short (a fact made painfully clear since I cleared Riho's route just before) and ended on a rather bland note.

Rimu's route was similarly short and generally dissatisfying, but at least the ending was kinda nice. I liked her, she was absolutely hilarious.

Thankfully Kanade's route didn't feel like a complete afterthought like the other two, but it's blatantly obvious that all the work was put into Riho's route. I mean, it feels like the entire visual novel was designed around Riho's route, which is probably why all the other routes were huge drop-offs compared to it. Riho's route was... okay, I guess. Wasn't bored, mostly enjoyed it. But I was personally displeased by the ending. Way too open-ended for my tastes. I would have liked it much more if there was an epilogue. Riho herself was alright. Her honesty and straightforwardness were refreshing. But I didn't feel much emotional attachment to her.

In fact, my favorite character was Chika because it was amusing how the youngest character was also the most responsible and mature of the bunch. Alas, too young to have a route.

Ultimately, DEARDROPS just doesn't measure up to Kira☆Kira. I guess the artwork was fairly attractive, and despite how improbably the story played out, it was engaging and fun. Fewer reading "dead spots" than in Kira☆Kira. I guess that's the nice thing about it--it's an enjoyable tale about the unlikely rise of a band seemingly brought together by fate, and of the main character finding redemption from his troubled past. But at no point does it come close to the brilliance of the Kirari normal end. Also, the music of DEARDROPS couldn't compare to Kira☆Kira.

Relatively short (maybe ~12 hours reading total?); give it a spin if you're bored. Be warned that Yayoi and Rimu's routes are very short and not very good.

7/10
>> No.41210  
>>41191
I agree with the music. I still keep Kira Kira and Curtain Call OST albums, and a live bootleg. I listen to them regularly even today. By the way I think there was a DVD of them playing live, called d2b live something. Does anyone know anything about it? I only have the bootleg CD.
>> No.41284  
File: capture_17062012_233135.png -(2447.7 KB, 1920x1080) Thumbnail displayed, click image for full size.
2506426
Common route finished. Now starts the endless wait--
>> No.41637  
File: school-days-hq-01.jpg -(69.7 KB, 801x450) Thumbnail displayed, click image for full size.
71401
Just started on School Days HQ.

Pretty interesting presentation--from the few videos I'd seen I was wondering how it worked, and now I get it. Basically an interactive animé. I think a normal visual novel is still preferable since reading is much faster than the character's talking.

Not far enough to say much (just entered Act II), but dang it Makoto. Even if you've never dated before, bugging Sekai for advice all the time isn't right.
>> No.42310  
File: capture_17082012_215854.png -(538.1 KB, 800x600) Thumbnail displayed, click image for full size.
551016
Never7 translation has been released. Go play it.
>> No.42314  
>>42310
I'm not touching an Infinity game even if I'm paid to. Not after r11.
>> No.42390  
File: capture_19082012_205354.png -(514.3 KB, 800x600) Thumbnail displayed, click image for full size.
526625
Finished Never7. Though it wasn't terrible, it did not live up to the infinity series reputation.
>> No.42419  
>>42314
That ending. Jesus. Fuck that ending.
>> No.42426  
>>42419
It had an ending?
>> No.42428  
File: your face when.png -(809.8 KB, 816x658) Thumbnail displayed, click image for full size.
829258
>>42426
>> No.42787  
So Tomoyo After's English patch is out.

All I can say is, obviously Tomoyo's VA is different (since it has adult content), which sucks because Tomoyo's original voice was so nice.

Also, I prefer Itaru's artwork in CLANNAD.
>> No.42810  
Duel Savior is released.

http://games.seiha.org/

Fun little fightan' game with an irritating MC.
>> No.43613  
File: Tsukahara senpai lost her ponytail.png -(643.3 KB, 816x639) Thumbnail displayed, click image for full size.
658718
Did anyone read Hotchkiss? I downloaded it because Toko's VA is has a major role in it and the art looked good.
Anyways, Kara no Shoujo was M-tier. Would love to read it fresh and mindbreak myself again.
>> No.43654  
File: ホチキス 01.png -(1683.4 KB, 1286x749) Thumbnail displayed, click image for full size.
1723787
>>43613
http://products.web-giga.com/hotchkiss/voice/chara022.mp3
http://products.web-giga.com/hotchkiss/voice/chara023.mp3
Oh... That's too bad.
>> No.43671  
File: WiiMote.jpg -(10.5 KB, 500x500) Thumbnail displayed, click image for full size.
10712
This thing remains the ultimate VN controller. Nowadays I can't believe I ever used keyboard and mouse for VNs.

(Whenever for some reason I can't use the Wiimote, I use a PS2 gamepad instead, which is still miles better than keyboard+mouse.)
>> No.43700  
>>43671
I don't understand. Inform me.
>> No.43701  
File: vacant_bgcg01.jpg -(934.6 KB, 1920x1600) Thumbnail displayed, click image for full size.
957056
Kara no Shoujo 2 trial is out.
http://www.gungnir.co.jp/innocentgrey/products/pro_vacant/vacant_special_trial.html
>> No.43703  
File: WinRemote.png -(33.9 KB, 764x710) Thumbnail displayed, click image for full size.
34757
>>43700
VNs require very little input; most of the time is spent clicking or pressing enter to advance the text. Occasionally you have to move the mouse a bit or press arrow keys to save, make choices or access/scroll through the backlog, and rarely you also need to press an additional button to CTRL through the text.

Yet, for some reason, we most often use two of the most inflexible input devices we can use: the keyboard and the mouse. The keyboard is completely nonportable and mostly locked in place, requiring you to sit in a specific position in front of it to operate it. The huge advantage that makes up for it is the fact that it has tons of keys allowing for very complex input; however, VNs use five of those keys at most (with the sole exception of older games allowing you to enter the protagonist's name at the very start of the VN). On the other hand, the mouse is much more flexible and less complex; however, it's still more or less locked in place on a hard surface (generally your desk), and using it in any other way than by sitting in front of a desk with a mouse on it (such as holding the mouse) is uncomfortable. Mice are made to allow very convenient directional movement; again, an advantage mostly unused by VNs as you only use it to click the interface buttons, and you can remain in any place on the screen to just advance the text.

The Wii Remote has all of the functionality required to play a VN, but without any of the disadvantages of a keyboard or mouse. It's made to be held with only a single hand, forcing no other restrictions on your position or posture. You don't have to stretch your arm or otherwise reach out to the input device like you do with a keyboard or mouse; the 'A' button rests under your thumb regardless of whether you stretch or bend your arm or rest it on anything. There are no ergonomic problems with, for example, sitting sideways while reading a VN with the Wiimote (as I often do, resting my feet on the bed to the right of my desk), while it would be very uncomfortable to operate a keyboard or mouse at a 90 degrees angle, even for just pressing a single button or clicking. The motion to advance the text itself is also easier, faster and more natural, as it requires just slightly bending your thumb as opposed to pressing and lifting an entire finger.

I use the 'A' button to click, and 'A' button while holding the 'B' button (on the back of the Wiimote) to right-click. The D-Pad is used for moving the mouse cursor; slowly if only using the D-Pad (for precision), quickly if holding the B button while using the D-Pad. The - and + buttons are conveniently placed and easily reachable for the backlog, and there are slightly-out-of-reach '1' and '2' buttons for less common functions such as skipping text. (You can also use those with only the hand holding the Wiimote, but it requires you to move your hand.)

All of it sounds like minor stuff - and it is, except this is minor stuff improving on actions you're doing countless times while reading VNs, and in the long term it's really noticeable just how much more convenient everything is. The only disadvantage is having to connect the Wiimote and start GlovePIE before starting a VN, but that takes like half a minute and is completely worth it for the extra convenience. Gamepads (most notably PS2-style) also offer some of these conveniences, though they're kinda uncomfortable to hold with one hand and their buttons are never as comfortable as the Wiimote's godly A button.
>> No.43712  
>>43703
Oh wow, cool! I wish I had a Wiimote...
>> No.43759  
>>43703
Wiimotes are also completely un-ergonomic, which is a real problem if you're holding the damned thing for eight hours. Even a mouse is better in that regard.
Stick to the PS2 controller. Your hand will thank you.
>> No.43765  
>>43759
How are they un-ergonomic? I haven't experienced any problems whatsoever despite frequent use.
>> No.43766  
>>43759
I think most things will hurt you if you hold them for eight hours. Plus, the way you hold a Wiimote is so different from how you hold your hand all day (mouth/keyboard position), so it will hurt less.
>> No.43774  
>>43766

>(mouth/keyboard position)

I don't think you're using your computer correctly
>> No.43775  
>>43766
>I think most things will hurt you if you hold them for eight hours.
My penis begs to differ.
>> No.43776  
>>43775
Do you use lubricants or something? I don't, and over-sensitivity can be a real problem after a while, particularly around the opening. Pressing it against something cold helps but only so much.

>> No.43777  
>>43776
Being circumcised probably helps. Lubricants actually make me more sensitive, so I tend to avoid them unless I'm very sweaty/uncomfortable.

I was only joking, though; the longest I've really masturbated for is ~3-4 hours (which I suppose is still unusually long) by edging in and out of extreme arousal.
>> No.43778  
File: Kagami !.jpg -(40.1 KB, 640x360) Thumbnail displayed, click image for full size.
41062
H-How did this suddenly become a masturbation thread?!
>> No.43779  
>>43778
Obviously they're discussing the best ways to masturbate to mukige or something like that.
>> No.43804  
File: index.php.jpg -(38.3 KB, 448x396) Thumbnail displayed, click image for full size.
39268
>>43777
Huh. I asked about lubricants because I assumed the increased sensitivity was from friction, but maybe it's not.
I'm also circumcised and I can last about as long as you (although I sure never timed myself). It's annoying because my libido sometimes lasts longer than my flesh...

>>43778
He made an impossible claim! I couldn't help but respond!
Manhood was at stake!!
>> No.43819  
>>43703
I use this.
http://www.amazon.com/lmt-USBSTEALTH-USB-Stealth-Switch/dp/B000BKQBIO
I got it as a gift a long while ago.
It's just a programmable foot button.
>> No.43828  
>>43804

>It's annoying because my libido sometimes lasts longer than my flesh...

use your butt to feel good instead!
>> No.43831  
>>43828
No way, José, not gay.
>> No.43832  
>>43831

nothing gay about pounding on your prostate until your legs turn to jelly and your dick shoots out cum like a water hose, leaving you a gasping mess for at least 10 minutes
>> No.43836  
>>43832

I tried doing that while masturbating, and while I came faster, it didn't feel good at all. Normally my dick feels really great before cumming, but it was just anticlimatic. Tried several times, same thing happened. Just not gay enough?
>> No.43843  
>>43836

cumming with your ass is like a girl orgasm, it takes time and technique
>> No.43844  
>>43843
No plan on getting into THAT territory anyway
>> No.43855  
>>43832 >>43843
No wonder you sodomites liked Never11.

>>43701
>October, Showa 32.
>Two years have passed since Touko Kuchiki's abduction from her hospital room.
>Reiji Tokisaka's younger sister saves a man who had tried to commit suicide.
>He, too, is the most recent victim of "Hinna-sama's curse"——
>As the country moves ever closer toward war, Reiji Tokisaka begins his investigation, clinging desperately to the hope that Touko can be saved——
But hasn't Katsuragi chopped off her head to play "the egg of neanis" by this point? It's not explicitly stated in the blue bird ending, but that one follows the same path as the one where he does and there's no interaction with him to stop him.
Maybe I'm mis-remembering.
>> No.43859  
>>43855
He never chopped off Touko's head--just her arms and legs (the guy that did the head chopping was the first dude, the teacher who killed his younger sister.) Nevertheless, I assumed Touko had died from the blood loss long ago in the true ending, since it seemed clear she was dead when Shin passed her shell to the random kid on a train.
>> No.43860  
>>43855
Never11? Are you talking about Never7, Remember11, or some other unrelated thing? I don't really get your comment.
>> No.43862  
File: Paranoia.jpg -(3168.6 KB, 3907x5600) Thumbnail displayed, click image for full size.
3244628
>>43855
>>43859
Fuck, I took about 5 minutes to write out a reply with proper spoiler tags on my phone, and my cellular connection died on me while I was posting.
Here's a repost from my desktop.
Kara no Shoujo episode 2 trial spoilers. (Also a spoiler if you haven't read the first episode.)
In the trial, there's a narration at the very end of it about a doctor who has found a limbless girl and has been taking care of her. Touko is probably hopefully alive.

Also, about Shinji decapitating Touko, I'm pretty sure that was another ending split. Isn't the Blue Bird end on the split where Shinji hands the egg over to a boy he meets on a train?
>> No.43864  
File: hatsune.JPG -(78.3 KB, 801x602) Thumbnail displayed, click image for full size.
80194
>>43862

about the train, it's the good doctor giving the egg to the next-in-line psychopath. a flashback to how the doctor met him in the first place, and the kid's inspiration to recreate the masterpiece as a new goal in life
>> No.43865  
File: 1309594539511.jpg -(93.2 KB, 850x474) Thumbnail displayed, click image for full size.
95435
>>43862
Somehow I think I'd prefer her being dead rather than a helpless torso.
>> No.43872  
>>43859
I thought the train scene was Rokushiki Makoto giving Kara no Shoujo to Katsuragi Shin. So many different interpretations of this same scene! I guess we're all idiots.

>>43865
It really is a horrible fate. :(
>> No.43873  
>>43860
"Never11" is a catch-all for those and others by the same writer, excluding Ever17 because of the nostalgia factor.
>> No.43879  
>>43872
wait, how would rokushiki have gotten the egg if it stayed in shin's dad's basement the entire time?
>> No.43892  
File: Kara no Shoujo 10.png -(848.3 KB, 812x637) Thumbnail displayed, click image for full size.
868678
This thread needs more Touko.
>> No.43896  
File: kara no shoujo.jpg -(373.8 KB, 900x900) Thumbnail displayed, click image for full size.
382752
>>43879
No, no, it was found and taken to the hospital at which point Rokushiki Makoto made it disappear.

>>43892
There's an amazing lack of Kara no Shoujo fanwork. Five pages on Pixiv, none of which are particularly creative.
>> No.43898  
File: Sugina Miki - More Touko.jpg -(139.3 KB, 705x1000) Thumbnail displayed, click image for full size.
142649
>>43896
Shit, now I'm wondering whether the egg was Touko or the original Kara no Shoujo.

As for the fan work, I "blame" it on Sugina Miki: he set a too high of a bar with his own works, heh.
>> No.43900  
>>43896
That generally seems to be the case with a lot of eroges or visual novels. I'm still sad about the paucity of Sharin no Kuni fanart.
>> No.43908  
File: 1338410570935.png -(2691.2 KB, 700x1026) Thumbnail displayed, click image for full size.
2755835
>>43900
I know what you mean, Anon. I don't have any Sharin no Kuni, but here's some grimdark Gii.
>> No.44081  
File: keyrewrite.jpg -(191.6 KB, 1280x720) Thumbnail displayed, click image for full size.
196156
http://amaterasu.tindabox.net/blog/?p=1659

So yeah.
>> No.44083  
>>44081
For a split-second I got my hopes up that it'd be something I'd want to read. Then I saw your filename.
orz
>> No.44084  
>>44081
>[...] Partial Patch
Zzzz, nothing to see here, move along.
>> No.44085  
>>44084
With Amaterasu's speed and the length of Rewrite, they'll have probably released the final patch by the time you finish the character routes.
>> No.44088  
>>44081
Those are cute clothes.
I must now read this.
Why am I so weak to cute girls?
>> No.44090  
>>44088
Because you are weak.
>> No.44333  
File: rabbits.png -(210.6 KB, 640x480) Thumbnail displayed, click image for full size.
215636
Has anyone read/been reading Higanbana? It's a 07th Expansion project in the same vein as Umineko, but in a completely different setting. I'm enjoying it.

Sadly, the project has either stalled or been cancelled. I know Higanbana was originally a manga and it's had a long run, but I still prefer this format if only for the BGM.
>> No.44360  
>>44333
Not yet. Got all the files, but didn't install it. I wanted to wait until after I finished reading Higurashi no Naku Koro ni, but that's probably not going to happen for a while since I'm still on episode 1.
>> No.44649  
File: KnS2.jpg -(137.4 KB, 666x700) Thumbnail displayed, click image for full size.
140703
Oh wow, Kara no Shoujo 2 was released and I didn't even realize it. I have been waiting for it and I even knew that it was going to be released in Q1 of 2013, but staying away from /jp/ has its downsides: I didn't see a single mention of KnS2 since the 8th until now, when I decided to check the vndb page myself.

http://sukebei.nyaa.eu/?page=download&tid=221025
>> No.44651  
>>44649

so then, place yer bets! Which will find an english patch first:
Catagra or KnS2?

and the mg-grey discussions resume in march. Let's hope something, anything, happens.
>> No.44652  
>>44651
Unlikely. Neither IG nor MG wants the official English release (as KnS failed spectacularly due to MG's horrible, horrible launch, which clearly is an indication of lack of demand). They're only 'in talks' to keep people on board with false hope of ever still releasing anything decent. (Buy more games and surely we'll release more good titles!)
>> No.44655  
File: 1225302532318.png -(161.7 KB, 650x400) Thumbnail displayed, click image for full size.
165588
>>44652

There might still be hope that the faggots at TLwiki have a finite amount of patience before the catagra project which has an allegedly 100% translated script gets resumed.

One of the slightly less faggots might take KnS2 up as a 'secret project' to avoid any possible C&Ds.

Really, the hell freezing over chance lies with the official release anyhow (though the prospects for the others aren't all that much greater).
>> No.45628  
File: screenshot_2013-05-11_21-10-53.png -(1998.3 KB, 1920x1080) Thumbnail displayed, click image for full size.
2046289
In case people missed it (not unlikely, it totally slipped under my radar as well), a new company showed up out of nowhere and is officially releasing Konosora (highly-rated VN that was #3 on 2ch's 2012 eroge ranking) in English somewhere in June. Short demo can be found at http://moenovel.com/imh/. I loved the demo and recommend at least checking it out.
>> No.45629  
>>45628
>all ages version of a nukige
>55% of cgs were removed with the release.

  /\___/\
/ /    ヽ :: \
| (●), 、(●)、 |
|  ,,ノ(、_, )ヽ、,,   |
|   ,;‐=‐ヽ   .:::::|
\  `ニニ´  .:::/ 
/`ー‐--‐‐—´´\
       .n:n    nn
      nf|||    | | |^!n
      f|.| | ∩  ∩|..| |..|
      |: ::  ! }  {! ::: ::|
      ヽ  ,イ   ヽ  :イ
NO THANK YOU
>> No.45630  
>>45628
Wait wait, they are taking out the H-Scenes? VNDB and J-List has the English version as all-ages. Ahahaha
>> No.45633  
In the vein of people maybe missing things, a while ago Moogy actually got his fat arse and released a translation for Dra+Koi.

>>45629

Where did you get 55% from?
>> No.45638  
File: screenshot_2013-05-11_21-12-48.png -(1694.5 KB, 1920x1080) Thumbnail displayed, click image for full size.
1735166
>>45633
Not him, but someone on VNDB counted the number of images with 18+ content (including non-H-scene 18+ CGs where characters are just naked, stuff like bath CGs (if the game has any)). However, in the same thread it was also noted that the H-scenes have a lot of 'variation CGs', where it's the exact same CG but with a slightly different pose. Apparently there's even a CG with 29 different variations.

At 17 H-scenes in a long game (~3 per character, VNDB lists 30-50 hours), it doesn't even come close to being a nukige. People should just play the damn demo before jumping to conclusions from hearsay, but I guess it's just easier to hate on things from the limited information you've heard from other boards...
>> No.45641  
File: LOVELYxCATION2 00.png -(1264.8 KB, 1044x831) Thumbnail displayed, click image for full size.
1295181
>>45638
(>>45630) here. I found the the attempt at appealing to a broader audience by removing the 18+ contents to be amusing, when it 's probably just going to end up diminishing the purchasing done by the current VN-buying population.

Personally, I don't mind the lack of H-scenes that much, and in fact, I'd be pretty happy if VN became more mainstream, allowing for more official(ly supported) English releases. I personally get by just fine using machine translation to Korean, but it's always nice to have more people to talk to.

On a different topic, it's almost been 2 years since this thread was started (and the catastrophic board-wipe). Oh I changed my naming scheme without knowing .-.
>> No.45644  
>>45638
Over half of the total CGs removed, with even non-H CGs removed, is completely justified because a good number of the HCGs are slight variations? You must be daft.

Why not take a game that was all ages to being and bring it over? Why must the game that wasn't intended for those under 18 years of age in it's country of origin have a significant portion of its story's intimate interactions cut and aimed toward those under 18 years of age in our country?
>> No.45648  
File: screenshot_2013-05-12_02-21-55.png -(1629.4 KB, 1920x1080) Thumbnail displayed, click image for full size.
1668461
>>45644
>with even non-H CGs removed
Source on this? I've never heard of any removal of content besides H-scenes.

>half of the total CGs removed
>justified because a good number of the HCGs are slight variations?
No, the variations mean the amount of removed CGs isn't nearly half of them.

Let's say, for example, that you have 10 CGs, of which 2 are HCGs. The HCGs have 10 versions each, while the normal ones have only 4. That would make 2 * 10 + 8 * 4 = 52 images total, of which 38% would be HCGs. In this hypothetical example, removal of HCGs would technically lead to 38% of images being cut, but in practice that count wouldn't make any sense, since most of those are just variations. If you count only base CGs, it's 20%, not 38%.

I'm not sure what the exact ratio is in KonoSora, but HCGs clearly have significantly more variations than non-H CGs.



As for why, it's because the market they're trying to reach does not accept 18+ content. It's similar to how they make all-ages versions when they port to consoles.
>> No.45669  
File: 1368424932614.jpg -(189.7 KB, 1280x720) Thumbnail displayed, click image for full size.
194264
>>45648
>Source on this? I've never heard of any removal of content besides H-scenes.
http://vndb.org/t4066/6#136


scenes such as pic related will be removed as well.
>> No.45671  
>>45669
>There are no visible body parts, by the game still possesses love content. There are kissing scenes and kissing sounds, but there is no actual animation showing that.
They simply mean that outside of the H-scenes, there are no kissing animations. Your image is from an H-scene. An anon on /jp/ went through the CG set, and found only three kissing CGs outside of H-scenes, all of which were mild enough to survive ESRB T (not even lips directly shown). Nothing has been confirmed to be removed outside of H-scenes; all rumors of that come from speculation based on selective interpretation of statements like that.
>> No.45686  
From an e-mail response from MoeNovel:

>1. You plan to remove all sex scenes from the original game. Will they
>be replaced with any new content, or will they simply skip over the
>sexually explicit part without any other changes?
1. Yes, all sex scenes will be removed, and no new content wil be added. However, the game will still have a nice story, and the game will not have any awkward endings. Players who have not played the Japanese version of the game will be able to find the game interesting, and safe to play.

>2. There are rumors that kissing scenes or certain aspects of them will
>be removed or altered as part of the sexual content removal. Will there
>be any changes to any of the kissing scenes (outside of those taking
>place during sex scenes which are obviously cut entirely) compared to
>the original game?
2. The kissing scenes will be altered so that it will not show any tongues or lips touching, but will show the back or side view of a couple kissing, as seen under the 'demo' section in the official homepage, http://moenovel.com/imh/.

>3. Similarly, there are rumors about sexual jokes being cut or toned down
>in order to fit the ESRB T rating. To which extent has the dialogue been
>modified to remove references to sex (apart from cutting out explicit
>sex scenes)?
3. The wording has been changed so that there are no sexual jokes. There are, however, minimal slapstick humor scenes left behind.

>4. There are also explicit scenes and images in the original game that
>were not part of sex scenes, such as bathing scenes. What will happen to
>these scenes and images? Will they be removed? Will the images be
>modified to remove explicit parts?
4. Explicit scenes such as bathroom scenes will not show any obvious body parts, and will show characters in towels. Characters will also be covered by water in the bath. There will be no unnatural blocking of body parts, such as a blank-out of parts, or blocks covering body parts.

>5. For some time, Play-Asia listed the non-physical version of the game
>as being distributed in the form of Steam codes, although this has since
>been reverted. Are there any concrete, direct plans (as in, accepted by
>Valve) to sell this game on Steam? If not, do you plan to try or have
>you tried to get the game on Steam?
5. No, we do not have plans to sell the game on Steam. We do not plan, nor did we try to get the game on Steam.

>6. Will the game (physical and/or download version) have DRM? If so,
>what kind of DRM will be used?
6. The DRM of the download version will depend on the download platform/ website that you have purchased the game from.

>7. There are rumors of the sexual content of the original game being
>re-added to the game as DLC, based on a registry entry named
>'SweetLovePatch'. Are there any plans to re-add the sexual content like
>this or to release an 18+ version of the game? If not, what is the story
>behind the 'SweetLovePatch' registry entry?
7. No, there are no plans to re-add sexual content. The 'SweetLovePatch' will left over from the original game. It was purely a mistake on our part and will not be included in the full version of the game.

>8. The translation of the demo version has received a mixed response. To
>which extent, if at all, will the script be revised before the game's
>release? Will you release an updated demo when the script has been
>completed?
8. There are no plans to revise the translation for the full game at the moment. A few parts might be altered in the full version but the script for the demo will not be updated.

>9. MoeNovel seems to be a subsidiary of Will. To which extent were Will
>and/or Pulltop involved in the decision to release this title
>internationally and the decision to remove its sexual content?
9. It was decided by all departments to publish an all-ages version of the game.

>10. To which extent were Will and/or Pulltop involved in the actual
>localization of the game (such as deciding which content to cut, how to
>alter certain content, etc.)?
10. The cut contents and the alteration of contents were both decided by Will and Pulltop.

>11. A Twitter account has appeared with the name 'MoeNovel' but no
>profile picture. Is this (going to be) the official MoeNovel twitter, or
>did someone register the name before you were able to?
11. Yes, it will be the official twitter account. It is still being updated at the moment.
>> No.45687  
>>45686
Woah that's some thorough Q&A.
>> No.45693  
>>45686
>The kissing scenes will be altered so that it will not show any tongues or lips touching

Are these people Amish or something, what the fuck.
>> No.45706  
>>45693

they wanted that 12+ rating badly, so middle school aged kids can read their novel about what high school will be like.
>> No.45710  
>>45706
Can you really not show kissing in T/12+ games?

Ridiculous stuff.

Plus removing sex jokes really sucks since sex jokes kick ass and as an eroge it probably has quite a few of them.

I never had any plans to play this though.
>> No.45713  
>>45693
Are you kidding me? That pic could get you hanged in a Muslim country! What if our brother Ahmed-kun wants to play this in his mosque?
>> No.45721  
>>45713
They allow computers inside mosques now?
Christ, we've really been lowering our standards huh
>> No.45795  
File: Lovely X Cation 2 39.png -(812.1 KB, 1044x830) Thumbnail displayed, click image for full size.
831577
Gotta boost that CHARM and FASHION somehow.
>> No.45796  
Finished Seine's (the blonde >>45641) route. It almost felt like I was reading a nukige. I don't remember LC1 having as many H-scenes. Regardless of that, Seine is absolutely cute.

I couldn't decide whether I wanted Black or Purple's route next (leaving Pink for last), so I chose about equal number of options for the girls and ended up in Black's route.
Oh gods, every time Izumi-chan makes that first expression, I hnngh a little.
>> No.45803  
File: Lovely X Cation 2 - the many faces of Izumi Wakoto.jpg -(643.5 KB, 2088x1660) Thumbnail displayed, click image for full size.
658992
>>45796
Huh I forgot the image.
>> No.45888  
>>45686
I don't understand. If they want to release an all ages game so much, why don't they translate a VN that was all ages to begin with? It's pretty obvious that people will jump on you if you dumb down the original game so much.
>> No.45926  
>>45888
It's because they're in a similar situation to MangaGamer/Overdrive; they want to release their own games in English. To get an original all-ages game, they'd need to license someone else's games.
>> No.45961  
Is there a website that has which VNs were translated recently on it out there somewhere?
I'm not interested in status updates or partial patches or browsing shitholes like /jp/.
>> No.45963  
>>45961
Good question. shii's website used to host something like that, but it died and its replacement, (http://translationlibrary.blicky.net/vnlibrary.htm), has been dead since sometime in 2011, apparently.

I find out what VNs have been translated/released recently by checking erogedownload every now and then.
>> No.45964  
File: 1223391581334.jpg -(44.2 KB, 1024x576) Thumbnail displayed, click image for full size.
45305
>>45961
erogedownload.com
their main page will be all the news cretins such as yourself require. It updates every few months or so when games actually get released.
>> No.45965  
Have people already forgotten about VNDB? http://vndb.org/r?q=;fil=lang-en.olang-ja.released-1;o=d;s=released
>> No.45967  
>>45965
>AnG
>F/HA
>full releases

If you'd notice, he specifically mentioned how he didn't like vndb and /jp/ as he answered his own question with them.
>> No.45969  
>>45967
If you want the listing without partials, http://vndb.org/r?q=;fil=lang-en.olang-ja.released-1.type-complete;o=d;s=released . Takes one additional checkbox to filter them out.

>If you'd notice, he specifically mentioned how he didn't like vndb and /jp/ as he answered his own question with them.
He never mentioned VNDB. Are you confusing it with VNTS, which provides weekly status updates on VN translations?
>> No.45971  
File: Saika.jpg -(1275.1 KB, 1220x1200) Thumbnail displayed, click image for full size.
1305707
>>45969
Actually, I had no idea you could filter for completeness on vndb. You have just saved my life, Anon. Simply add one last filter to get rid of iOS/Android crap:

http://vndb.org/r?q=;fil=lang-en.olang-ja.released-1.type-complete.plat-win;o=d;s=released

Thank you from the bottom of my heart. Here's the last cute picture I saved as repayment.
>> No.46032  
File: The worst example they presented.png -(1856.2 KB, 1280x720) Thumbnail displayed, click image for full size.
1900714
World End Economica (by Spice & Wolf writer) officially released in English: http://www.dlsite.com/eng/work/=/product_id/RE116688.html

Haven't had time to check it out myself yet, but the translation seems fine (haven't heard any problems about accuracy). Some people seem to be bitching about awkward editing, but the shots I've seen as proof make me wonder what they're complaining about - for a novel it'd be bad, but isn't this just what we're used to for VN translations?
>> No.46036  
File: 1274571536819.jpg -(78.7 KB, 643x547) Thumbnail displayed, click image for full size.
80540
>>46032
> but the shots I've seen as proof make me wonder what they're complaining about - for a novel it'd be bad, but isn't this just what we're used to for VN translations?

These filthy newcommers to the genre. Back in our day, we were happy when the english along the page related to the bit that was shown just before, a sign that the translator wasn't a machine high on meth. And these filthy newcommers, they have the nerv to DEMAND proper prose from a translator who is a native speaker of both languages at a college level, with additional notes provided for any and all cultural bits that a hairy monkey foreigner might overlook? How dare they.
>> No.46038  
>>46036
It's not 'back in our day', it's compared to the current situation. If you're going to complain about that you might as well complain about 70+% of all VN translations we get these days.
>> No.46039  
>>46038

The point was that one should not become complacent with the translations.

If there is room for improvement, it should be noted and asked for. There should always be a push for a better, higher quality translations. The idea of "it's readable enough, therefore all of you can suck Jones' tiny, botched-cut pecker" is absurd.
>> No.46044  
>>46039
I'm not saying people should not want improvement, it's just that they should be consistent about it. Usually they just eat it up like nothing's wrong, and every now and then they decide that translation X is utter shit (despite usually not being of any different quality from normal) and keep complaining about it, as if it were somehow worse than other releases.
>> No.46045  
>>46038
>If you're going to complain about that you might as well complain about 70+% of all VN translations we get these days.

I do.
>> No.46046  
How the hell is "other people also do an awful job" an excuse to cover for an awful translation? WEE is a goddamn unedited mess.
>> No.46050  
File: TL.JPG -(99.2 KB, 1288x752) Thumbnail displayed, click image for full size.
101626
>>46046
Agreed.
It feels like every 10th line has an error of some sort. Most of them grammar related, a few of them TL errors (a stiffly literal translation of an idiom), and jesus christ it wouldn't kill you to translate the options menu, or the character's name every now and again.

It looks like a first-pass TL script, before the editor plays through it, before the QC checks.
>> No.46182  
File: yandere-01-what.jpg -(187.5 KB, 800x600) Thumbnail displayed, click image for full size.
192042
Been a while. So many VNs to review, so little motivation.

I finished reading Yandere (http://vndb.org/v1303) three days ago, a goofy, short (~4 hours) visual novel that, if nothing else, helps kill one afternoon.

So the MC is playing three over-the-top yanderes at the same time--the childhood friend, the teacher, and the kouhai. Of course, the girls are insanely jealous of each other and eventually go nuts, which generally leads to a bloody conclusion.

The first half of Yandere is pure nukige, and the rest is wacky-horror (is that a genre?) and gore.

The sexual content is meh and the girls are straight-up archetypes with little personality, but there's entertainment to be found in the sheer ridiculousness of Yandere. For example, one of the heroines decides to slice open her bowels and plays with her intestines while having sex with the MC because she's hard M and loves pain. Riiiiiiight.

I don't think I'll ever understand the appeal of yandere, but if you like the silly faces and cleavers/chainsaws and whatnot, Yandere will scratch that itch. For the rest of us, it's a goofy visual novel that gives you something to do while bored.

5/10
>> No.46183  
File: lonely-yuri-01-meido.jpg -(176.1 KB, 800x600) Thumbnail displayed, click image for full size.
180369
Do you like girls kissing girls and a cute, innocent love story? Then Lonely Yuri (http://vndb.org/v10569) is for you.

It was about an hour long, and I enjoyed it more than something like SonoHana 1 because it focused on the development of the relationship.

6/10
>> No.46184  
>>46182
Did you finish Aoi Shiro?
>> No.46195  
http://danganronpa.wordpress.com/2013/06/23/release-danganronpa-english-translation-v1-0/

Neat.

Torrent for the ISO.

http://www.nyaa.eu/?page=view&tid=421211&showfiles=1
>> No.46230  
http://www.nyaa.eu/?page=view&tid=447000

the tl/edit job is even worse than WEE01.
I'll need some popcorn and a beer when reading through this one.
>> No.46231  
File: screenshot_2013-05-12_02-37-14.png -(1132.7 KB, 1920x1080) Thumbnail displayed, click image for full size.
1159894
>>46230
>the tl/edit job is even worse than WEE01.
No it isn't. Not even nearly. I've read the Konosora trial (waiting for full version hardcopy to arrive) and the start of WEE, and Konosora was much, much more readable.
>> No.46232  
File: screenshot_2013-06-14_23-12-35.png -(450.0 KB, 1280x720) Thumbnail displayed, click image for full size.
460811
>>46231
WEE screenshot for comparison. While there are less blatant errors (better QC), it doesn't flow as well as Konosora's text (worse editing).
>> No.46243  
File: .jpg -(287.2 KB, 864x720) Thumbnail displayed, click image for full size.
294085
This was such a heartwarming story. Yeah...
>> No.46251  
>>46243
vndb tags:
>Netorare 1.0
>Unavoidable Rape 1.0

Nope.
>> No.46253  
>>46243
>>46251
While I usually like vanilla and pure love, I'm feeling perverted today. This sounds like a good fapping material. I wonder how long it is.
>> No.46254  
File: Imo Imo 01 - ara ara.png -(1446.7 KB, 1296x759) Thumbnail displayed, click image for full size.
1481429
>>46253
dived right in. Yum
>> No.46259  
>>46253
NTR isn't "perverted", it's seriously wrong on a nonsexual level.
Drown in your ideals and die.
>> No.46262  
File: Imo Imo 02 - あ、あーん♥.png -(1728.6 KB, 1296x759) Thumbnail displayed, click image for full size.
1770122
>>46259
sugoi hanashi, bunbun.
Dying isn't an option until I've experienced the pleasure of being cummed inside, after transferring my brain into a cyborg body of a little girl.
>> No.46287  
MG just announced Cartagra and KnS2, as well was a bunch of nukige.
>> No.46297  
>>46287
MG doing more Innocent Grey VNTLing? Wow, I'm genuinely surprised. I thought that fell through after the poor KnS sales. Did IG have an even lower expectation, I wonder.
>> No.46300  
>>46297
According to MG, KnS actually didn't sell that badly. The delay was supposedly because Innocent Grey was busy with KnS2.
>> No.46307  
JAST announces Steins;Gate, Shiny Days, Little Witch Romanesque, Raidy 3, and some other nukige.
>> No.46311  
File: 63ee4c17c44c2210c9814289ce50e858_large.jpg -(306.9 KB, 700x525) Thumbnail displayed, click image for full size.
314256
>>46307
>Little Witch Romanesque
I definitely didn't expect this one. I'd presumed it was dead, but I guess it isn't dead after all. Release in 2019?
>> No.46312  
>>46311
Remember how Arudoc made a Kickstarter project for Romanesque that was DMCA'd?

It appears JAST USA is helping him translate it legally.
>> No.46313  
File: never7-03-okkuman.jpg -(131.5 KB, 800x600) Thumbnail displayed, click image for full size.
134634
Never7 (http://vndb.org/v248)

This is the beginning of the Infinity series, and it shows. While Uchikoshi (the scenario writer) is clearly Uchikoshi, he is less Uchikoshi than the current Uchikoshi, if you get my drift.

Premise: Makoto is a university student stuck in a week-long summer camp due to poor attendance records. He has a dream in which he sees a dead person with a bell in the person's hand. Shortly after, Makoto begins to see premonitions of events, all which come true. Is he an esper or a time-traveler, or neither? Can he prevent his vision of the dead person from becoming reality?

Never7 feels quite different from Ever17 and Remember11 in that there is less of an impending sense of doom on the horizon. Yeah, someone might die, but at least Makoto isn't trapped in an underwater amusement park with limited oxygen or a heavy snowstorm with limited food. Days play out as relatively normal, with the occasional mysterious premonition and drama between characters.

When I say Never7 is less Uchikoshi, I mean there isn't as much sci-fi elements or infodumping, although characters do take the time to lecture other characters on such thrilling topics such as: time paradoxes, infinity loops (hello R11), Laplace's demon, Schrödinger's Cat (Uchikoshi really likes Schrödy's cat, I think), the Butterfly Effect, etc.

Putting aside Izumi Curé's route, Never7 can be thought of as a mediocre nakige in which Makoto is given the opportunity to relive a week (with his memory intact) and attempt to change history so that he can save the life (and be together with) the girl that he loves. If you love nakiges, this may be your thing. If you liked E17 and/or R11, this is a lesser version of what you liked, so I find it hard to recommend.

Despite what is listed on vndb.org, I don't think Never7 is actually in the 30-50 hour range. Maybe 20 hours, at most.

6.5/10

P.S. Uchikoshi left quite a few elements unresolved and open-ended. I suspect the reason is to make people waste their time thinking about puzzles with no solutions (for some reason people seem to equate this with complexity and depth rather than smoke and mirrors). Anyway, if anyone here has over-analyzed Never 7 before, care to clarify any of these questions/answers?

"Is there a relation between Makoto and "the boy", or is it just coincidence?"
The TIPS seem to imply that they might be twins, and, had the boy not died, they would be about the same age. Nothing in the VN suggests Makoto had sibling(s), but there's always the possibility that they were separated from an early age, like in the case of Haruka and Kurumi.

"Schrödinger's Cat?"
If I understand Never 7 correctly, the 'Schrödinger's Cat' of the story is Curé Syndrome. In other words, when the reader ("observer") reads Never 7 ("box"), the status of Curé Syndrome ("cat") is determined. So in some of the routes e.g. Izumi Curé, Curé Syndrome does exist ("the cat is alive"), and no time-traveling actually occurs--everything is all a delusion (of Makoto and/or Izumi). But in other routes, Curé Syndrome does not exist ("the cat is dead"), the bells really do contain a magical power that enables people's consciousnesses to go back in time, and infinity loops are real. I doubt people are satisfied by such an explanation, because it means that, depending on the route, the shrine/bells are magical in an unexplained way, or are just red herrings. But that's the answer I reached from reading the TIPS.

"So did Kurumi really time-travel three years into the future?"
Unfortunately, there's just no right answer to this question. Even in the non-Curé routes, what travels to the past are the people's consciousnesses, not their physical bodies. So they don't imply time-travel is real in Never 7's universe. Curé Syndrome routes write-out time-travelling entirely. It kind of sucks, but either we believe time-travelling exists on circumstantial evidence (the collapsed shrine, the scar on Kurumi's back), or take the cynical view--Kurumi is not the 'original' Kurumi. As was suggested in the visual novel, the tests that proved Kurumi was the original could have been falsified by Dr. Morino, or Kurumi was yet another clone of original-Kurumi. If so, then why does she have a giant scar on her back? Because Uchikoshi is a prick.
>> No.46315  
File: start the personality transf--wait, wrong game.png -(574.4 KB, 800x600) Thumbnail displayed, click image for full size.
588174
>>46313
Dammit, stop pretending Uchikoshi wrote the infinity series on his own. I hate it when people do that. Takumi Nakazawa (the director of all three infinity games, as well one of the multiple writers of the three games) was the real genius behind the infinity series.

>for some reason people seem to equate this with complexity and depth rather than smoke and mirrors
It depends on how it's executed. Never7 is a clear example of smoke and mirrors, but Remember11 had an entire backstory hidden away in subtle hints.

>"Is there a relation between Makoto and "the boy", or is it just coincidence?"
The side story Yuka Cure gives more information on the boy, maybe that will shed some light on this. I haven't read it myself as I didn't like Never7 all that much.

>"Schrödinger's Cat?"
Your interpretation is correct. As for the bells, Cure Syndrome means that magical time travel bells can exist as long as people are convinced they exist; so in those routes, they really do exist. However, Cure Syndrome is implied to not exist. So yeah.

It's magic, they don't have to explain shit.


>"So did Kurumi really time-travel three years into the future?"
Yes. Cure doesn't rule out time travel; quite the opposite, in fact. Because people believe she time traveled into the future, it is a certain fact that she did time travel into the future. Whether that was because of magical shrines or magical bells, a random space-time-continuum accident or whatever reason you can think of doesn't matter. It is a result that came into existence, and a cause is only generated when one is determined.



Never7 is a lot less sci-fi than E17 and R11, and a whole lot more fantasy. I personally dislike how it is canon as Cure Syndrome is basically just a 'we don't need to explain shit' asspull plot device, and it doesn't fit the rest of the series.

Never7, Ever17 and Remember11 spoilers:
However, due to Cure Syndrome being canon, it is the canon answer for:

-Blick Winkel existing
-Self existing
-The life counter malfunctioning
-The can being kicked
-Cure Virus existing
-The coffee tasting like it is expected to taste
-Likely also the consciousness being kept despite a teleport due to the above
-The unanimous food choices in all three infinity games


By itself, Never7 is not bad, but as part of the infinity series it is not just disappointing, it even drags the other two titles down with its bullshit.
>> No.46317  
>>46315
Thanks for the speedy response.

>The side story Yuka Cure gives more information on the boy, maybe that will shed some light on this.
Not much, in my opinion. The only key piece of information it provides is a flashback to the boy telling Yuka the myth behind the Gemini constellation--how it is about two brothers (Castor & Pollox), how one is immortal and the other mortal, and that although similar they lived different lives. The TIPS for The Boy contains the cryptic message: "Also, the relevance of every appearance of the keyword "twin" that spans across the whole story is something of great interest." which is how I came to the hypothesis that Makoto and The Boy might be siblings.

>Cure doesn't rule out time travel; quite the opposite, in fact.
Meh, Curé Syndrome too overpowered. This raises other questions in my mind, but I don't care enough to pursue them.

>stop pretending Uchikoshi wrote the infinity series on his own
Oh, sorry for giving the wrong impression. When I said "current Uchikoshi", I was referring to the Zero Escape series--as far as I know, that's essentially all Uchikoshi (and boy did he liberally plunder ideas from the Infinity series). As for N7, his is the only name listed for scenario writer, so I figured he was most responsible for its story.
>> No.46318  
>>46195
I just finished this and I really didn't like that ending.
>> No.46356  
File: せんすいぶ.png -(716.3 KB, 1280x720) Thumbnail displayed, click image for full size.
733488
Spent hours grinding a ridiculously unfair fight that you are actually supposed to lose in order to continue the story and finally managed to beat it. Had to look for that one lucky run where AI would move exactly in optimal way and I'd get in some lucky criticals. Got around 4.5k exp which in turn level upped both characters battle styles.

Self achievements that nobody will ever understand are the best.
>> No.46362  
File: quartett-08-anti-air.jpg -(100.0 KB, 800x600) Thumbnail displayed, click image for full size.
102412
Quartett! (http://vndb.org/v82)

Phil Gunthers is an apprentice who works at his grandfather's violin shop and an amateur violin player on the side. One day, he stands in for his grandfather as a violin player at a Christmas Mass performance; afterward he is invited to a prestigious music conservatorium by an instructor impressed by his playing. Shortly after enrolling, Phil joins a quartet, and the four group members aim to do well at an upcoming music contest.

The most interesting aspect of Quartett! is its presentation. It basically plays like a comic book: each "page" usually has several frames, and when characters talk their words appear in speech balloons. Other than a single scene, there aren't any character sprites overlaid on backgrounds.

I'm not the biggest fan of Oyari Ashito's art (some of the 3/4 faces look odd), but it looks good, and Quartett!'s soundtrack is quite nice, too. Many of the tracks contain stringed instruments, so if you love the sound of the violin, you're in luck.

Unfortunately, the story didn't particularly interest me. The setting is unique, I guess, but the story feels conventional. Phil is a likable guy for a main character, but his carefree, "Thinking is hard, wahaha!" attitude is taken a bit far. Of the three heroines (the other three members of Phil's quartet), I liked Charlotte the most. Her route also seemed to have the most thought put into it; Shuhua's route was just weird, and Juni's route failed to develop the relationship between her and May enough to have the emotional impact the story aimed for.

Speaking of May, I wish May had a route. Oh well.

There's a voice patch for Quartett! that inserts the voices from the all-ages PS2 version into the 18+ PC version. I recommend it: Although I didn't like Juni's voice, I thought Charlotte was better voiced. Additionally, it was sometimes unclear who was saying what from just the speech bubbles alone, so voices certainly helped. The downside was that voices often interrupted each other, unless the the basic speed was kept below x1.5.

The bottom line: Quartett! is worth reading just for its unique presentation, lovely art, and good music. Story may vary. It took me about eight hours to complete everything--seven to finish one playthrough, and half an hour to read the other two routes (they only deviated slightly from the common route).

7/10
>> No.46363  
File: why i bumped into you.png -(569.4 KB, 800x600) Thumbnail displayed, click image for full size.
583015
>>46362
While I also thought the story was rather unremarkable, I thought the slice-of-life in Quartett was amazing. There's not much story to speak of (just the daily lives of the students plus a bit of drama), but I really enjoyed just reading it even if it never went anywhere special. I read it without voices as it feels like the kind of VN where voices only distract from the story because of the way it's told, but I'm weird in that way (most people seem to prefer voices whenever possible).

For those wondering, this is the comic style with frames he described.
>> No.46366  
File: kohane 11.JPG -(96.3 KB, 811x653) Thumbnail displayed, click image for full size.
98617
>>46363
Well, I for one, really enjoyed period so I'll give this ago just for more slice of life.

the vndb link to the patch is broken, sadly.
>> No.46367  
File: quartett-01-headbutt.jpg -(137.4 KB, 800x600) Thumbnail displayed, click image for full size.
140682
>>46366
>the vndb link to the patch is broken, sadly.
You're in luck, I uploaded it to MF a long time ago at someone else's request.
http://www.mediafire.com/?je9hnuede050tld
http://www.mediafire.com/?2go15c6aj6ihqet
1. Extract Quartett!_voice_patch_by_w8m.7z
2. Execute repack.bat
3. Move Voice.dat to Quartett's folder.
4. Extract Quartett!_voice_patch_fix2.7z
5. Move Script.dat (from script-eng) to Quartett's folder.

>>46363
Yeah, I'm not really a fan of slice-of-life, but Quartett! was able to keep my interest thanks to the humorous interactions between Phil and Charlotte. I ended up taking more screenshots of Quartett! than many longer VNs because of all the silly images.

Voices are hardly a deal-breaker to me (e.g. I chose to read F/SN unvoiced), but I thought they were fine in Quartett!. Different strokes, I guess.
>> No.46368  
File: quartett-03.jpg -(159.0 KB, 800x600) Thumbnail displayed, click image for full size.
162862
>>46367
It occurred to me that you might have been asking for just the English patch, in which case I have that uploaded too:
http://www.mediafire.com/?j13h10ie5zlnkfo
>> No.46369  
File: Aoi 7.JPG -(133.8 KB, 810x653) Thumbnail displayed, click image for full size.
137029
>>46368
10x faster than erogedownload's ddl shit.

much appreciated, anon.
>> No.46537  
File: grisaia-no-kajitsu.jpg -(482.5 KB, 2560x1440) Thumbnail displayed, click image for full size.
494122
>July 26th, 2013 - Complete patch released. Find it and other downloads below. Also, check out the readme.

http://tlwiki.org/index.php?title=Grisaia_no_Kajitsu
>> No.46540  
File: grisaia-kajitsu-02-tsundere.jpg -(209.0 KB, 1024x576) Thumbnail displayed, click image for full size.
213973
>>46537
Some impressions after approximately five hours of reading:

When I first read the synopsis on vndb's page I thought, like other people, that Grisaia no Kajitsu sounded kind of like Cross+Channel. But now, I think it actually bears much more resemblance to Sharin no Kuni (which is good, since I liked Sharin no Kuni more than Cross+Channel).

Really like the protagonist, Yuuji, so far. He feels similar to Kenichi Morita from Sharin--calm, composed, cool, and strong in combat.

The story hasn't quite picked up yet. There are inklings of things beneath the surface, but It's been composed mainly of sketches (usually comedic), some which are quite amusing, while others are a bit off the mark. I think it's partly because some of the humor is based on difficult-to-translate stuff like Japanese puns; but I can't fault the translation team because they clearly made an effort to adapt the jokes. Besides humor, the purpose of the scenes is to develop the characters, and they've been successful in that regard. I wonder when the first decision point shows up, because I haven't seen any yet.

Heroine power rankings:
Michiru (blond) > Amanae (magenta) > Yumiko (dark purple) > Sachi (pink) > Makina (brown)

Michiru hits all the right notes with me. Tsundere, fang, hilarious, great voice (Kaori Mizuhashi, apparently). As the idiot of the group, she ends up the butt of most jokes.

Amane is a character I normally wouldn't care much for (busty, older-sister type), but her voice is freaking good. Turns out she's voiced by Kagami Sumika's VA, which explains a great deal. I rather like Amane's (seeming) openness and flirtatiousness. It was pretty refreshing when Yuuji walked in on her changing, and it did not result in anyone being slapped.

Yumiko is freaking Senjougahara Hitagi from *Monogatari.

Sachi is kind of dull, and Makina is just grating.

Anyway, Grisaia no Kajitsu has been enjoyable enough to read (so far) thanks to the protagonist, Michiru, Amane, Yumiko, the humor, and how the scenes flesh out the characters; but I wish the real story would begin already.
>> No.46544  
File: capture_19062012_174010.png -(968.0 KB, 1280x720) Thumbnail displayed, click image for full size.
991229
>>46540
>but I wish the real story would begin already.
But Grisaia no Meikyuu hasn't even been translated yet! 'Where the real story begins' is still entirely in moonrunes and will be for quite a while.
>> No.46548  
>>46544
I was really excited for the Grisaia translation but now I'm reading all this stuff about how the game is incomplete without the sequels and it's making me really sad. Is it even worth reading it now or should I just wait for everything to be translated?
>> No.46549  
File: grisaia-kajitsu-09.jpg -(146.0 KB, 1024x576) Thumbnail displayed, click image for full size.
149514
>>46548
At least from what I've heard, Kajitsu was a mostly self-contained story--Meikyuu wasn't a particularly necessary sequel. Meikyuu, on the other hand, ended on a cliffhanger so Rakuen was necessary. Take that as you will.

>>46544
Touché.
>> No.46550  
>>46548
It's not incomplete. You just shouldn't expect a serious grand overarching story in this game. (But if you do want one, it can be found in its sequels.)
>> No.46661  
File: moege by moonstone, VNDB rating 7.69, in case you were wondering.jpg -(47.6 KB, 256x368) Thumbnail displayed, click image for full size.
48701
In case anyone's interested in MangaGamer's Otakon announcements:

-Boob Wars 2
-Princess Evangile
-Really? Really!
-d2b VS DEARDROPS -Cross the Future-
-Da Capo III
>> No.46662  
File: MayumiThyme.jpg -(78.7 KB, 600x451) Thumbnail displayed, click image for full size.
80553
>>46661

Sounds nice. Finally get my half-breed mongrel route.
>> No.46672  
>>46661
Which of these is the one Mangagamer was calling a "storyline VN"?
>> No.46683  
File: 0086.png -(450.5 KB, 800x600) Thumbnail displayed, click image for full size.
461318
Saturday, August 10, 2013
Koyuki route translation started.
>> No.46684  
>>46672
Boob Wars 2
>> No.46695  
File: screenshot_2013-08-14_06-37-27.png -(957.1 KB, 1280x720) Thumbnail displayed, click image for full size.
980114
Michiru route is depressing. Really, really, really depressing.
>> No.46707  
Is anybody else here playing/has anyone else here played Grisaia no Kajitsu? Are the other routes as depressing as Michiru's?
>> No.46735  
>>46707
I haven't read it yet, but according to a friend, Amane's route was also very depressing.
>> No.46804  
>>46707
I think I'm on Amane's but I've lost the will to read the game. There's just nothing about it that compels me to read more. (It's still open, though, just in case.)
>> No.46806  
>>46804
I've been reading it on and off, in like 10-30 minute sessions.I should finish it in one go or something, it feels like I'm not getting anywhere.
>> No.46808  
File: this is part of common route.png -(780.1 KB, 1280x720) Thumbnail displayed, click image for full size.
798843
>>46804
I haven't played Amane's route, but judging from what seems to be her route choice, if you kissed her then you're on her route. If not, you're still on common route (which also provides some Amane-clinging-to-Yuuji scenes) until you get a bunch of choices in a row which are pretty obviously the character route choices.
>> No.46818  
I tried to play Grisaia for about a week, stopped and played other eroge, and I'm giving it another shot now. The common route feels kinda like a less funny, more pretentious Full Metal Panic. I'm getting tired of the writer going into short tangents to show off his knowledge when the knowledge isn't impressive and usually isn't interesting either. The characters initially were too gimmicky to feel like actual characters, though they're starting to flesh out a little bit now.

I'm also questioning going with the translation. It's the first eroge translation I've read in a long time (figured with a very long game and my slow Japanese reading speed I might as well use the available translation) and the writing style is beginning to irk me. It's got an "English major trying to write fiction" feel to it, though it's fully possible the original writing had similar pretensions.

I'm just bitching at this point. I just hope the character routes are better.
>> No.46822  
>>46818
I totally agree with you about the common route, it felt like an endless wave of tedious disconnected scenes mashed together with no story or direction at all. The world and the environment they live in was so sterile, colorless and bland I got really close to quitting in the middle.

No idea what kind of chara-ge or slice of life comedy that common route was trying to be, but that goes straight into one of the worst eroge common routes I've ever read. I also agree that the text felt somewhat nerdy in unimpressive way, though can't say if it's because of the game or the translation.

>I just hope the character routes are better.
I only finished the Michiru route and I really hope it's the worst one out there. While considerably better than the common route, the story was basically just a massive infodump with flashbacks and angst into conclusion.

So yeah rant etc, but on the whole I just honestly didn't like it. Whose route people generally consider as the best one anyway? I want to find out why people rate this so high.
>> No.46823  
File: grisaia-kajitsu-13.jpg -(156.6 KB, 1024x576) Thumbnail displayed, click image for full size.
160340
>>46822
I've read Michiru, Yumiko, Sachi, and Amane's routes so far (in that order) and am a third(?) through Makina's, and I'd say that Michiru's route was easily my least favorite of the bunch. I didn't lurk around /jp/ much, especially because I wanted to avoid spoilers, but the general word I've heard is that Makina's route is considered good, as is Sachi's. Personally, Yumiko's route is my favorite so far, and I don't foresee Makina's route upending it.
>> No.46824  
File: capture_27062012_173815.png -(886.1 KB, 1280x720) Thumbnail displayed, click image for full size.
907347
I really loved the common route. To me, it was funny and had interesting character interactions.

>>46818
>The characters initially were too gimmicky to feel like actual characters, though they're starting to flesh out a little bit now.
I don't know about other routes, but Michiru route explains why Michiru route acts like a cliched comic relief character. I'm assuming the other characters also are who they are because of what happened in their pasts.

>It's got an "English major trying to write fiction" feel to it, though it's fully possible the original writing had similar pretensions.
Correct. Grisaia's writing style is pretty peculiar for a VN.

>>46822
>While considerably better than the common route, the story was basically just a massive infodump with flashbacks and angst into conclusion.
Uh, there were only two infodumps, and the majority of the story was non-infodump. The 'angst' is called drama. If that's how you viewed Michiru route, I'm guessing you didn't feel attached to the characters at all, in which case it only makes sense that you don't enjoy a charage.
>> No.46825  
>>46824
>the majority of the story was non-infodump.
No, the core story was told almost exclusively as exposition in forms of infodumps and flashbacks before the conclusion. Exposition in itself is more often than not tedious and bad method of fictional storytelling.

>The 'angst' is called drama.
Yes, and stories that are based on nothing but angsty melodrama are rarely successful. This wasn't.

>I'm guessing you didn't feel attached to the characters at all
I must admit that the common route filled my brain with moss and the characters stopped being interesting after a few hours. Is this supposed to be my fault?

Chara-ge is actually one of my favorite eroge types, but this one just doesn't rank high in my books based on what I've seen of it so far. Guess I'll try Makina route next and maybe Sachi if Makina route has something to offer.
>> No.46826  
File: THIS is the core plot.png -(683.1 KB, 1280x720) Thumbnail displayed, click image for full size.
699473
>>46825
>Is this supposed to be my fault?
It's not your 'fault' that you don't like the characters, but it IS your fault that you expect to somehow like the routes in a charage when you don't like the characters. It's like going into f/sn while disliking action sequences, reading all the way up to the end of UBW and then complaining that everybody told you UBW was awesome but it wasn't. If it's not your kind of game, don't be surprised that it doesn't 'get better'.

>the core story
This is where the problem lies. The story is about Michiru spiraling into depression (from a semi-depressed starting point) after falling in love with Yuuji, her depression getting worse and turning into suicide attempts, and finally Yuuji giving her a mental slap in the face to get her to snap out of it. The exposition is only the backstory, which allows you to understand her way of thinking better, enhancing the drama. It's a drama story, not a mystery story; you're supposed to care for the character as she goes through her suffering, not focus on finding out what plot points have yet to be revealed. As the former, it's a hell of a ride. I can only imagine the latter to be really boring.
>> No.46828  
File: if conclusion is the core plot then it's not really a good story.png -(814.3 KB, 1280x720) Thumbnail displayed, click image for full size.
833863
>>46826
>it IS your fault that you expect to somehow like the routes in a charage when you don't like the characters
That's a narrow-minded assumption you make there. I've played a lot of chara-ge where the characters start to truly shine only after you've entered their route. Even if we play by that assumption, my point was that the common route essentially killed the interest I had in the characters by having practically zero development of any sort. It's not enough even for a chara-ge to put 6 characters in a room with white walls and expecting it to be funny for hours and hours.

>Michiru spiraling into depression
There was no spiraling, just an explosion of exposition and then suddenly you were supposed to be sympathizing with her. After that the story didn't develop practically anywhere during the route. Maybe that exposition dump had some biased effect on some people after the nothingness of common route, but either way it was terrible story development.

>It's a drama story, not a mystery story
No shit? Where did this come from? Story development doesn't mean it has to be mystery.

Look I don't really care if you thought it was good so let's just pretend you won the argument and stop here.
>> No.46829  
>>46828
>There was no spiraling, just an explosion of exposition and then suddenly you were supposed to be sympathizing with her.
The spiraling into depression started the moment Yuuji kissed the original Michiru. The entire 'fake dating' week had 'THIS WILL NOT END WELL' written all over it. Hell, she even attempts suicide before she tells Yuuji of her past.
>> No.46955  
File: jew.jpg -(262.3 KB, 809x654) Thumbnail displayed, click image for full size.
268549
>>46367

Once again, I'd just like to thank you for that recommendation.

Now that I'm finally getting some free time to actually read through it, and I'm quite enjoying it.
>> No.46981  
File: eroge-01-settings.jpg -(107.1 KB, 800x600) Thumbnail displayed, click image for full size.
109708
Eroge! ~H mo Game mo Kaihatsu Zanmai~ (http://vndb.org/v4037) was released by MangaGamer last Friday the 13th. I've been looking forward to it because I liked the two-episode Hentai OAV that was based on it.

The characters look a bit weirder in the VN (Kisara is a bit less attractive), but they're OK, I guess. I haven't read far enough to comment on much, so I'll just say that it's cool that in the settings you can choose whether the guy cums inside or outside.

>>46955
You're welcome.
>> No.47020  
>>46981
Got a download link?
>> No.47022  
File: jew 2.jpg -(288.5 KB, 811x653) Thumbnail displayed, click image for full size.
295403
>>47020
see>>45961 and start reading.
>> No.47023  
File: eroge-02-triple-penetration.jpg -(70.0 KB, 800x600) Thumbnail displayed, click image for full size.
71711
>>47020
Downloaded it from erogedownload.com

Pretty much all translated VNs can be found there, but you have to put up with multi-part DDLs.
>> No.47033  
>>47023
Oh boy, I did go there to try and find it. But I didn't see it at the very top of the frontpage above Rance 4. Found it here: http://sukebei.nyaa.se/?page=view&tid=316233
>> No.47045  
The impossible has happened: Higurashi has been greenlit on Steam.

http://vntls.org/news/mangagamers-higurashi-greenlit-on-steam/

Wonder what this means for the commercial potential of VNs in the West?
>> No.47047  
>>47045
I thought they already had vn or vn-like games in Steam.
>> No.47049  
>>47047

Higurashi will be the first VN that was made in japan to be released on steam. Also, most people don't count Chris Love's or other OEL shit as actual VNs.

On another note, I'm very much looking forward to a revised script for higurashi. Perhaps by 2015 it will be finished.
>> No.47050  
>>47047
Very few, and none of them Japanese. As far as I'm aware the only ones before this batch of greenlit titles were Analogue: A Hate Story (which is very unusual in narrative/gameplay so whether it counts as a VN can be questioned), Hate Plus (Analogue fandisk/sequel) and Magical Diary: Horse Hall (which has a lot of gameplay elements). Higurashi is the first 'true' VN that has received permission to be on Steam. (Another gameplay-heavy OELVN, Long Live The Queen, was also greenlit at the same time.)

>>47049
>On another note, I'm very much looking forward to a revised script for higurashi. Perhaps by 2015 it will be finished.
Don't worry, this is MangaGamer, not JAST. They'll probably have it finished somewhere in 2014.
>> No.47051  
>>47050
Dysfunctional Systems (an OELVN by dischan) was also recently greenlit, and as far as I know (i.e. read it for about 20 minutes) it's a "pure" VN without gameplay elements. So I guess there's no knock against VNs on Steam anymore.
>> No.47052  
>>47051
BALDR SKY WHEN
>> No.47055  
>>47052
But Baldr Sky is a porn game for pedos!
>> No.47060  
File: subarashii ore no karada ga.png -(773.4 KB, 816x639) Thumbnail displayed, click image for full size.
791996
Oh gods. I just finished Sora's route. It really is the best route in Baldr Sky. Well, it's not that I was doubting that, but I didn't think I'd enjoy it as much as I did, seeing as Sora wasn't even my favourite character. Having finished the route, though, she really grew on me.

I think my ranking of the girls is
Rain = Nanoha = Chinatsu = Aki = Makoto = Sora
>> No.47072  
>>47055
( ´_ゝ`)
>>47060
no spoilers you sick fuck
also good order
>> No.47153  
File: 4-1920×1080.jpg -(1495.5 KB, 1920x1080) Thumbnail displayed, click image for full size.
1531364
>>47072
I didn't think I was spoiling anything, but okay.
>good order
I'm glad that we can agree on this.

Anyone reading ZERO? The new style, not apparent in this wallpaper, is wonky. Perhaps it's because I just finished Dive 2.
>> No.47154  
>>47153
motherfucker. BSZ Works with neither AGTH nor ITH.
>> No.47155  
>not apparent
pls
they barely have 10 inches between their eyes
so how's the gameplay?
>> No.47159  
File: I like her already.png -(1114.4 KB, 1280x720) Thumbnail displayed, click image for full size.
1141186
>>47155
The gameplay is good. Just as fluid as Sky was, except that it's not in 3D and now there's a jump button. I only played for about 30 minutes, and what's bothering me the most is that the protag isn't fully voiced this round which is going to make the VN more difficult to read since my reading is nowhere as good as my listening skills, which is why I'm annoyed that no text hookers are working with the VN yet.
>> No.47162  
>>47159
>not
now*
>> No.47163  
>>47159
can't find it on nyaa. Got a link?
>> No.47169  
http://sukebei.nyaa.se/?page=view&tid=321624
>> No.47187  
Why does mechashit have such stupid ass robot designs? They look like upscaled children's toys. Even a ten year old would cringe at those baldrs, congratulations on looking sillier than a gundam.
>> No.47195  
>>47187
>They look like upscaled children's toys
I thought that was the point. Aren't mechafans usually manchildren?
>> No.47498  
File: screenshot_2013-11-02_04-17-21.png -(690.1 KB, 1280x720) Thumbnail displayed, click image for full size.
706617
Finished Makina route in Grisaia no Kajitsu, and it was rather disappointing after hearing it was apparently considered good (possibly the best) while Michiru route was apparently considered bad, while I loved Michiru route.

Most of all, Makina's route reminds me of G-Senjou no Maou; some really good parts with the rest being interesting enough to keep the story going, but the story as a whole was just weak, too convenient and had too many holes.

The choice at the end is the perfect example of the problems I felt with Makina's route: you have at gunpoint a woman who will clearly fuck you over the moment you give her a chance; do you shoot her, or do you wussy up despite already having reached a point of no return and inevitably screw up the one thing you've already thrown away your life for?

If you shoot, you have really bad luck and get some wounds during the ensuing gunfight. Makina remains asleep until the appointed time, and waiting for you loses trust in you (note: There has been no contact between her and Yuuji in the time since the choice regardless of what choice you made). Yuuji dies in Makina's arms, and suddenly Makina becomes a crazy bitch lugging a corpse around. Also she's pregnant.

If you don't shoot, she obviously fucks you over, you enter a gunfight with a huge disadvantage, get lucky enough to survive the immediate encounter but get wounded so heavily that the blood loss on the scene is considered lethal (directly stated in the game) and have pretty much lost an entire arm. You also manage to make it down several floors of a heavily guarded building on alert without incident. Makina magically gets better in the morning, tells JB about the corruption issue (which, by the way, was too heavy for her to just go and tell someone before; also, the day before she decided it would be best for her to die and Sarina to inherit the Irisu family; also, the entire route she's been blathering about not wanting to be a bother to anyone and revealing the corruption would clearly destroy countless lives) and waits patiently for Yuuji with complete trust. Naturally, still-bleeding Yuuji arrives (after spending almost a full day without medical attention) and casually goes on a train with Makina in broad daylight (by the way, nobody objects to the bleeding half-dead person walking through the station and boarding the train). Ichigaya naturally completely pardons Yuuji for his treason (they got the documents, but that does nothing about him having committed a crime that can only end up with him being executed), Kiyoka does not make use of the one moment where both Yuuji and Makina are highly vulnerable (the only part that can be somewhat justified by the events that took place), and the rest of the Irisu family conveniently loses interest in Makina.

Well, not that the other option would have done much even without the retarded ending for it (Irisu gets disabled as a threat for up to several months as they do stuff about the succession, and that's it), as after that point Ichigaya could never, ever let Yuuji go free again, and Makina would remain a threat to Irisu as she still has the evidence. The plot was just set up in a way that it was nearly impossible to get a happy end out of it, so it was interesting to see what way out of the situation the story would show (I absolutely loved the ending to Michiru's route, where they did solve the problem in a bizarrely unpredictable way).

Anyways, Makina route was full of these kinds of problems and too-convenient turns. In the first place, the entire story was set up by an incident that the characters had no influence on and which just coincidentally doesn't happen in any of the other routes. Makina and Yuuji leave Mihama in broad daylight through the front gate despite Yuuji having extensively confirmed that they're being watched the moment they step outside. JB specifically takes over tailing duty (a task completely outside of her normal job) on the day Yuuji escapes, and she gets no flak over it. Makina conveniently forgets the oh-so-important seedling even though throughout the rest of the story they are ALWAYS confirming whether they still have everything and they had plenty of time to pack stuff in and re-check that as they waited for the raid. JB conveniently returns the seedling at the time Makina almost gets murdered (we never get to hear why she got that note; it didn't come from Yuuji as he was unaware JB would be there), she lets Yuuji go in the presence of two CIA officers (even if they were unconscious) even after Yuuji has injured several agents and she's become afraid he'll go into murdering psycho mode soon. And so on, and so forth.

And the oh-so-important seedling? We don't get even a single line of acknowledgement it was taken with them to Florida. That's how important it was, clearly a reason to get killed over. Meeting up with the people from Mihama again as promised? Nope, they can do whatever the fuck they want but screw the other characters. Also, Makina isn't pregnant unless Yuuji kills her mother. Makes sense.


Yeah, I just had to rant a bit there. So what is the general opinion on Grisaia's routes, anyway? Is Makina really considered the best and am I just the strange one here?
>> No.47499  
>>47498
It is seemingly considered one of the better ones, along with Sachi's route. I also felt that the way the conflict was resolved in Makina's route was pretty poor, and I felt bad for saving her route for last because people had hyped it up so much.

Can't really say how other people feel about Grisaia no Kajitsu because I don't lurk on /jp/ anymore, but for me, I'd rank the routes as so:
Yumiko > Sachi > Amane > Makina > Michiru.

I wouldn't necessarily say Yumiko's route was actually the best written (I also thought its climax/resolution was pretty weak), but it had my favorite scene in it, so yeah. The way Sachi's problem was solved was just silly, and Kazuki completely stole the show in Amane's route.
>> No.47502  
File: On a blindingly bright day...on that very day of winter....JPG -(15.2 KB, 800x600) Thumbnail displayed, click image for full size.
15614
Narcissu 1 and 2 have been put on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=191616515
>> No.47503  
>>47498
>Also, Makina isn't pregnant unless Yuuji kills her mother. Makes sense.
Actually, the good end takes place a year later, while trashbag end is only 6 months. I assumed she had given birth and Yuuji was looking after the kid.

I agree with your points on Makina's, but Michiru's route was fucking retarded. It was a KEY level problem, albeit presented in a slightly less dumb way.
Luckily she is a good enough character to make up for it.
>> No.47506  
File: Untitled.jpg -(256.0 KB, 1286x764) Thumbnail displayed, click image for full size.
262180
Man, what kind of hug is that?
This VN is great and all but sometimes it feels like they got interns to do some of the CGs. It's weird because the sprites are all pretty much flawless.
>> No.47509  
>>47503
I assumed she had given birth and Yuuji was looking after the kid.
I don't know. I think it's more likely that the plot is retarded than that they even omitted something THAT major.
>> No.47510  
File: Chris.jpg -(140.3 KB, 1372x794) Thumbnail displayed, click image for full size.
143629
This is pretty fun. It's like if Raidy and Pokemon had a baby that likes to play dressups.

>>47506

Zombie hug. She wants to feast on his brains.
>> No.47511  
>>47510
So is this entirely yuri shit? Sure looks fantastic I love hot lesbo action.
>> No.47521  
>>47510
Wasn't that really grindy and had only few h-scenes? The only good things I remember are yuri and HD graphics.
>> No.47524  
>>47521

I haven't found it so grindy thus far, but yeah. Lots of nudity, but surprisingly few ero scenes.
>> No.47593  
>>47510
What's this called? I tried googling DMC but it just brought up some dark and edgy game. Even adding "yuri" to the search was no help.
>> No.47598  
File: shinkisu-01.jpg -(212.8 KB, 800x600) Thumbnail displayed, click image for full size.
217952
>>47593
See >>47523

Shinigami no Kiss (http://vndb.org/v1660) English patch released. Never heard of it, so I don't know anything about it, but it looks nice enough. (Non blood-related) imouto heroine? Works for me.
>> No.47599  
File: クック_固有.png -(93.1 KB, 274x274) Thumbnail displayed, click image for full size.
95365
>>47598
>(Non blood-related)
>> No.47621  
>>47598
I've read a couple eroge by the Shinikiss writer (Real Imouto and Uchi no Imouto) and both were great. Shinikiss is supposed to be another one of her best games. She does great imoutos (blood-related or otherwise).
>> No.47625  
File: dante.jpg -(131.2 KB, 1153x692) Thumbnail displayed, click image for full size.
134321
>>47593
I understand you've been living under a rock since you don't even know what Devil May Cry is, but you should at least learn to use Google Images. I found the download link for the game just by searching for >>47510's screenshot.
>> No.47661  
File: shinikisu-02-shirou.jpg -(97.3 KB, 800x600) Thumbnail displayed, click image for full size.
99607
>>47621
Yeah, Shizuku is great. Haven't read too far (translating porn eats up most of my free time), but I like her quite a bit. Shame she couldn't be blood-related, but whatever.
>> No.47681  
Finally got around to finishing Demon Master Chris. Considering how hard the final final boss was (Levia was a breeze but Astaroth killed me twice) I was really expecting more for the happy ending, especially since there was a space for it in the CG gallery. Oh well, at least the art was pretty.

For anyone else who plays this (not-really-spoiler gameplay warning): The game forces you to use the starting outfit during the final battle, so don't bother buffing your favorite one into a 6/6/6/6/6 100 VP monstrosity or anything like I did. Don't say I didn't warn you, it makes the endgame way harder than it has any business being.

For some reason this isn't on VNDB so I can't show everyone online I finished playing it, oh well.
>> No.47682  
>>47681
It was removed for not being a VN. According to the thread on VNDB, it had barely any VN segments or story, being 98% gameplay. If that's incorrect, you can complain about it on VNDB.
>> No.47685  
>>47681
Good thing I saved every costume-upgrade I found for the last battle. On a related note, do the extra costumes in the gallery, like ropes, chocolate and the others appear on hard difficulty? Didn't saw them on normal in the game.
>> No.47706  
>>47685
I played on Normal and got all of the costumes. You have to spend some time in the bar every time you've bought a costume or recruited a new girl. Depending on your current outfit and who's been recruited, you get dialogue scenes that sometimes give you new costumes.
The ropes are 0/0/0/0/0 though and their skill "Melt" doesn't actually work, why would you want them? Chocolate was a pretty good outfit for all it was a weird fetish item, but really, the endgame shop outfits Princess and Wedding Dress were the best since they didn't waste a slot on Capture.
>> No.47707  
>>47682
Ehhh, Raidy is on VNDB though.
>> No.47716  
File: 0108.png -(511.8 KB, 800x600) Thumbnail displayed, click image for full size.
524058
>>47706
The gallery does't say anything about the stats of the outfits and I just wanted to know if one could unlock them.


Tuesday, December 3, 2013
Benkei: 65%
Koyuki: 20%

Seems Pun-kun is not dead.
>> No.47717  
>>47716

Speaking of Majikoi, a group of people have taken it upon themselves to finish the original. They're all residents of Fuwanovel. Machine TL'ed nonsense ahoy!
>> No.47719  
File: 85.jpg -(116.3 KB, 652x803) Thumbnail displayed, click image for full size.
119099
>>47717
I guess we need them, considering how TakaJun got told last time I visited a Majikoi thread in the forsaken land.
>> No.47758  
File: shinikisu-03-watersports.jpg -(132.5 KB, 800x600) Thumbnail displayed, click image for full size.
135674
Shinigami no Kiss wa Wakare no Aji (http://vndb.org/v1660)

Premise: When Makoto Amamiya was a child, he was in love with his childhood friend Hiyori. However, when she confessed her feelings to him at the beach, before he could reply he was swept out to sea and Hiyori drowned while saving his life. Years pass, but Makoto can't move on from Hiyori's death and feeling guilty for being alive. He spends his daily life being around Shizuku, his younger stepsister, and Honoka, a classmate as well as co-worker. Things start to change when he comes into contact with a shinigami named Kohaku.

For the most part, Shinigami no Kiss is average. It's fairly predictable with no major surprises. There are three heroines and a semi-enforced route order--Kohaku's route becomes available and can be selected from the start screen after finishing Shizuku and Honoka's. Only one decision point exists, so this is almost a kinetic novel.

That said, Shizuku is worth the price of admission. She may not be blood-related, but she's still a fantastic imouto, and her interactions with Makoto and Kohaku are frequently amusing.

While Makoto is brooding at times, for the most part he isn't overly emo or fatalistic, so he's not too irritating. However, he's a bit dense in Honoka's route, which annoyed me a bit.

Bottom line: Shinigami no Kiss is pleasant and heart-warming. Shizuku is great, and Kohaku is cute. Don't expect to get blown away by the story or anything. It's relatively short, probably in the 10~15 hour range.

7/10
>> No.47869  
So I finished Tsujidou a while ago and I think my thoughts finally coalesced.

My only major problem with is that I'd have enjoyed it more if it had been just a smidgen more serious. I mean, I don't mind a cartoon world, but it completely breaks the tension if the same kind of thing that is used for comedy one moment is the basis of a drama the other. Like for example, the tsundere's route. Like, the three bitches are supposed to be equal powers and that was the whole point... but earlier in the game Tsujidou just walks in and beats her entire army alone. That's fine in a comedy game, but then later on there's a big drama about how they're supposed to be on equal footing and won't accept the poor twintails if she gets beaten by someone else. What the hell? From my view, she wasn't even in the running in the first place. Sure, she can gather and organize 300 people, but what's the point in a world where one person can easily defeat 300 people simultaneously in a fight? And I'm supposed to take it totally seriously or something.

Furthermore, it's really hard to take a 'fight' that's supposed to be dramatic seriously when it's been shown since the beginning that it doesn't actually have the consequences of a fight. People just get blasted off team rocket style and then come back the next day. Again, I realize that that's just the kind of game it is, but you can't do that and try to have a dramatic fight the next moment. It just doesn't work for me.


Maybe it just kind of pisses me off that people who apparently fight every day and get beaten repeatedly never get any sort of injuries or anything. A well-executed punch to the face or kick to the ribs is no joke in real life, you know.
>> No.48156  
File: pic_0212.png -(164.2 KB, 480x272) Thumbnail displayed, click image for full size.
168104
http://www.japanator.com/danganronpa-2-accidentally-confirmed-for-localisation--31517.phtml

Accidental tweet by dub voice actor practically confirms Danganronpa 2 localization by NISA.

So what's the going price for Vitas nowadays? I'm not sure if I have the money for this, but Danganronpa 2 is a definite must-read for me.
>> No.48159  
>>48156
I hear DR2 is better than 1, but it's not like it could be much worse.
>> No.48165  
>>48156
In other news of VN localzation, Xblaze was announced.
https://twitter.com/aksysgames/status/433318377898409984
>> No.48175  
>>48156
http://gematsu.com/2014/02/danganronpa-2-goodbye-despair-coming-west-fall
Sooner than I thought.

>So what's the going price for Vitas nowadays?
I think it's $200 in the US, dunno about other countries. If you're lucky you may be able to find it bundled with a 4GB memory card for free.
>> No.48224  
English translation patch recently released for I/O (http://vndb.org/v96). Haven't read enough to be able to say much about it (approximately 10 minutes), but it's interesting so far.

Do take heed of the known bugs listed on the translation group's page: http://lemniscatranslations.wordpress.com/io/
>> No.48244  
File: Capture.JPG -(79.7 KB, 806x629) Thumbnail displayed, click image for full size.
81581
Go! Go! Nippon! is on sale on Steam for $5. Lots of the bg images are reused from Kirakira so it has a nostalgic feeling to it.
>> No.48246  
>>48244

Apparently it has sold over 10,000 copies on Steam. If they can get more all-ages stuff on there they might make a nice chunk of dosh with which they can fund good, plot based titles.
>> No.48248  
>>48246
I thought it was 10,000 copies total. The majority were probably through Steam though.
>> No.48249  
>>48246
Wait, does that make Go Go Nippon MangaGamer's best-selling game now?
>> No.48254  
>>48249
kouryu_swimming_in_cash.gif
>> No.48268  
>>48254

in terms of money gained from raw sales, kouhime musou is still MG's #1, I think.

and where the fuck is a Ruby Strykers torrent/ddl/whathaveyou? IT'S BEEN MONTHS SINCE ITS RELEASE AND THE ONE TIME THEY RELEASE A NUKIGE I AM INTERESTED IN, NOBODY FUCKING UPLOADS IT ANYWHERE!
>> No.48269  
>>48268

If you want it so badly why not just buy it yourself?
>> No.48270  
>>48269

it's just not that simple.
>> No.48272  
>>48268
http://vndb.org/v8290
> Ruby Striker
> Very short (< 2 hours)
> 14 votes total, average 4.16 (weak)
...Maybe you aren't missing out on anything.
>> No.48291  
File: AC04 TDA03 40.png -(649.0 KB, 1040x659) Thumbnail displayed, click image for full size.
664581
Found a workable H-code (/HA4@10026838) for the latest rUGP, so I read MLU The Day After EP03 in Alternative Chronicles 04.

The last part of this episode was more fun than Alternative's Operation Ouka - the Original Hive mission. Things that I can mention without spoiling too much include Takemikazuchi action, fabulous Rafales, orbit divers and S-11 explosions. There was an obligatory instance of HUMAN BRAAAAINS! as well
>> No.49110  
File: PieHell.jpg -(81.6 KB, 1680x1050) Thumbnail displayed, click image for full size.
83576
News from AX for those who missed it.

JAST announces Kana remake, Osadai fandisc, Harajuku Dating Paradise, claim they're still working on all the still unreleased titles they announced in previous years.

MG announces Ozmafia (otome), No, Thank You (yaoi), Gahkthun, and Higurashi getting brand spanking new sprite set.

Sekai Project announce Narcissu 1st and 2nd, Planetarian, the all-ages version of Grisaia, fault -Milestone One-, Pacaplus, and some plane game called Raiders Sphere 4th.
>> No.49111  
>>49110
Thanks, I was hoping someone would summarize that information because I missed the liveblog this year.

Pretty "meh", to be honest.
>> No.49113  
>>49110
>Higurashi getting brand spanking new sprite set.
Why? Replacing the sprites removes the charm and heart of Higurashi.
>> No.49115  
>>49111
I wouldn't call Gahkthun 'meh' myself, really. I was skeptical about MangaGamer getting a LiarSoft license in the first place, I didn't expect them to license an untranslated LiarSoft game, and I definitely didn't expect them to get Gahkthun.
>> No.49116  
>>49115
Oh, never heard of it. Wasn't aware it was something in the WAB series.

Doesn't really change my opinion since I'm not a fan of Sakurai's writing (assuming here that the Sekien no Inganock and Shikkoku no Sharnoth English translations managed to capture at least a bit of the essence of it).
>> No.49117  
File: 1404457349930.jpg -(134.2 KB, 800x600) Thumbnail displayed, click image for full size.
137377
>>49113

Nah dude. Replacing the sprites removes the charm and heart of Umineko. The art in Higurashi was just plain awful.

Here's an example of the new artwork. I don't really like it, the faces seem a little off.
>> No.49118  
>>49117
I'd prefer the originals to those. Higurashi sprites are bad but they had character to them, those just look awful and like they're straight of a "How to draw anime" book. They didn't even get R07 to do the new sprites which is stupid.
>> No.49119  
>>49116
>assuming here that the Sekien no Inganock and Shikkoku no Sharnoth English translations managed to capture at least a bit of the essence of it
Nope. Sharnoth captures a bit of the writing Sakurai is famous for, but Inganock's translation just tosses it out completely. Gahkthun will be translated by koestl (the guy who translated Grisaia) so it will most definitely be a lot closer to Sakurai's writing style than Ixrec's translations.

>>49113
By the way, the new translation will be released both as update for the original game from the MangaGamer site (with old art) and for the Steam version (with new art). You can choose which art style you prefer.
>> No.49120  
>>49119
Actually, Steam apparently has both versions:
>The sprites will be toggle-able in game for the steam release, and if you want ps2 art instead that won't be hard to swap in.
(-Doddler on /jp/; PS2 comment refers to fan-made sprite patches)
>> No.49189  
File: CG000012.png -(685.4 KB, 1024x576) Thumbnail displayed, click image for full size.
701799
I'm probably pretty late to this. What in gods name. I thought she and her brother would discover the joys of incest, but no, better fuck her right away after the rescue while her brother sits in the tree right above them.
>> No.49190  
File: CG000013.png -(697.0 KB, 1024x576) Thumbnail displayed, click image for full size.
713746
NEVERMIND
>> No.49202  
>>49190
Elves poop nectar?
>> No.49203  
File: CG000013.png -(769.1 KB, 1024x576) Thumbnail displayed, click image for full size.
787588
>>49202
Not a true elf™.
>> No.49204  
>>49189
>>49190
/general/ died once for the NSFW function, please use it.
>> No.49213  
>>49202
The ero in Kamidori left something to be desired. Well, as far as I played anyway. I had to reformat my computer and I can't bring myself to replay the early part of the game.
>> No.49215  
>>49213
Yeah, those are pretty generic. I'm more annoyed by the sudden grind for quests though. That bloke who runs the local bar wanted fifty spice mixtures for drinks. So I had to grind the very first starting dungeon to get the sufficient amount of herbs and apples. Don't forget the lost money since you can't stay in an area to grind all the needed stuff in one go. No, you have to go back into the city everytime and thus have to pay your daily bills.
I've done that and suddenly he wants fifty of each of the three basic fruits, commonly used for HP/SP/FP potions. That means I have to curbstomp retarded, weak Putettos and hope those knobs drop the fruits I need, which I would wholeheartedly rather use for said potions. I can't savescum in a dungeon either for the necessary drops, since the game somehow remembers the last drop. At least I've found some accessoires for two drops instead of one for each kill. God forbid, I hope he doesn't give a third quest after I'm done with the fruits.
>> No.49577  
http://blog.mangagamer.org/2014/10/08/8146/
Are any of these worth paying for?
>> No.49579  
>>49577
Only Kira☆Kira.
>> No.49590  
>>49577
No. Demon Master Chris has really cute art though.
>> No.49624  
File: 1357.jpg -(20.2 KB, 256x357) Thumbnail displayed, click image for full size.
20700
http://vndb.org/v105
Apparently this has been translated, whatever it is.
>> No.49626  
>>49624
It's a song by Queen, anon.
>> No.49629  
>>49626
It's also a stand.
>> No.49766  
File: story_cartagra.png -(560.3 KB, 638x837) Thumbnail displayed, click image for full size.
573766
Cartagra is out.
http://www.mangagamer.com//detail.php?goods_type=1&product_code=116
>> No.49768  
>>49766

Best news of this year so far.
>> No.49794  
I fell out of love with VNs and have only read and vaguely enjoyed 1 in the last couple of years.
Should I read KnS?
>> No.49797  
>>49794
Uh, how about you read Cartagra first.
>> No.50091  
Littlewitch Romanesque has been greenlit on Steam. I don't really care what outsiders think of my hobby, but I'm interested in seeing their reactions to a game intended partially for lolicons being on the most popular pc gaming platform.


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