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File: animals-playing-video-games[1].jpg_version=1334901953000 -(23.2 KB, 418x275) Thumbnail displayed, click image for full size.
23804 No.40904  
The old thread is on auto-sage.
>> No.40905  
File: 9a0cef141126f0784d4c3cac1e6bb617e5efd437[1].jpg_850173 -(650.8 KB, 900x1167) Thumbnail displayed, click image for full size.
I bought Super Street Fighter 4 today 'cause I was craving some streets and some fighting. It's fun, but I am repeatedly getting my ass raped online.
I am blaming the pad, I mean, because, there's no way I can be this bad, right? I'm using an XBOX360 gamepad. Is it a lost cause? Should I invest in something bigger?
I wouldn't mind getting my ass raped by Juri though.
>> No.40906  
I bought a fighting stick but unfortunately it was too big so I had to leave it at home. I'll let you know if it makes me any better in about 6 months or so though. I only spent like $150 on it so I figured it was a good investment since I can use it to play my faggot fairy games as well as fighting games.

I've always found fighting games to be mostly practice so just play about 8 hours a day until you master everything if you want to save the money.
>> No.40907  
Blaming the pad is something you can do when you generally play well, but make an occasional control fuck-up (which in high-level play can have dire consequences). It's not an excuse for being bad; although sticks have an image of being for 'dedicated (skilled) players', it's only a matter of what you're used to. I've played Tekken on a gamepad for years, and I'm at the same level as people who have been playing with a stick for years. I make more mistakes when playing with a stick and they make more mistakes when playing with a pad, but generally we're still on the same level even when we don't use our preferred controls.

(Same thing for Melty Blood; I play it using a stick on PS2, but for PC online play I had to use a pad as I don't have a PC stick. It took some getting used to, but after a tiny bit of practice I can play at the same level on the pad (though my thumb does hurt after playing for a while on pad).)
>> No.40908  
Mostly been playing Diablo 3. I have Tera as well but haven't really played it... I also just preordered P4G and Robotics;Notes a few days ago. Looking forward to them~
>> No.40909  
360 pad is not the best idea for a six button layout like the one used in SF4 in my opinion, but plenty of people do fine with it - it's not what is causing you to lose and I wouldn't worry about it unless you are going to play seriously. For what it's worth I personally switched from pad (Saturn pad) to stick, it took about 3 months to adjust completely (biggest issue was with dashes) but I ended up preferring stick and do much better with it. It went a bit beyond preferences for me, my thumb is too big for d-pads.
>> No.40911  
I've been on a nes/snes kick lately since getting a controller, what are some cool ROMs to get? Other than the usual stuff, I mean
>> No.40912  
I got Dragon's Dogma. It really is pretty great. I felt like a such big shot after killing the first cyclops, then the hydra shows up and I nearly soil myself.
Somewhat amusingly, every single player pawn I've run into have been mages. I guess everybody wants to climb monsters and shank them in face ┐('~`;)┌
>> No.40915  
There was this game called Kid Sasuke or something that I heard was all right. There was also this crazy Japanese-only side scrolling Mega Man-ish game that sounded bloody brilliant.
>> No.40916  
Does the overworld work? I heard it was a little too big for comfort for some people. I kinda wanted this, but I'm waiting for the price to drop to a more comfortable level first. What class are you playing?
>> No.40918  
File: live-a-live.jpg -(56.1 KB, 500x229) Thumbnail displayed, click image for full size.
>> No.40924  
Is Dead Island worth getting? It's on sale for 10 bucks on steam and I was vaguely interested in it before but I heard bad things.
>> No.40925  
It has Fist of the North Star in it, at least.
>> No.40927  
here is another vote for it great game
>> No.40928  

well nevermind, it's not on sale anymore. Oh well, hopefully max payne 3's pc port next week will be alright. It's been pushed back twice and that's a little worrying
>> No.40934  

I've with no problems with the overworld, and I'm not sure I understand complaints about it being too big. That just means there's more to explore! As for class I chose Strider. Stabbin' and shootan', thats my style. The combat is really cool as well. Kinda like Dark Souls and DMC had a love child. For example, I was fighting these crocodile-men things who were absurdly resilient to harm and did a ton of damage until you cut off their tails. So I get my pawn to enchant my weapons with ice, shoot 'em a few times to freeze them in place, then move in take them down with a few well placed combos. Fuggin' brilliant fun.
>> No.40936  

So when will this industry finally die?
>> No.40938  
File: OhMy.jpg -(187.3 KB, 1024x768) Thumbnail displayed, click image for full size.
The guro thread is popular, so that must mean you guys appreciate some gratuitous blood and gore ヽ(´ー`)ノ
>> No.40940  

Ahahaha jesus christ. I'm glad I stopped giving a shit about videogames for the most part a few years ago.
>> No.40942  

speaking of which, here's an interview with updated PC specs

>> No.40943  
When will the movie industry finally die? The games industry won't die. It'll remain a large industry churning out the same crap over and over again, because people will keep paying for it.
>> No.40944  
Oh hey steam gave me LA Noire for free. I heard it sucks (particularly the PC version) but it's not like I have anything better to do
>> No.40945  
File: tumblr_lely4lh84L1qacjnyo1_500[1].jpg -(37.0 KB, 440x331) Thumbnail displayed, click image for full size.
>What the patent does in a nutshell is warn the player that the game is about to be interrupted and then introduces the advert. Once the advert is over – the example Sony puts forward is an ad for a brand of soda – there’s a momentary pause before gameplay begins again.
People used to be more creative about these things.
>> No.40946  
From the creators of Ever17.
>> No.40951  
I'd assume the games would be free in that case? I would not pay retail price to see ads.
>> No.40953  
What? How?
>> No.40955  
File: Tiggit.png -(68.7 KB, 1022x697) Thumbnail displayed, click image for full size.

Allows you to find and install free indie games. A bit like Steam, except without the account requirement, having to pay for games, or the shitty web interface.
>> No.40958  

I preordered max payne 3 a few months ago, and yesterday they started giving LA noire as a preorder bonus. They also gave me max payne 1 and 2 for free so overall I got like 50$ worth of games for free, legit ( ´∀`)
>> No.40959  

they stopped giving max payne 1 and 2 though. I assume they started giving LA Noire because the release date was pushed back again
>> No.40965  
Anybody want to give me their Diablo 2 and LoD CD key?
>> No.40979  
LA Noire isn't that bad I guess (well aside from being a sub par port). Combat sucks though, AI is obviously made for consoles which means a lot of the time I can ignore cover entirely and headshot everyone easily. All in all it's probably not worth paying for. Also unskippable cutscenes (;´Д`)
>> No.40982  
I think you're playing it wrong.
>> No.40984  

how are you supposed to play it
>> No.40987  
Certainly not for the gameplay (you can't even lose) and you should not be skipping cutscenes. They are the whole point.
>> No.40994  

Skipping cutscenes would be handy for the times I had to quit before I was done with an investigation segment though, since it makes you start at the beginning of it.
>> No.40995  

you can lose the driving/shooting gameplay segments, but theres an option that lets you skip them after you lose a bunch so you dont miss out on the *~narrative~*
>> No.41006  
Played the Gal Gun demo today. I don't think it's possible to be disappointed by this game.
>> No.41007  
I've won a couple of matches now, I think I'm starting to get a hang of this game. I find it really hard to do backwards half circles though, some moves I can only use from a specific side. Doing full circle moves seems impossible to me, but I guess it's just a matter of practice.

What do you think about those 'fight pads'? They're supposedly modeled after the Sega Saturn control, which supposedly is the best pad for fighting games. It's cheaper than a stick, and lighter too, so I might end up getting one of those.
>> No.41034  

>> No.41052  
File: HIB5[1].jpg -(69.3 KB, 367x520) Thumbnail displayed, click image for full size.
>Sword & Sworcery
Sweet mother of LORD. This might be the best indie game bundle yet.
>> No.41055  
Those games aren't even all indie games. It's like the term 'indie game' doesn't mean anything these days.
>> No.41056  
Who cares? They're all great games, and they're almost gratis.
>> No.41057  
Welcome to the music scene 12 years ago.
>> No.41058  
The only one that I'd say isn't is Psychonauts. But yeah, they're all good, so who cares.
>> No.41084  
Max Payne 3 was pretty cool. The unskippable cutscenes (which are apparently loading screens) are killing my will to replay it though. Running around meleeing people to death in multiplayer is great though. Nothing like having a guy dive though the air in slow motion at me, miss every shot, then dying from me stomping on his head while he's on the ground.
>> No.41090  
e3 was so goddamn good today. I laughed until there were tears in my eyes several times
>> No.41091  
What are the highlights? I didn't watch the streams this year, but I always find E3 to be a hilarious spectacle of the gaming industry.
>> No.41092  
File: playstation battle.jpg -(140.4 KB, 730x883) Thumbnail displayed, click image for full size.

-every other game is a generic military shooter about killing browns

-sony spent 15 minutes showing some sort of weird book peripheral that is basically a pseye and nobody will buy it

-sam fisher in splinter cell has a new voice actor and looks like hes in his mid 20s

-sony's smash brothers ripoff looks boring as shit, and they are so hurting for original characters that the bioshock enemy is a character in it

-the heavy rain people are making a new game and made a big deal about having ellen page playing the main character, then showed a trailer where she barely speaks at all

Those are off the top of my head but there is much more
>> No.41093  
>every other game is a generic military shooter about killing browns
What do you expect? This is what the western market wants.

>sam fisher in splinter cell has a new voice actor and looks like hes in his mid 20s
Are people actually making a big deal about this? That would be funny.

>sony's smash brothers ripoff looks boring as shit, and they are so hurting for original characters that the bioshock enemy is a character in it
It also does not have any Japanese appeal, which is going to hurt it. Most of the Japanese watching the conference didn't even know who most of the characters were.

>the heavy rain people are making a new game and made a big deal about having ellen page playing the main character, then showed a trailer where she barely speaks at all
Yea I dunno. It looks kind of boring. I don't think Heavy Rain was that great. And I'm not interested in playing as Ellen Page and dealing with her drama. That is just a little too 3DPD for me.

I'm looking forward to Nintendo's conference, mainly for the release date and pricing. I would laugh my ass off if it had some ridiculously high price.
>> No.41094  
Things that stood out to me worth noting:

- Halo 4 seems to be the new Metroid Prime. This could could be a good thing or a bad thing.

- South Park RPG probably the only redeeming part of Microsoft's conference (make of that what you will). Parker and Stone also openly mock Microsoft.

- Ubisoft manages to hire an even worse announcer than last year who isn't even half as entertaining.

- Yet, somehow, they are the best conference of the day because they focused on actual promising games (Rayman Legends, Watch_Dogs).

- The Last Guardian is nowhere to be seen at Sony's conference.

I found it really depressing overall. I'm starting to have trouble telling whether these triple-a devs are out of touch with their core audiences or if I am.
>> No.41096  
Sony's conference was interesting because it essentially marks the death of the Vita.
>> No.41097  
I don't know how I managed to forget E3; I need to watch this.
>> No.41098  
Nikkei stated that the Wii U, which I assume was what you were referring to, will have a price around 30'000 yen. Seems a bit cheap to me, but what do I know.
I'm wondering if they'll showcase a new 3DS, and also if they're going to change the name of the Wii U to something better.
>> No.41099  
Is there a place where I can watch Sony's press conference? There was a video on Youtube, but it was quickly taken down.
>> No.41101  
>I'm starting to have trouble telling whether these triple-a devs are out of touch with their core audiences or if I am.

It's you. The masses just want mindless schlock for their entertainment and they're who the devs cater to. I was pretty peeved when I heard about the things they've done to Dead Space 3.


Explain. Didn't the Vita just come out?
>> No.41102  
I've always wondered who these 'core gamers' that publishers always talk about were.
I mean, it's obviously not me, otherwise the market would be saturated with rougelikes and TRPGs.
>> No.41103  
Nintendo already had a presentation (not THE presentation) at E3 and they still called it the Wii U, so I doubt they'll change the name. As someone pointed out to me recently, to the new customers 'Nintendo' still isn't recognizable enough; they mostly just know 'Wii', the name of the console itself. Marketing-wise, keeping 'Wii' in the name is a good move.

People in their twenties and teenagers who don't play many different games, but do play major Western releases a lot. They own an X360 or PS3 and mainly game on those consoles, not on PC (though there are exceptions, such as for Diablo III and Starcraft II). Although it would be easy to dismiss such people as 'casual' players, they do usually have aspects associated with 'hardcore' gaming, such as marathoning games they really like (like taking a day off on Diablo III's release date to play all day), trying to get all Achievements and getting together to co-op certain missions and such.

They play games like most people watch TV; not with dedication, but just as a decent form of entertainment that can occasionally seriously grab their interest (compare long playing sessions in Skyrim to catching a TV show every week).

It must be noted that Nintendo generally doesn't appeal to this audience. They are currently going for the gamers who play a broader range of games and the people who play only 'casual games'.

Also, roguelikes are dead. Other than obscure single-developer indie games only watered down roguelikes (such as the Mystery Dungeon games) are being developed, and mainly by one company (Chunsoft).
>> No.41105  
Sony only revealed three big Vita titles and they're all essentially ports of console games.
>> No.41106  
>Marketing-wise, keeping 'Wii' in the name is a good move.
I don't know about that. The possibility that 'casual' and non gamers will think of the Wii U as a new peripheral or controller for the original Wii is high, since the controller is what's gotten the most focus in promotional material. The fact that the Wii U is compatible with Wii remotes and that people using Wii remotes to play games on the Wii U has been showcased in trailers and whatnot only complicates stuff.
I know that Nintendo supposedly is marketing themselves towards the 'core' gamers with this console, but why would anything aimed at core gamers associate themselves with the Wii? That's why I think a name change, although unlikely, could happen. You probably remember the original Wii being called 'Nintendo Revolution' until E3.

>roguelikes are dead
No way! The Binding of Isaac and Legend of Grimrock had fair success, I even spotted a copy of TBoI in Gamestop! Roguelikes will have a major comeback soon, I can feel it in my bones.
TRPGs, on the other hand, are actually making a comeback. Can't wait for the Banner Saga and Xenonauts.
>> No.41107  
>Explain. Didn't the Vita just come out?
Yea, and Sony spent all of 5 minutes on it in their conference. Even though it just came out. Even though it is struggling sales wise. All they did was show a logo of a CoD game for it, a bit of gameplay from an Assassins Creed spin off, and said that Sony Smash Bros would also be on Vita. That's the amount of support they give their fledgling new system. They spent more time talking about the fucking wonderbook shit. It's obvious Sony doesn't care about the Vita.
>> No.41110  

The multiplayer has the potential to be fun but it's so full of connection issues, hackers, and mini-30 users that it's just frustrating 80% of the time. And by the time those first 2 issues are fixed (if ever) the multiplayer community will be dead
>> No.41115  
Well, at least Nintendo's conference was good until Miyamoto stepped off stage.
>> No.41116  
Huh, not even a week after release and rockstar releases a patch that fixes some of Max Payne 3's issues. I'm gaining hope that maybe they will care about the GTAV port too
>> No.41117  
>The Binding of Isaac and Legend of Grimrock

Neither of those games are roguelikes. The Binding of Isaac is something like a combination of Zelda 1 and Smash TV with randomly generated levels, whereas Grimrock is a throwback to classic 80s RPGs such as the Wizardry and Might and Magic series.

I don't mean to put those games down, however. I haven't played Grimrock, but I found The Binding of Isaac to be a surprisingly fresh experience. It's quite a fun little game. But it's not a roguelike.

That said, I don't think that roguelikes are dying at all. Dungeon Crawl Stone Soup just got a major content update a couple of months ago, and it's continually being developed at a steady pace. Same with ToME. There are also a ton of newer, more ambitious roguelikes that have been popping up in the past few years, such as Caves of Qud. And, hell, the developer of ADOM finally released a playable version of JADE last year, although it still needs a lot of work.

If anything, I'd say that roguelikes are more popular than ever. Babby's first roguelikes such as Dungeons of Dredmore have been attracting a lot of new players to the genre, and many of the newer roguelikes are streamlined (and, in some ways, simplified) in comparison to their predecessors.
>> No.41118  
I'd say the Binding of Isaac is a hybrid roguelike/third-person shooter, it has enough roguelike elements for me to call it one, at least. The genre definiton of roguelikes is really hazy though. I mean, Desktop Dungeons is widely considered to be a roguelike, but I'd say it's more of a puzzle game.
Grimrock might be pushing it a little though, yeah.
>> No.41128  
Braid, Super Meat Boy and Lone Survivor just got added to the bumble hundle. Get it while it's hot.
>> No.41152  
But won't the stupider people think it's a peripheral for the Wii or something and not buy it?

Anyway, sounds like E3 was pretty stupid this year. I liked the last one a lot. Shame.
>> No.41153  
There isn't any reason to buy a Wii U in any case. It's only slight more powerful than a 360/PS3 but with a gimmicky controller. They don't have any major games lined up for it. It's going to go the way of the Vita.
>> No.41154  
Vita will get Criminal Girls sequel and hopefully Valkyria Chronicles III in Europe.
>> No.41155  
>hopefully Valkyria Chronicles III in Europe

Any basis for this, or is it just wishful thinking on your part?
>> No.41157  
Valkyria Chronicles 3 is a PSP game though, how would Vita get it?
>> No.41158  
Just wishful thinking, sadly.

They could either do an HD port (not likely) or they could release it as a download on the PSN.
>> No.41161  
I'd be very surprised if they actually released Criminal Girls anywhere in west, what with the loli spanking. Is it really happening?
But it doesn't matter anyway, neither VC3 or Criminal Girls are what you'd call system sellers.

Vita is pretty much going fail really fucking hard if Sony doesn't get their shit together. Nintendo realized they'd pushed out the 3DS to soon, and took various steps to ensure that it'd sell. They've reported losses for the first time since forever, but at least the 3DS is starting to pick up some pace.
Sony, on the other hand, have to do the same thing. They need big name games and they need to make the system cheaper. I doubt it'd succeed at this point though. Things look grim even in Japan, where their biggest potential market lies, I mean, Monster Hunter is on 3DS too now.
>> No.41173  
File: img3[1].png -(164.2 KB, 436x426) Thumbnail displayed, click image for full size.
Do you guys think there's a chance of a new 3DS model being released soon? I'm considering purchasing a 3DS, but I've gotten burnt on this stuff before. I know nothing got announced at E3, but still...
>> No.41174  

The chance came and went with E3. My guess is that if Nintendo has one planned it will be announced at TGS.
>> No.41175  
I guess I'll wait then.
>> No.41177  
I heard that until Nintendo starts making profit off the current model, they won't release a new one.
>> No.41180  
Where did you hear that?
Anyway, I really, really want to play EO4 when it comes out, but I don't want to buy an inferior 3DS if there's a new model right around the corner. Nikkei reported that a new 3DS would get showcased at E3, but it didn't. Maybe I'll have more luck when TGS comes around.
>> No.41189  
>> No.41194  
File: theend.png -(461.4 KB, 800x700) Thumbnail displayed, click image for full size.
>> No.41197  

I remember the portal 2 review, I showed it to a friend who wasn't quite done with the story. it was an hellarious jape.

otherwise, nothing of value lost. One less troll group for the sake of trolling on the internet is more of a net gain than anything.
>> No.41202  

they were the only people who didn't let indie art game idiots get away with being idiots. rockcock64 had the only truthful minecraft review on the internet
>> No.41208  
File: everything that's wrong with the industry.jpg -(170.7 KB, 520x1657) Thumbnail displayed, click image for full size.
This, seriously. I'm so tired of reviewers who apparently have no idea how games work. Skyrim was hella boring, which is just my opinion, but it was also objectively bugged as shit. And it still got multiple game of the year awards, even though the unmodded PC version had a retarded interface and the PS3 version turned out to be literally unplayable. I recently tried out Civ 5, which got rave reviews, and this game is fundamentally broken. There's no arguing around it, and it's incredible how only ~2 of the reviewers listed on Metacritic noticed it.
I get newspapers having bad game reviewers, 'cause apparently being a game reviewer in a newspaper is the equivalent of being the retarded kid who hands out milk in school. Seriously, you guys should read my local paper's reviews, it's as if the guy never passed middle school Norwegian. He wrote his Minecraft review as a god damn poem.
But I digress, publications which specialize in video games should be different, right? Except they're exactly the same shit. I've heard the whole 'bought reviews' argument, but I don't believe that. Publishers can't possibly bribe every single journalist, they're just being shitty by default. The whole review business is a farce. People cry out for more intelligent and meaningful games, but that won't happen until the majority of gamers and publications put pressure on the developers and stop giving every other Call of Medal 10/10.
>> No.41209  
>I've heard the whole 'bought reviews' argument, but I don't believe that. Publishers can't possibly bribe every single journalist

They don't bribe them with money or gifts, they bribe them with review copies. If they give negative reviews to Call of Shooting Arabs 10: Kinect Edition, then the company will be a little less likely to let them review 11 before it comes out and they will be scooped by every other publication who plays ball. There's also the fact that giving a bad review to a popular game will make the gaming public hate them, which is why Minecraft got perfect scores everywhere despite being a half finished game where every single thing is half-baked.
>> No.41213  
File: uf5pR.png -(714.3 KB, 960x544) Thumbnail displayed, click image for full size.
Picked up Gravity Rush today. Only about two hours into it, and I'm enjoying it so far. I suck at controlling the camera though (more comfortable with inverted vertical while using gravity powers, but not on the ground).

Otherwise, it's pretty fun to zip around the city with gravity manipulation and explore it for precious gems. Now just gotta get more used to the controls.
>> No.41230  
I've heard that argument too, and I've got a couple of problems with accepting it.
- Restricting review copies is self-destructive.
PR is better than no PR. Even bad coverage is good, as long as it's getting covered, just look at Duke Nukem Forever.
- Reviewers could just go out and buy their own copies.
It might be important for smaller, ambitious publications to get those extra page views. But I doubt most reviewers care if they get their essay out a couple of days in advance. RPS never got their BF3 copy from DICE, but they didn't give a shit.
- It's illegal.
This is probably the point that weighs in the least, but it is illegal for publications and publishers to have these kinds of relations.

Reviewers fearing backlash from fans is a big issue though, and I referred to it with my image. People need to grow a pair if they're about to post stuff on the internet.
There is bribing in the industry too, of course, Eidos is a big offender (we all remember Kane & Lynch), and review events are, while not outright bribery, a way to influence the reviewer.
>> No.41239  
> Call of Shooting Arabs 10: Kinect Edition
>> No.41258  
SWToR is going free to play
>> No.41259  
>PR is better than no PR. Even bad coverage is good, as long as it's getting covered, just look at Duke Nukem Forever.
If it's a small release that has trouble getting any attention, sure. For major releases, though, reviews are only a small part of the big PR machine, and skipping one reviewer to boost your Gamerankings/Metacritic average can easily be worth it.

>Reviewers could just go out and buy their own copies.
And write several days after everybody else published their reviews, and most gamers have already read all the reviews they need.

One other major point you didn't address is that review sites are always organizations, not individuals. There are more ways to pressure a reviewer than just restricting review copies. You mentioned Kane and Lynch yourself; all Eidos had to do was send an angry e-mail and voila, the unfavorable reviewer was replaced by a better puppet. As a reviewer (an individual with a job), it's just too risky to disagree.
>> No.41261  
Adam Sessler got kicked off G4's E3 discussion panel this year for making fun of nintendo's show
>> No.41276  
File: 020412_Gravity_Rush_001.jpg -(109.6 KB, 800x1132) Thumbnail displayed, click image for full size.
Just a few more thoughts. The art direction is fantastic, and I love the comic book-like presentation for cutscenes. Music is great too.

Finally got more used to the controls, and it's just an absolute blast to play. Only thing I'm concerned about is that the gameplay may be somewhat shallow--the gravity shifting mechanic/gimmick is fun, and traveling around town is always a joy, but combat options are fairly limited and the towns do feel kind of empty. Gravity sliding is so addictive.

I'd recommend it for all Vita owners. Maid costume out on July 10!
>> No.41308  

Stay classy, EA.
>> No.41309  


>> No.41311  
File: 12daa7bdd48ad9badf5f4f996df58d94.jpg -(3848.8 KB, 3025x2147) Thumbnail displayed, click image for full size.
I played through Lollipop Chainsaw with a friend yesterday and it's a pretty decent game. The game's very short, probably about five hours, but it's obviously a game designed for arcade style playing; i.e. getting a long virtual schlong and slapping it in everyone else's virtual face.
The story is painfully generic, some bullied goth kid enacts his revenge by summoning evil spirits from hell and Juliet has to kill 'em all and blah blah blah. But having a sloppy story is apparently okay, as long as it's ironic and quirky enough, because supposedly, adding enough crazy™ to generic nets you good; but we all know it really doesn't. Juliet and Nick's banter is vaguely amusing, but that's about it. Lollipop Chainsaw is a far cry from the deliciously convoluted clusterfucks that are the earlier Suda51 games. It's almost alright though, 'cause the fun lies in the gameplay.
Everything's very similar to No More Heroes, you hack and slash, only interrupted by more hacking ...And some really crappy QTE's and minigames. The combat is way more polished and varied compared to NMH, but the QTE's and minigames are jarring to a proportional degree. The bossfights look pretty impressive and all, but again, compared to NMH lack personality and challenge.
I hate to sound like a hipster, but I hope this and Shadows of the Damned do not represent the new direction of Suda51, they're decent enough games, but they lack the personality and deranged cleverness of his earlier games. I want NMH3 god damn it!
>> No.41317  
File: 27668793.jpg -(460.3 KB, 1600x1200) Thumbnail displayed, click image for full size.
Anyone else hyped for Phantasy Star Online 2? The Japanese open beta is going to start on Thursday.
>> No.41325  
Is it bad I wanna buy a 3DS just for the upcoming Animal Crossing game? Even though I'm probably gonna get bored of it after a week like I did with the last 2 games (the gamecube one, however, I played for years). I've been reading the AC wiki and it's made me want to play it bad.
>> No.41327  

With how popular indie games/kickstarter are these days I wish someone would make a real time clock animal crossing style game for the PC. That's not a pixel graphic platformer though so maybe its out of their league
>> No.41332  
There are plenty of good 3DS games anon. You can pick one up for games other than Animal Crossing.
>> No.41336  
Is the open beta still there? Also how does an American get to it?
>> No.41341  

I don't really play games anymore though. I just wanna relive the fun I had in GC Animal Crossing when I was a kid ;_;
>> No.41342  
Just register on the PSO2 site. There are no regional IP bans or anything. Here's a guide:

>> No.41344  
File: PSO2 Not-Hanekawa 01.jpg -(354.6 KB, 1291x757) Thumbnail displayed, click image for full size.
Tried out the PSO2 character creator + benchmark available on http://pso2.jp/benchmark/download/
It's surprisingly configurable. Too bad the mechas don't have as many options.
>> No.41345  
Thank you for the link. Signing up for it now.
Does benchmark mean that if you can play the character creator you can play the real game?
>> No.41347  
File: PSO2 Hanekawa Altered 01.jpg -(348.4 KB, 1286x749) Thumbnail displayed, click image for full size.
Naw, after you install it and run the executable, you have an option to run the benchmark or try out the character creator. The game should be playable as long as your FPS doesn't dip below 30 FPS too often. The latency, though is another matter. US-friends don't seem to have any problem with latency though, so it's probably not very latency dependent.
>> No.41348  
>The game should be playable as long as your FPS doesn't dip below 30 FPS too often.
The game should be playable as long as your FPS doesn't dip below 30 FPS too often in the benchmark.*
>> No.41350  
Damn Gonna need some tech support here. So I finished installing and I started the game then got an error message after the game window opened. Then I tried starting it in administration mode but then that opened some weird japanese window which i Ok'd. Now I can't open the file at all and the game won't start....
>> No.41351  
File: nihongo.png -(48.2 KB, 494x549) Thumbnail displayed, click image for full size.
Try it in Japanese locale if you haven't already.
Also, you're trying the character creator + benchmark download from http://pso2.jp/benchmark/download/, right?
>> No.41352  
File: Tits.jpg -(159.4 KB, 1276x682) Thumbnail displayed, click image for full size.
Well the character creator was fun, if nothing else. Whats the game like, anyway? Flavor of the Month type junk?
>> No.41353  
File: PSO2 Mechamusume 01.jpg -(152.8 KB, 534x904) Thumbnail displayed, click image for full size.
I'm not sure. I guess we'll see in about 3 hours.
>> No.41354  
So the reason I can't log on is because the open beta hasn't started? Also when can you find scheduling times? Sorry for all these questions.
>> No.41355  
Open beta starts at 8:00 AM GMT, which is in 2 hours, 5 minutes of my post time.
>> No.41356  
Just ordered dragons dogma.

I really don't know anything about it, haven't watched much videos, I just bought it solely off people saying it was good, looking at like 2 videos, and because it looks like dark souls a bit...

Is there MMO type co-op? Like WoW instances, or no?

>> No.41358  
JP PSO2 server's up. Which ship are you guys going to play on?
>> No.41359  
I picked Ship 2 because that's where PSO-World's community is playing.
>> No.41360  
I see. Well, the servers are overloaded and I'm having trouble staying connected. Grr
>> No.41361  
It's a good game, you should have a blast with it.
There is no multiplayer, the co-op comes from other places. Firstly, near the start of the game you make a second character that stays by you throughout the game, called a pawn. Soon after that you can recruit 2 more pawns to your party, which you get from other people. When you use someone else's pawn (or they use yours) they get items and other benefits, it's a great system.
Secondly, there's a final boss creature that has absolutely absurd amounts of health and defence. As you beat on him, his health is taken down for every other player on the server, so even though you'll only be seeing yourself actually doing damage, you're actually part of a massive raid on the guy.
>> No.41371  

Well, /bun/, can you run it? I know lots of you are excited for this, but I personally don't care.
>> No.41372  
OK, so Nintendo announced a new 3DS model

...and it's bigger, heavier, and still has only one circle pad. Looks like it's time to give up hope on a revision with two circle pads--at least, there's no chance it will happen anytime soon (i.e. within the next two years).

Guess I'll have to buckle down and buy the original 3DS when EO4 is localized.
>> No.41380  

I'm thinking more and more I'm probably just gonna wait for a wiiU animal crossing and get that. Playing handhelds hurts my neck
>> No.41417  
File: shantae.png -(2695.5 KB, 1521x842) Thumbnail displayed, click image for full size.
Got one of them huge ass DS' recently, and I commemorated the purchase by buying Shantae: Risky's Revenge, which is a game I'd highly recommend. It's sort of like a Metroidvania except with cute girls. The visuals are way better than I'd expect for a downloadable title and the music is really, really good.
It's a tad on the easy side though.

Do you guys know of any other good stuff on DSi shop? I still have some points to blow off.
>> No.41418  
Why didn't you just get a 3DS? It would play all the same games and it has access to the DSi shop as well.
>> No.41424  
File: b07df10b1e8f10ec0bfa1bfdc7b4a398[1].jpeg -(1162.1 KB, 2010x1319) Thumbnail displayed, click image for full size.
1. When you're playing DS games on the 3DS you have two screen options, either really small or ugly stretched. I already have a respectable library of DS games (a thief ran away with my DS lite earlier this year) and I want to play them on a comfortably large screen.
2. I got it for really cheap, it was practically unused and the previous owners had downloaded Brain Training on it, score!
3. I'm planning on importing a Japanese 3DS and apparently Shantae hasn't been localized for the Japanese DSi Ware ( ´∀`)
>> No.41492  
Bought Dead Space 2 yesterday since it was cheap (£17). Have any of you boons tried it yet? I've heard mixed things about it, so I was trepidacious.
>> No.41511  

It's even less scary than the first one and turns the main character from an older, quiet average guy in a shit situation into a wise cracking action man.
>> No.41513  

More actionised than the first one, less horror (return to the Ishimura notwithstanding). As noted above, Clarke talks and can be something of a smartarse at times. Different from the first one, and wether you think this a good thing or not is entirely up to personnal taste (I enjoyed it). Think something along the lines of classic Resident Evil compared to modern Resident Evil.
>> No.41516  

So far it's not very scary, but rather tense, especially because I'm playing with headphones. I like impaling shit, but (and I know this sounds stupid) after playing a certain other game, I miss the dodge roll. Still, it's fun. In a weird way.
>> No.41524  
I really want to have fun with max payne 3's arcade modes but the cutscenes are killing it for me. die 10 minutes into a level (only 2 of those actually have gameplay), and you need to restart from the beginning and watch the cutscenes all over again. Why did they think this was OK
>> No.41541  
Dead Space 3 is gonna be even worse. It adds cover shooting against space marines, a wise cracking black co-op sidekick, and an evil doppelganger the developers literally refer to as "Shadow Isaac"
>> No.41557  
Is this for real
>> No.41559  

>> No.41592  

This has me pretty hyped for La-Mulana again. Next Friday can't come soon enough.
>> No.41595  
I'm a bit torn on La-Mulana. At first, it was really great - traveling was difficult and dangerous, puzzles were hard but completely logical (and you were punished severely if you tried doing shit at random to solve stuff), and at any given moments there were various mysteries to solve, and I slowly progressed throughout the game.

But now I'm far into the game (beat 7 bosses, have access to the 8th boss but that one has been too difficult for me so far), and pretty much everything that made La-Mulana fun has disappeared. Traveling is easy but soul-numbingly boring (if I have to climb that tower ONE MORE FUCKING TIME), stuff has become so interdependent that you can pretty much only progress linearly...but by far worst of all, and what really ruins the game for me, is that PUZZLES NO LONGER MAKE LOGICAL SENSE. To solve puzzles, you have to try random shit until it works (behavior that was harshly punished early in the game), then wander around every single fucking field in the ruins to find out what's changed (you hear the 'puzzle solved' sound, but you have to find out by yourself that in a completely different field a device has activated or a ladder has appeared). When I started, puzzles were self-contained, logical and were hinted at through tablets and skeletons, and the times I had to use a guide could be counted on two hands up until the fifth boss. But after you beat the first five bosses and solve the unsolved reasonable puzzles in other fields, you simply get stuck until you use a guide. And again, and again. At this point, I need to use the guide for every step I want to take because I have to do things in a specific order and I have no direction whatsoever as to what I have to do next (puzzles went from 'decipher cryptic hint, perform unusual action, get treasure' to 'take treasure, find out what's changed, hit switch that repeats this process').

In its place came a storyline that became interesting (after seeing the Goddess Tower and computers in hidden rooms I really want to know what the hell is going on), but although I want to finish the game to find the secret of La-Mulana, I just don't find the game fun anymore.
>> No.41600  

Actually, I looked it up and the wisecracking sidekick isn't black. Everything else is true though, my bad
>> No.41603  
So it's metal gear solid then.
>> No.41607  

Oh boy, region locking! I fucking love region locking!
>> No.41608  

Visiting that site gave me an AV warning
>> No.41625  
>The short story is the decision was made to prevent Japanese gamers from importing the cheaper US version, since it has Japanese and English voiceovers.
Er, but wouldn't importing it be more expensive or at least near equal because of shipping costs? Not to mention, while there may be Japanese audio, the game is not fully voiced, and the text would be in English.

Either way I have a Japanese 360 to import it for so whatever.
>> No.41671  
Max Payne 3 is probably the most frustrating game ever. The gameplay is really fun but the unskippable cutscenes absolutely ruin replayability of the singleplayer, including arcade modes. The multiplayer is full of hackers, connection issues, and shit weapons (nothing says "Max Payne" like people sitting behind cover with instakill sniper rifles the entire time). I want to play more of it but there's no enjoyable options, it's like a delicious cake covered in barbed wire.
>> No.41673  
File: OUYA.jpg -(52.8 KB, 700x583) Thumbnail displayed, click image for full size.

Pretty pumped for this, both as a gamer and as an aspiring indie developer.
>> No.41674  

It's going to flop terribly assuming it actually happens. Sorry
>> No.41675  
All I can say is, very interesting. Can't help but feel cynical, but it would be a pleasant surprise if it doesn't bomb.
>> No.41676  

It's a 1GB flashgame player, that costs 100 dollars. You'd better hope it bombs.
>> No.41677  

>> No.41680  
Have a read of this

Although it's worth noting he is undervaluing the 3d capabilities of the chip. Yes, it doesn't match up to any current consoles, but it's about on par with last gen consoles, if a little weaker.

The biggest worry is the 8GB default memory. It pretty much screams "cheap flash games only"

This has already generated way more hype than the phantom just of the crowd sourcing aspect alone. They can't just take 3.5mil and run with it. Not without committing career suicide.
>> No.41681  
Oh come on.
>The hardware
Seriously, check the specs of the Nintendo DS:
>CPUs: Two ARM processors
> 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering.
> 32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode.
>RAM: 4 MB of mobile RAM, expandable via the Game Boy Advance slot (expansion only officially used by the Opera web browser).
That's right. a 67 MHz and a 33 MHz processors, and 4 MB RAM. And that's it. Yet somehow people managed to make tons of good games for a platform as shitty as this. It's not about the platform's specs, it's about how you use it - and in modern video games, that means 95% of it is used to make the graphics extra pretty. Games will definitely not have the SUPER HD 1080P BUZZWORDS HERE modern games look, but indie games (the games you'll have to expect for this console) generally don't have that in the first place.

>The platform
First the section makes a ridiculous argument implying that what is already available for Android is representative for what Ouya will be getting (which just so happens to be phone and tablet games...could this be related to what Android has been used for so far?). Then it goes on saying it's unfit for games, yet the only point it makes about this is its wasteful power consumption. Just how does that matter at all for a console again?

>The games
As pointed out above, assuming that what Android has now is the only thing it will have in the future is ridiculous. It's a consoles. Games will be made for it and ported to it (and the Android part makes sure porting isn't too hard). As for emulation, that's pretty funny, as I have yet to find a PC Android emulator that does anything beyond shittily testing programs you're working on (not even running existing programs at all).

>The model
>They are going for a model where all games have to be free-to-play. This means that it is very likely that a majority of the games on the device will be pay-to-win.
Because definitely that's the only free-to-play model ever used, right? And it's not '100% free-to-play'; they say there must be some playable content. Demos, subscription-based games, freemium games (which aren't necessarily pay-to-win), or, you know...actual free games.
>How many free-to-play high quality games have you seen (other than dying MMO’s)?
Has this person ever played any indie games? There are tons and tons and tons of completely free games out there, most of which are crap, but some of which are really good, and a significant amount of which are classics rivaling commercial titles.

He just makes the assumption that the game will consist only of Facebook-style flash games and from there draws the conclusion that the Ouya is no good. But that assumption is seriously flawed; although nobody can say for sure, there is definitely potential for good games to be on the Ouya. And with the amount of interest it has gathered, it'd surprise me if no good games would at least be ported to Ouya.
>> No.41682  
>The biggest worry is the 8GB default memory. It pretty much screams "cheap flash games only"
That's actually not true either. Generally modern games huge tons of space (reinstalled Portal yesterday, FIVE GIGABYTES), but with some effort, you could use a lot less space. Terraria (current playtime: 129 hours) is only 20 MB. It requires extra space for generated content (a 'small' world is 10 MB, for example), but it remains way smaller than more wasteful modern games. It's even easier to do in online games; Haven & Hearth (current playtime: way too much, don't ask) is only 20 MB, fetching things like item graphics from the server only when needed. (It does use significant extra storage space (currently 34 MB for me) to keep a cache of the minimap so it doesn't have to re-download it all the time, but that's because it's all in raw PNG images - if they just stored the contents of the minimap and let the game draw it according to specifications, this would be several tens of kilobytes at most.)

Plus of course you can again look at the DS, with its insane performance:cost ratio. My flash cart SD card is 8 GB and it's currently holding 63 games...with 1.52 GB still free.

Not to mention the device has USB ports, so I'd be more than surprised if you couldn't just use USB devices (including external 2TB HDDs) for storage.
>> No.41684  
Isn't the Ouya just a cheap system that runs on Android? So essentially it would be playing the same level of games I can get on my android phone? Why would I, or anyone want to buy one?
>> No.41685  
You get the OUYA and hope that some devs will make any half-decent (offering more than just Android games) games for it.
>> No.41686  

>Why would I, or anyone want to buy one?

Because it's TOTALLY the revolution of console gaming that we've all been waiting for brah, jump in
>> No.41687  
But if I wanted decent console games, I've already got real consoles for that. And if I wanted games like Terraria and shit, I've already got a PC. And if I wanted cheap Android games, I've already got an Android phone. So what exactly is supposed to be the market for this Ouya thing?
>> No.41688  

>So what exactly is supposed to be the market for this Ouya thing?

"Couch gamers" who are too stupid or lazy to learn how to use real computers, but still want to play cell phone games on a larger screen
>> No.41697  
File: shesgotissues.png -(575.2 KB, 641x469) Thumbnail displayed, click image for full size.
I've only completed a mere fraction of the game compared to you (about 4 or 5 bosses in, I've played it multiple times getting a little bit farther on each try); I can see where you're coming from, though. It really seems to be a problem that's prevalent in a lot of games of its kind, both older freeform adventure games and those today that emulate them. Old text adventures really come to mind, the kinds where solving the puzzles and finishing the game amounted more to a huge collaborative effort on the part of the player community. Part of me thinks that's what's intended from the difficulty of La-Mulana's puzzles. You shouldn't feel shame from using a guide or a wiki because for most types of players that's the only possible way to proceed. Of course I haven't yet encountered any allegedly illogical puzzles yet so I could be entirely wrong.

Anyhow, the remake was released today and I managed to snatch it up. First impressions: aside from Lemeza's whip being a little more snappy, the feel and handling are almost identical to the original game. Especially the jumping, I love the jumping in this game! They've added tooltips for items (no need to refer to an outside source to find out what some obscure ROM does) and a lot more hints, there's literally an email system that lets Xelpud chime in whenever you do something important (This could be a good thing or a bad thing for some players. So far I'm OK with it.) Money is easier to obtain and weights can be bought in shops (another welcome change since they were both kind of tedious to farm in the original) So far the puzzles have been unchanged. I was able to breeze through the Guidance Gate and the Mausoleum of the Giants since I have them well memorized from the original.

Also, Playism is so far a little sub-par as a service, or perhaps they're only off to a rocky start. That isn't to say they didn't do a fine job translating La-Mulana (it's really good), but it's disappointing that they only accept Paypal and earlier today that had trouble with a server error causing a lot of orders not to go through. Not to mention whatever it is that caused this: http://vgperson.tumblr.com/post/27114012504/
>> No.41698  
You haven't played through the Confusion Gate's pepper quest yet? Probably the worst offender, and made ten times worse by the fact that it's in the same field as the best (high difficulty, yet very reasonable) puzzles in the game.
>> No.41703  

Fuck,how is that even possible?
I thought the most monitors went to now was 1440p.
>> No.41704  
Get with the times man, 1440p is old news. Everyone is gaming on Quad HD monitors now.
>> No.41705  
I think the newest macbook is something like 1800p.
>> No.41706  
File: ttgl.jpg -(48.0 KB, 550x406) Thumbnail displayed, click image for full size.
Has anybody here played Drill Dozer? It's the only non-Pokemon thing Game Freak has made in 15 years, and it's a really fun game. Came out late in the GBA life cycle, so its sales were abysmal and basically threw it into obscurity.

There are also striking similarities with TTGL, so check it out if you're a fan. The game came out before the show, though. That's the interesting part.

>> No.41710  
It's by the Pokemon guys? No wonder the music felt so Pokemon-y.
>> No.41721  
I bought the game when it was relegated to the bargain bin some time ago. It's really worth owning it for the rumble pack.
That reminds me I've never finished the bonus levels for the game. I guess I should replay it sometime.
>> No.41750  
Dear US /bun/s, I need your help! After buying Persona 2 and P3P on the ATLUS PSN sale, I have $25.02 left on my US PSN account. What now? Valkyria Chronicles 2 plus all the DLC is $22.49, most PS games are $9.99, and Persona 1 is $9.99. I can either get Valkyria Chronicles 2 and nothing else, or I can get two other games. Still, I really want VC2, but I could also get the boxed version. Probably.

What would you do?
>> No.41754  

I can't really recommend VC2. It's not very good. Just go for two PS1 games, or Persona if you're a fan of the series.
>> No.41757  
What else do you own? Corpse Party is $19.99, and it was a fairly interesting adventure/horror game.

Do you already have the Dept. Heaven games (Riviera, Yggdra Union, Knights in the Nightmare)? If not, now (before the ATLUS sale ends) would be a great time to pick them up on the cheap.

Disgaea 2 is $19.99 (I think), and the leftover balance could be used on DLC characters.

Persona 2 was better than Persona 1 in pretty much every way, so I wouldn't recommend the latter unless you're a huge fan of the series. VC2 UMD version is apparently quite cheap--less than $15 new on Amazon, at least. Would you prefer the PSN version because you could also play it on the Vita?

Honestly, it's difficult to recommend a course of action without more information.
>> No.41758  
I have Corpse Party (it's great, but I'm a pussy). I have none of those, and I know nothing of them (isn't Knights a tactical RPG?) I'm bad at tactical games, so at least not Knights. That also rules out Disgaea 2.

I have:

- Corpse Party
- Half-Minute Hero
- Rock Band Unplugged
- Project Diva 2nd (borrowing from a friend)
- Burnout Legends
- DBZ Shin Budokai 2

I'd like the game to have either replay value or length, as I'll be short on money for the rest of the year.

I want the PSN version because I can't get free shipping from the States (it'll end up costing $56), and I already have the money on PSN, so I won't have to spend more. I could just get it from the UK without the DLC, and it'd cost me about the same. But as I said, more money spent...

However, I don't have unlimited space, and without access to a PS3, I don't know how to swap between US and EU accounts to redownload stuff. First world problems~
>> No.41761  
How much does The Legend of of Heroes: Trails in the Sky cost on PSN? I'd suggest getting that if it's under $25. If you really want some good replay value, you could get some platformers like Castlevania Dracula x Chronicles, Maverick Hunter X, and Ys The Oath in Felghana. And for games with length, there's always Monster Hunter Freedom Unite and God Eater Burst (There's also Phantasy Star Portable 2 but I think they removed that from the U.S. PSN).

I don't know the prices of these games on PSN so they might be over your budget.
>> No.41762  
Thank you! I'll look into those first thing in the morning!
>> No.41763  
VC2 isn't that bad. Sure, the story is shit and the characters are one-dimensional, but the gameplay is still fun. It's also pretty long, getting through the main story could take between 40 to 50 hours.
Oh, and Knights in the Nightmare might be a tactical RPG, but it's also a bullet-hell game. It's pretty god damn crazy, there's no game quite like it. I'd like to recommend it right away, but I've only played the DS version and I can't imagine how the PSP version would control. The DS version was pretty fucking great, but I'd read some opinions on the PSP version before deciding to buy it or not if I were you.
>> No.41765  
Okay, I was a bit slow in getting back to you, but here's my list of suggestions (mainly jRPGs that last for a relatively long time):

Class of Heroes ($7.49 [PSN price]) - An OK first-person grid-based dungeon crawler. Pretty bad curve (very difficult at the beginning, very easy for most of the middle but with random difficulty spikes for certain bosses), and not nearly as much customization as the Etrian Odyssesy series, but I liked its (basic) alchemy system. Plus, being able to convert gold to EXP is pretty cool. Nearly 100+ hours, definitely one game that'll last a while if you can get into it.

The Legend of Heroes: Trails in the Sky ($19.99) - Somewhat tedious battle system, but an interesting one nonetheless. Great music, OK story, I hope XSEED will localize the second chapter someday.

Riviera ($4.99) - Kind of a turn-based RPG with dating-sim elements (five endings, one per each heroine [including Ein's cat-familiar]), and you'd definitely want to replay it because it's impossible to collect every item on one playthrough due to divergent routes and missable items. A pretty unique experience, like all Dept. Heaven games (well, maybe not Gungnir).

Yggdra Union ($4.99) - Although it's categorized as a turn-based tactical RPG, it's quite unusual for the genre. Heck, I usually dislike video games with card-based gameplay but I got sucked up into it anyway. Definitely worth a try for the price.

And then there's stuff like Chrono Cross ($9.99), Final Fantasy IX ($9.99), Xenogears ($9.99), etc. for PSOne.

Knights in the Nightmare ($7.49) is just plain bizarre. It does have a 2.5D isometric perspective like many strategy RPGs, but it plays mostly like a shmup. You control a glowing circle (called the wisp), and you try to dodge enemy projectiles on the screen while activating special attacks and collecting items drops from enemies and objects. I hardly think of it as a tactical or strategy RPG, and although it's kinda tough to get into (if you bother to finish/read all the tutorials it probably takes at least two hours), it's certainly a unique experience.

Oh, I wrote up my post before reading yours. I've played both versions of Knights, and I prefer the PSP version more. Setting up on the tactics screen before battle is a bit more annoying on PSP, but changing the Law/Chaos phase is a lot easier (just press R), and I like how the four item slots are located in the corners rather than bunched together.
>> No.41770  
Oh wow, thank you for making such an effort!
>> No.41779  
Not the person you were responding to.
I've been playing Class of Heroes, and I'm having a lot of fun with it. Can anyone recommend another good dungeon crawler for the PSP like it.
>> No.41780  
File: unchained blades, mari, NEO - 20148339.jpg -(92.1 KB, 344x500) Thumbnail displayed, click image for full size.
Sure! I've been playing Unchained Blades quite a lot in the past few days (20~30 hours in, currently on chapter 2 [out of 7, I think]), and it's another first-person dungeon crawler. It's different from Class of Heroes and the Etrian Odyssey series in that it is far more narrative-driven, although of the two Unchained Blades is probably more similar to the Etrian Odyssey series.

All characters are preset--there are no generics. But there's still a fair amount of freedom in skill customization. Its system is... interesting. I don't know how to describe it. It has both more and less freedom than the Etrian Odyssey skill system, which sounds confusing but you'll get it when you see it. Unchained Blades has a burst system that is reminiscent of Etrian Odyssey 2's force skills.

There's a follower system--your characters can capture enemies under special conditions and then set them to be followers. Followers will randomly follow-up attacks as well as take hits for their masters. Additionally, certain followers are needed in order to be able to use some skills. Interesting as it is, grinding for followers (e.g. capturing monsters, or maxing their levels) can be quite tedious.

There's something silly called judgment battles, in which your followers are pitted in a battle against another horde of enemies. This plays out like a gimpy rhythm game, but it's an amusing distraction.

Weapons/armor/items can be synthesized, but the options are far more limited compared to CoH. There's just fewer items in general.

Well in short, Unchained Blades has unique systems that offer a fair amount of customization, although not up to the level of either the Etrian Odyssey games or CoH. However, there's a lot more focus on story, and quite some voice-acting present (the English dub wasn't too bad, and voices can be muted, but I strongly prefer to play the undub).
>> No.41781  
I can't believe no one is talking about the lack of ass jiggle physics in video games. 2D KOF games had more booty bouncing than current games. This needs to be fixed.
>> No.41783  
PSO2 has enough jiggle to feed us for an eternity, but sadly no booty bounce:

>> No.41791  

Video of the PS2 tech test.

I've been planning to roll VS since I heard about this game,and this video made me blow my fucking wad.
>> No.41792  
The video game universe is a sad place for a black man.
>> No.41796  
Never played NBA jam?
>> No.41798  
Thanks, gonna try that. Just got myself Tactics Ogre and FFIV Complete Collection, so I'll try Unchained Blades after going though both games.
>> No.41799  
Not interested in sports, just animated girls butts jiggling.
>> No.41803  
>> No.41810  
So I bought the two Batman games on Steam 'cause everyone's been raving about them, my friends, critics, basically everyone. Also they were on sale. But I've been playing Arkham Asylum for about five hours now, and it's pretty much boring scrub-shit with lots of corridors you have to run through and pressing the x-button to kill bad guys. It's also really grey and dull-looking and the story is dumb.
Anyway, the thing is that Arkham City supposedly is much better. Is this true, /bunbuns/? I think you're the only guys left I can trust now, my friends and the professional critics have betrayed me.
>> No.41812  
>Anyway, the thing is that Arkham City supposedly is much better. Is this true, /bunbuns/?

City is basically the same thing as Asylum with a shittier plot and a larger and more ridiculous setting. I liked Asylum and didn't care as much for City
>> No.41813  
brb buying a japanese 3ds. Glad to see the good people in moonspeak land are focusing on what's important for once.
>> No.41814  
They're both rather boring to be honest. I doubt the games would get half the praise they do if it wasn't Batman.
>> No.41827  
Okay, I trust you and I will proceed to uninstalling the games from my computer and self-ostracizing myself from everyone I know in real life who's ever talked about Batman.
>> No.41850  
File: 1336553024606.png -(2.8 KB, 160x183) Thumbnail displayed, click image for full size.
When it comes game recommendations (or recs for anything, for that matter) I find it helps to evaluate how the tastes of whoever is raving matches up with your own. I can't speak for 'professional' game critics (that's an industry beyond saving) but if your friends say they really enjoyed a game then it probably means that they did. The differences between you and them come down to specific differences in personal taste and what frame of mind they had while playing the game. Listen to what they focus on when they talk about the game; this will clue you in to not only how the game is meant to be enjoyed but also whether or not you will likely enjoy it.

Also, watch gameplay from any game you consider buying. Any kind of gameplay that shows an ordinary enough scene is probably more honest then anything a person can say about a game. Youtube has a surprising amount of candid footage from pretty much any modern game. Demos help too, kinda; some demos are like trailers in that they'll hide the ugly parts of a game in the interest of selling more copies. (As a short aside, I actually own Arkham Asylum but have only played about 15 minutes of it. It's currently on the tail end of a rather... substantial backlog.)

I guess my point is that you can trust your friends as long as you trust them intelligently. And please don't give /bun/ your unconditional trust now and then bitch later because one of us recommended something that falls outside of your tastes. This is pretty much one of the biggest problems with larger communities these days and it's probably in all of our best interests that it doesn't show up too much here.
If you already knew any/all of this please don't think that I think you're stupid. The truth is... I'm really posting this for myself more than any of you!
>> No.41852  
Well, three of my friends recommended it. One likes survival-horror and Guitar Hero; the other plays mostly platformers and RPGs; third friend likes cinematic games like Uncharted, MGS and a variety of other genres. Since it appealed to such a wide range of tastes I thought I'd like it too, but I didn't. This is just the last in a long chain of times I've gotten burnt on playing AAA games, so I've lately been thinking I should just stop giving a crap about them.
Oh, and the comment about ever trusting professional critics was extremely ironic and should not be taken seriously.

It's really hard to judge gameplay by just watching videos of it though, you really have to play it for yourself to know. I mean, how was I supposed that the 'combat' of Arkham Asylum consisted of mashing a single button?

/bun/ has consistently been shown to having a taste similar to mine, i.e. you guys like good games which are not shitty, so I'll take your advice and not play Arkham City. Also, I don't bitch, but thanks for your advice anyway.
>> No.41853  
>Since it appealed to such a wide range of tastes I thought I'd like it too, but I didn't.

I know what you mean. I realize saying this here of all places is like preaching to the choir, but It feels like most mainstream games these days are stretching themselves thin by trying to appeal to as many audiences as possible. I've been on the fence for trying Skyrim and Diablo because of this, in spite of fervent recommendations from friends, and I'm a little worried for the future of gaming as a whole. It's part of the reason why I mostly stay in niche genres these days.

>Also, I don't bitch
Yeah, sorry about that. Maybe I'm just projecting but I've noticed a few posts on /bun/ recently that were kind of that way. I guess I should be thankful that here is marginally more civil than certain other communities could even hope to be.
>> No.41877  
File: Miku74.jpg -(2190.6 KB, 1595x1800) Thumbnail displayed, click image for full size.
Had a vaguely videogames related thought yesterday which I'm going to post about before I forget.

So, there I was, listening to a live version of Love is War. The little intro goes through, then there's a longer than usual gap before Miku's scream/shout/Ah~ thingy, during which a couple of piss weak sirens play before being drowned out by Miku and are subsequently never heard from again.
This got me thinking, what if, instead of one or two pissy little half-hearted sirens, there was a great big fuckoff sonic inferno of alarm klaxons, bombers/jet engines screaming overhead, gunfire & explosions to kick things off and persist (in moderation) throughout the rest of the song? Add a bit of weight to it, you know? Make it SOUND like a fucking war, something along the lines of Hell March or some shit. Like Miku decided 'FIGHT FIRE WITH FIRE? FUCK THAT SHIT, IMMA FIGHT FIRE WITH THERMOBARIC MUNITIONS. I'LL BRING SOME FUCKING WAR RIGHT UP TO SOMEONE'S GODDAMN DOORSTEP, ASSUMING THEY STILL HAVE ONE AFTER I DROP A FUEL-AIR BOMB ON THEIR HOUSE'.

So yeah, Love is War + Hell March with a sprinkling of Nuclear Fusion.
What sayeth thou, yay or nay?
>> No.41878  
File: YouSayin'ILikeDudes.jpg -(135.8 KB, 1280x725) Thumbnail displayed, click image for full size.
So I decided to give Unchained Blades a go based on >>41780's recommendation and it's pretty cool. Fang's breathtaking arrogance has made me laugh more than once, and Lapis is love. The gameplay is every bit as deliciously hard as I want, and the leveling system is kinda like the Sphere Grid from FFX (a good thing). I just wish the extraction points didn't rely on those breakable items to exploit.

A question though; whats a good way to make money? Enemies seem to give shit all, and items don't seem to sell for much given how expensive everything is.
>> No.41898  
Well said. It's harder to read people instinctually when it's only through text, though. Even a well-written recommendation can't measure up to a conversation with voice. The next step up is in the flesh.

Most of us though, me included, can't go past text. And so, we are stuck with inaccurate recommendations. It's much more risky.
>> No.41899  
You may not like this, but grinding. Though rather than specifically grinding for money, I grinded for followers (fighting monsters over and over to unchain them)--it's helpful to hang around campfires and healing crystals. After I had enough money to buy the best available gear from the shop, "not enough money" was rarely an issue.
>> No.41902  
I find that it's a risk one must take. I bought Lollipop Chainsaw full price because I liked the studio, and it turned out to be a game I liked. Some people didn't, but that's their opinion.

I think it makes it more adventureish.
>> No.41982  

Yay. For it is just.
>> No.41984  
So what's the current booty shaking status in video games? Is a cutscene in Senran Kagura all we have? Will there ever be anything more?
>> No.41988  

If you've bought any ubisoft games you might wanna disable browser plugins for a while
>> No.41997  
File: 1327394504448.gif -(1018.2 KB, 256x192) Thumbnail displayed, click image for full size.

More about the hips, but still.
>> No.41998  
Its a start.
>> No.42004  
Cammy in SF4.
I also think Arcana Heart or Vanguard Princess had a lot of butts. I can't recall which one.
>> No.42021  
File: Cammy Street Fighter Cosplay A (2) (Custom).JPG -(64.5 KB, 674x1200) Thumbnail displayed, click image for full size.
Cammy is a disappointment. I've seen a real life cosplay that BLOWS the original away. They fucked up Chun Li too. She has NO butt.

Pic related: Perfect Cammy
>> No.42022  
Okay, now that's cool. I need to get on IRC and find out how that's done.
>> No.42023  
Legends of Pegasus released in a week or so. I hope it turns out better then Endless Space.


That looks rather uncomfortable.
>> No.42062  
Butt mods, man, butt mods.
>> No.42101  
I'm more interested in what it smells like (I think)
Are you telling me there are mods that can make character's butts bigger in SF?
>> No.42105  
Yes, well, at least on PC.
There are butt mods for Cammy and Chun Li, not so sure about the rest of the characters. Sakura does have that somewhat creepy naked pregnant mod though...
>> No.42115  
You need to link me to this shit, because I have no idea where to look.
>> No.42125  
They're finally adding seasons and holidays to the sims 3. I'm not gonna fall for it though, I'm not gonna reinstall it and get this just to get bored after a few hours like I always do when I get in a sims mood.
>> No.42126  

also I wonder how long it will take after that for Sims 4 to be announced, and how packed full of social media garbage it will be
>> No.42127  
I was thinking "YEAH!".
And then I realized "wait, I'm literally piledriving a pregnant highschool student with a russian wrestler."
>> No.42128  

I haven't used any of these, by the way. I only use the Juri bikini mod. (*´∀`)=3
>> No.42132  
Hmm... Its starting to look like it might be best for me to learn how to do this myself, since I seem to have a better sense for what butts should look like than anyone else involved in SF or the SF fandom. Maybe its because I'm half black...
>> No.42161  
>number 1
>X-plane 9
>70 GBs
>Whole Earth as playground

Holy shit....This game looks like a good reason to buy a flightstick.
>> No.42169  

I have no idea how the fuck you play this game. Guess it's too deep for me.
>> No.42184  

You fight other characters by talking to them, with the ultimate aim of trying to... get in their pants?
>> No.42201  
It's just like real life!
>> No.42237  
Fucking X-COM:Apocalypse. This has got to be the worst pathfinding in video game history.
>> No.42258  

I believe you mean the best.
>> No.42259  
File: xcom at his job.png -(14.4 KB, 880x540) Thumbnail displayed, click image for full size.
Yeah no. In an environment where every single time unit counts, this is unforgivable.
Good game otherwise, but damn man.
>> No.42261  
Guess who currently ranks in the top 30 on a Lollipop Chainsaw level. That's right.

I also started thinking that playing some multiplayer game online with just us /bun/s might be lots of fun. Any games that stick out to you guys?
>> No.42262  
File: snapshot20090920193748.jpg -(79.5 KB, 1280x720) Thumbnail displayed, click image for full size.

you don't remember how dead the /bun/ terraria server was, do you?
>> No.42263  
File: 773eaaa918d136054c4c90e8e78e28b5.jpg -(160.0 KB, 525x700) Thumbnail displayed, click image for full size.
Etrian Odyssey 4 is excellent. The best game I've played all year, no doubt.
>> No.42264  
Never played it.
>> No.42266  
Such things always die after everybody becomes bored of it after some time. The /bun/ Minecraft server used to be really active and lots of stuff was built (to the point I had to extend the map), but it was similarly abandoned.
(It goes for any group activity really; just look at what happened to /bun/'s world of text.)
>> No.42268  

I'd probably play on a minecraft server if someone made one, I've been getting back into that recently
>> No.42277  

How about Civ V? We could be friends and take over the world together~♥
>> No.42281  
Civ 5 is garbage, especially the multiplayer. Civ 4 is much more suited for online playing.
>> No.42289  
File: virgil render fullres.jpg -(134.3 KB, 534x648) Thumbnail displayed, click image for full size.

>> No.42299  
File: dmcgp.gif -(3020.8 KB, 209x142) Thumbnail displayed, click image for full size.
>> No.42306  
Anybody else getting Sleeping Dogs? My preorder shipped yesterday, and with one-day shipping from Amazon with UPS, that means I'll have it in two or three days (they should remove the option for mainlanders.

Anyway, I'm looking forward to running and driving around in Hong Kong, kicking ass and doing car stunts. And Emma Stone. fapfpafpafpafpafapfapfap
>> No.42308  
Nope, what I've seen of it didn't really impress me in any way, it struck me as kind of lame.
>> No.42309  
Slightly OT: There just was a big referral hand-out at blackcats-games and now I have 50 refs I don't know what to do with.
Anyone interested?
>> No.42311  

I try not to be a misanthrope, I really do, but the world keeps giving me reasons to become one.
>> No.42321  
Do you still have to log in every 30 days?
I've lost like 3 accounts that way.
>> No.42327  
So I decided to finally give the whole pirating thing on the PSP a go. Do I just download the CFW and what ever games I want and I'm good to go, or what?
>> No.42334  
Yeah just install the CFW and put the isos you download in the iso folder. Simple as that.
>> No.42337  

If I'd know it was so easy I would have done it ages ago. Oh well. Time to enjoy all those games I've missed out on, starting with Corpse Party and R-Type Command. Good times ho!
>> No.42339  
TWEWY sequel confirmed. And the music on the site is pretty ballin' too
>> No.42346  
If this does indeed turn out to be a sequel, for the 3DS or Vita, I will be very happy.
>> No.42363  
dead island is really bad
>> No.42366  
Did you play it with other humans? I heard it can be pretty fun with others, and shit alone.
>> No.42371  
no but I can't imagine that making it's gameplay suddenly not garbage and it's menus not a confusing mess
>> No.42376  
But nearly everything can be enjoyable when played with others. The social interaction adds a layer of entertainment which is not directly related to the quality of the actual game; in fact, the social interaction is at its strongest when you play a truly terrible game and you can both laugh about how ridiculously bad everything is.
>> No.42380  
File: trees.jpg -(657.2 KB, 1280x720) Thumbnail displayed, click image for full size.
this looks so bad, holy jesus. I don't care about graphics and will probably be playing it no matter what assuming it gets a PC release, but how could they look at this screenshot and say it looks good enough to show off
>> No.42383  
Looks like a Fallout-era game.
>> No.42384  

i didnt know they made a fallout on n64
>> No.42387  
File: fallout.gif -(157.5 KB, 640x480) Thumbnail displayed, click image for full size.
A what?
>> No.42394  

There better be something more than that getting announced this weekend, or else I'm forced to go smack a bitch.
>> No.42400  
File: full.jpg -(308.5 KB, 1280x720) Thumbnail displayed, click image for full size.

I'm gonna need two hands for this.
>> No.42429  
I've been playing Dark Souls for some time now, and it really is just as amazing as people said it was. The atmosphere is just phenomenal.
Anyway, I'm sort of at a loss to where I should go now after I rang the first bell. The ghosts in New Londo Ruins are raping my ass, and I ran out of transient curses.
>> No.42431  
File: apex.png -(415.6 KB, 1766x1100) Thumbnail displayed, click image for full size.
Starbound looks really cool. It's kind of like Terraria/minecraft but with actual effort put into it.
>> No.42432  
I'm in the same situation as you, except I tried going against the Capra Demon too but got my colon absolutely destroyed by him.
>> No.42433  

You go through that door that was locked where the dragon on that bridge was. I think the key you need is called the basement key but I could be wrong.
>> No.42435  

but terraria had a lot of effort put into it, the 1.0 stuff was phenomenal (though the 1.1 stuff not so much)
>> No.42436  
Thanks, it's kinda hard to figure out exactly where you're 'supposed' to go in this game.

True dat, Capra Demon is indeed the ultimate rectum penetrator. He's the first guy that feels kinda cheap actually. The room is too small, so the camera jumps around a bit and you don't have much space to maneuver in, which leads to getting killed in five seconds, give or take.
If it weren't for those damn dogs...
>> No.42439  

Terraria ran out of content pretty quick. Starbound is based entirely around everything being randomly generated, so you could visit 100 different distinct planets and never find the same shit twice. That's the promise, anyway. I try not to get too excited about things these days
>> No.42440  
Yeah you could have also gone down the path where the blacksmith is and taken out the butterfly boss if you haven't already.

I remember when I first fought the Capra Demon a few months ago he was fucking my shit up pretty bad and just recently I started a new game in hopes of actually beating the game for once. Funny thing is when I got to the area it didn't click in my brain that when I went through the fog wall I'd be fighting him. So with half my life and my 1 estus I beat him on my first try and I felt pretty damn accomplished.
>> No.42445  
I found a loose humanity and I didn't want to waste it by getting killed by the Capra Demon, so I went down to try my hand on the butterfly. It went surprisingly well. I had just purchased Heavy Soul Arrow, which came in handy, but it's Beatrice I really owe my success to. She just nuked the boss while I watched.
Too bad I can't have her or Solaire help me on Capra...
>> No.42446  
The trailer for the next Skyrim expansion called "Hearthfire" is out.

Cue five tons of bitching from the internet.

It's like people don't know what the RP in RPG stands for.
>> No.42448  
I'm guessing you're playing the pc version? If you're playing the ps3 version I could always come help you.
>> No.42449  

It sounds kind of cool. Gonna be weird if my loli character has children but I'll cross that bridge when I come to it
>> No.42500  
So Bun I'm making my gaming rig. I just want to see what other people think. I have no idea how to build a rig at all and wondering if you guys might?
CPU Intel Core i5-2500K 3.3GHz Quad-Core Processor
Motherboard ASRock P67 Extreme4 Gen3 ATX LGA1155 Motherboard
Memory A-Data XPG Gaming v2.0 Series 8GB (2 x 4GB) DDR3-1866 Memory
Storage OCZ Vertex 4 128GB 2.5" Solid State Disk
Video Card MSI GeForce GTX 660 Ti 2GB Video Card
Power Supply SeaSonic 650W 80 PLUS Bronze Certified ATX12V / EPS12V Power Supply
Missing some stuff but not important i guess.
>> No.42502  
Depends on what you're planning to run on it.
>> No.42505  

I haven't bought into the hype of SSDs yet. Hell my steam folder alone is like 500gb. Also you might not want to cheap out on the motherboard. I think that chipset on that one is getting old.

If you have a budget it would be easier to work with since I'm actually thinking of building a new one soon. You're probably gonna want a good case and cpu heatsink too.
>> No.42506  
From what I understand, SSDs are mainly used these days for housing operating systems and commonly used programs since their main advantage over HDDs is speed. They're supposed to last longer than HDDs too, but given their price right now it isn't exactly recommended to use them for data storage (but maybe someday~).

>>42500 could probably get away with an SSD of half that size depending on the amount of programs he uses regularly and just get a 1-2TB HDD for data. Even if you have 500GB of video games there are ways I know of that let steam access games across multiple drives (though it was a bit shoddy the last time I tried, but that was almost two years ago so hopefully things have changed).
>> No.42507  

Well yeah that's all well and good for steam but what about my 5tb of japanese anime sex games, huh? Actually I just assumed the SSD was his only disk and he was on a budget or something. I'm running all my steam games and some other shit off a 1tb drive just fine right now.

I'll probably end up getting the cheapest SSD when I make my new computer though.
>> No.42516  
I'm using a ivy bridge processor on a sandy bridge motherboard. It doesn't matter does it?
>> No.42517  

It'll work fine since it's the same socket but you just wouldn't be getting the advantages of having a newer chipset.
>> No.42518  
You can't judge SSDs until you've tried a system that uses (good) SSD(s).

Although the transfer speed is awesome, it's the insanely high IOPS that makes SSDs great. SSDs are pretty affordable now, I wouldn't build anything but very budget machines without using a ~$80 120/128 GB SSD.
>> No.42519  

Yeah I've been meaning to try one but my motherboard doesn't have sata 3. But yeah, now that I think about it you should probably get one if you're building a new computer. The only thing I'm going to be upgrading when I make my new computer is the mobo, cpu and ram so it's basically always cost me around $600 to try out a SSD. I'll probably end up waiting for boxing day to buy everything.
>> No.42546  
>Andriasang.com is Closing
Well, fuck. Where am I going to get news about Japanese games now?
>> No.42547  

never heard of it
>> No.42555  
Aw shucks! Guess I'll have to not know about Japanese games and get good news posts.
>> No.42566  
File: BMS.jpg -(86.3 KB, 1680x1050) Thumbnail displayed, click image for full size.
...in the test chamber.
>> No.42567  

IE? What the fuck
>> No.42583  
I don't know how this awesome news has escaped me until now. I never bothered with the original HL (only played CS), but I think I'll finally give it a playthrough.

Get on with the times man. IE has been fine since IE9 Beta.

>> No.42591  

I remember listening to shows in 2009 that said this was never going to come out. And it did? I feel so old now.
>> No.42594  

This is really good so far. Everything (including voice acting) is redone and feels like it was professionally done
>> No.42597  
black mesa gives me a new appreciation for older game vs newer game design. Like the part where the elevator starts to stall, and you need to climb out and jump to a ladder before it falls and crashes into the toxic pool below is still cool. In a modern game that would have just been a QTE
>> No.42598  
Yeah, Black Mesa is pretty groovy. Very well made, quite professional. I always feel bad whenever I have to leave scientists/guards behind, or if I fail to save them from a gruesome death. Yeah, I know they all die anyway, but still.

Kinda funny how I still remember pretty much everything so far. There have been a few minor changes but the levels are mostly idenical thus far. The enemies have been tweaked a bit though. Hope they haven't changed the busty assassin with her deep breathing animation (´∀`)
>> No.42599  
Heard IE9 behind other browsers in support for HTML 5.
>> No.42623  
For some reason Black Mesa started chugging like hell when I first encountered the assassins. I hope it was just for this time
>> No.42630  

And now my load screen backgrounds are the pink and black checkered "no texture" texture. I feel like if I don't beat black mesa soon it will collapse completely
>> No.42637  
It's a trick to put more false pressure on you, making the experience more immersive and tense.
>> No.42644  
File: akarin oh.jpg -(108.8 KB, 1280x720) Thumbnail displayed, click image for full size.

>> No.42655  
Torchlight 2 is pretty fun so far. I've never played the first one so I really can't compare it but I can see myself sinking a few hours into it. It's too bad my modem is fucked and I can't keep a connection to other people though. Does anyone need a steam copy? I've got a few more.
>> No.42656  
I'd love one! My steam account is fescofsteel

How come you have more Steam copies?
>> No.42666  

Because all my friends are jerks that's why.
>> No.42681  
I hate these diablo like games.
>> No.42686  
I beat black mesa and now I have nothing left to do except occasionally log in to SS13 and die after 15 minutes every time orz
>> No.42687  

XCOM: Enemy Unknown comes out next month, and Baldur's Gate: Enhanced Edition the month after that. Good times ahead, my friend.
>> No.42689  

I don't care about either of those!
>> No.42696  

Speed run Portal; that's always fun!
>> No.42698  
Starbound is the only game on the horizon I care about, and I'll probably get bored of that after a week. I guess I've just outgrown video games ( ´_ゝ`)
>> No.42699  
Is anyone else looking forward to Virtue's Last Reward? I played through 999 for the first time recently so I'm pretty excited.
>> No.42700  
Yup! I've had my eyes on it since last year, when people referred to it as "Good People Die", because I was a fan of 999. Particularly excited since my Vita has been starved for games for a while (though I placed an order for Project Diva f last week and am waiting for it to arrive).

I don't want to preorder Zero Escape though, since the preorder bonus is really silly.
>> No.42701  
File: There's also this but I heard it's pretty average.png -(787.3 KB, 1201x900) Thumbnail displayed, click image for full size.
I don't have a 3DS or a Vita, so I won't be playing it for a while. Still, I'm interested in seeing if Uchikoshi can write something decent without basing it in large part on the infinity series (half of 999's plot was lifted from Ever17).
>> No.42740  
I seem to recieved an extra/gift copy of Natural Selection 2. Would anybody like it?
>> No.42803  
File: 1349185812469.jpg -(860.3 KB, 1984x1322) Thumbnail displayed, click image for full size.
>> No.42806  
So apparently RE6 is garbage? I don't have a working console anymore and the PC version is a year out, so it's gonna be a while until I play it, if ever
>> No.42808  
File: HeyChrisDoYouKnowWhatTheArchimedesPrincipalIs.jpg -(73.1 KB, 1570x878) Thumbnail displayed, click image for full size.
>>42806Very very average. Why is Chris a drunkard? Why is it so dark? Where are my upgradeable weapons? Why do I have to exit to the main menu to read files? Why is first aid spray mixed in with the grenades? Why can't I run while using the navigator? Why is Chris in a washing machine?


Basically tries to be like a Call of Duty type game, only with a bazillion cutscenes. Boss fights are groovy though (you fight what is essentially a zombiefied T-rex at one point), and Sherry is back (super cute,too)! Yeah, unless you're a huge fan of the series just avoid it.
>> No.42812  
I would like it but I won't know if I will like the game. A friend of mine kept going on and on about how great the first one is so I installed the mod and I got wrecked.
>> No.42815  
Don't forget about iPhone™ resuscitation.
Why is he in a washing machine?
>> No.42840  

キタ━ヽ( ゚∀゚)ノ┌┛)`Д゚)・;'━!!
キタ━━━ヽ(∀゚ )人(゚∀゚)人( ゚∀)ノ━━━!!

Now, if only we could fast-forward to 2013.
>> No.42951  
File: capture_10102012_043127.png -(235.4 KB, 640x480) Thumbnail displayed, click image for full size.

To make the ice wizard enemy more annoying than it was in the original would be an accomplishment in and of itself. But this? It's like the creators are trying to make up for all the lost difficulty and frustration by putting it all into one enemy which will rape you over and over and over and over and over and over and over and over again. You can't walk two steps without being raped as long as this thing is on the screen.

Forget the bats from the original La-Mulana. I hereby nominate the remake's ice wizard for the position of most annoying video game enemy ever made.
>> No.42952  
File: D_1280_720.jpg -(763.0 KB, 1280x720) Thumbnail displayed, click image for full size.
So who here are getting/have already gotten Code of Princess? I think it looks cool, and if I had a 3DS I probably would have gotten it, but alas, such is not the case.

I personally like the nun with the mace. She looks badbutt
>> No.42958  
File: capture_11102012_031231.png -(170.8 KB, 640x480) Thumbnail displayed, click image for full size.
Am I missing something here? Like, seriously, am I doing something wrong? This can't be the more professional, better playtested, improved version of La-Mulana.

All of the boss battles have become easier. Patterns are easier to figure out and avoid. But generally the only way to kill bosses and sub-bosses is by using shurikens or flares, with any close-combat weapon being absolutely impossible.

YET DESPITE ALL OF THIS, SHURIKENS AND FLARES ARE *NOWHERE* TO BE FOUND IN THE ENTIRE RUINS. They're rare drops from monsters, one or two shurikens at a time, but other than that they're nowhere to be found. I've spent upwards of 75% of the money I got on shurikens, yet I am always out of shurikens and money. Always.

I'm currently at a point where I have four different paths to continue with. But I've come at a standstill on every single path since in every occasion there's either a boss or a sub-boss blocking my path, and I simply don't have the shurikens or flares required to defeat them. They generally take around 100 shurikens to kill, but both money and shurikens are so rare that it would take ages to grind for them.

Am I really expected to grind and grind and grind and grind and grind to get the resources required to defeat bosses (who are otherwise of little challenge compared to their originals) in the remake? Can someone who's played the remake explain this to me? Are the respawning 10-shuriken/10-coin jars hidden away in some secret part of the ruins or something?

Picture related as an especially frustrating example. Stand on platform, wait for him to grab rock, jump and throw shurikens, dodge rock, repeat until he's dead. So easy I'd almost fall asleep, yet I still haven't been able to get past him because I run out of shurikens and he's utterly impossible without shurikens.
>> No.42959  
>the only way to kill bosses and sub-bosses is by using shurikens or flares, with any close-combat weapon being absolutely impossible.

It is possible, actually. The sub-weapons are pitifully weak until later in the game, so it's usually better to learn the boss patterns and find where you can get 2-3 hits in without taking damage. The one you pictured is a little bit difficult, but it's doable. If I remember correctly, he has a short recharge time after he throws all of his rocks where he's easy[er] to hit. The fight is about maintaining a close distance while dodging to take advantage of that. I don't remember if you can get the axe by that point of the game, but the extra damage and range would probably help if you can.

Concerning money grinding: it's not generally worth it early in the game, especially if you're only buying sub-weapons when it's better spent on new items and software. Pots don't recharge like they do in the original, but later on when you can summon fairies and/or summon the item fairy money and items become trivial to obtain.

Good luck! I still have to finish the game myself. I stopped a while ago after reaching the dimensional corridor. La-Mulana really burns you out after a while.
>> No.42962  
I tried playing Spelunky today, and it is quite fun. I don't watch where I'm going at all, and I never see the traps, so I die very quickly, but I was wondering if anyone here has cleared it, and if so, do you have to clear it in one go? No save system as far as I can see.
>> No.42964  
(Talking from experience from the PC version, haven't played the remake.)

You don't necessarily have to clear it in one go. There are 16 floors divided in four sections (you might've already reached floor 5, where you'll notice it switches from a cave section into a jungle section). After the first time you get to a new section, every time you go from one section to a section that does not have a tunnel, you will meet the tunnel guy. You can pay this guy cash (the cash paid is persistent, meaning you can pay part of the sum every time you meet him) and when he has enough, he digs a shortcut from the main menu to the first level of the new section (so to level 5, 9 and 13 respectively).

Basically, play enough and you get to start from level 5 instead, then level 9, then level 13.

However, in practice I've found that starting from level 1 is easier than starting from a later level, as treasures are much easier to get by in the earlier levels. Especially the third section is much, much easier if you have a cape or jetpack. Also, the first section contains an exclusive item (the Eye of Wdjat) which is essential for getting to the secret level The Bazaar in the second section, which is extremely useful.
>> No.42969  

I'm steadily getting better, which is cool, but I'm really bad at hard games; I'm way too impatient. I wonder, is the level transition supposed to be this long? It takes a long time to load each level after I've cleared one.

Also, what items are good to get in the beginning? I've been thinking of buying something, but I die so easily I'm not sure it's worth it.
>> No.42970  
The trailer didn't look very appealing to me, but then again I'm not a fan of brawler type games.

Maybe I'm being too cynical, but I suspect the reason why ATLUS USA gave it pre-order bonuses was an attempt to entice people who otherwise might not have planned to buy it.
>> No.42971  
Does that really matter, though? I like bonuses, and if it makes me more willing to buy the game, then sure.
>> No.42979  
File: capture_12102012_172159.png -(209.2 KB, 640x480) Thumbnail displayed, click image for full size.
Thank you very much for the tip on the treasure fairy. I looked up what it did (I never understood what the green one did), and now the situation has completely reversed.

Warp to Spring in the Sky -> Go get the fairy -> If the summoning animation isn't the item fairy's jump out of the screen to cancel the summon -> Repeat until you get item fairy -> Warp to guidance gate, kill and destroy everything on the screen -> climb down and kill and destroy everything there -> warp back to the screen above -> repeat until item fairy disappears

Gets you over 150 coins per fairy, can be done from the moment you can summon fairies (very early in the game). The system was even more broken than I had suspected, but I prefer a balance problem that gives me a near-infinite supply of money and ammo over a balance problem that screws me out of the resources simply required to beat bosses and sub-bosses.

Again, thank you very much. I was finally able to get back to progressing quickly and am starting to catch up to where I left off in the original.
>> No.42980  
Ugh. I've been thinking this from the start, but it keeps getting worse: the battles in La-Mulana's remake are extremely unsatisfying.

All but the most basic pattern detection, focus on dodging and strategy has been removed, and as a "replacement" every boss just has a bazillion HP. It's mostly a problem with the bosses (hey, let's do pseudo-3D, then have players dodge pseudo-3D fireballs, but since that's actually possible, let's add steep turns into the pseudo-3D so it's impossible to guess where the fireballs will actually land!), with each battle just becoming a battle of attrition (currently fighting the Thunderbird in the Tower of Ruin, I've found that just jumping into him and taking the damage to hit him is the best method since he'll rape you in his invincible mode for a ridiculously long time after each period of vulnerability, which gives you much more damage regardless of how well you dodge and has the chance of kicking you out of the screen which is practically an auto-loss since his HP is reset and yours isn't).

Even the normal enemies have been adjusted in this way. There are now simply many more enemies (especially apparent in the normally calm Confusion Gate, where you'll be swinging your weapon non-stop now). Shield enemies can now just be killed even more easily by charging into them with an axe (the first hit just breaks their guard), the aforementioned ice mages are nearly undodgeable and are easier to kill by just jumping into them and slashing away...but by far the worst offender here are the lizard soldiers from the Confusion Gate (which they added a special combat room for, because nothing says 'complete puzzle field' like a combat room): I've tested out everything to see if it's possible in some way to fight one of them without taking damage. You can block the fireballs with a shield, and you can dodge his weapon by moving. However, even the weapon with the longest reach (the axe) does not connect even though it hits his sprite, but if you get close enough (the axe still doesn't hit) his weapon does deal damage to you despite not actually touching your sprite. It gets better: You can, of course, counterattack after dodging his weapon attack. However, the whip and axe are both too slow (leave you in the same position for too long) and he has no hitstun, so while you are hitting him, he will hit you back. The dagger, naturally, requires a range so close that you can't dodge his next weapon attack in time. Theoretically, you could win a no-damage fight against a lizardman by dodging the weapon and throwing shurikens directly thereafter, but you would need to switch between shuriken and shield constantly to block his fireballs, so you'd be in the weapon menu several times per lizardman battle (for a normal enemy).

The best strategy? Just mindlessly charge in and slash away, of course: it'll only get you hit once before he's dead. What a deep, engaging and challenging combat La-Mulana has!
>> No.42981  

>> No.42983  
I don't remember having a very hard time with lizard men. You should be able to stun them with the axe if their shields are up; if they're already attacking then they won't be stunned.

Everything else I agree with, though. The parallax gimmick with the third fourth and seventh bosses especially, it turns the controls and coordination all dumb (although I suppose it was also like that in the original to a certain degree). I don't think the combat is worth getting frustrated over really, because the truly outrageous part of the La Mulana remake is still the goddamn puzzles.
>> No.43014  
Just started Skyrim today. I was pretty frustrated with how inconvenient combat is as I couldn't attack from horseback (instead having to climb off, draw my weapon and walk to the enemy, an interval that could make the difference between a living horse and having to walk back home), but then I found out apparently a later patch did add horseback combat, and my pirated copy just has a very old version.

So, I'm considering buying Skyrim the next time it goes on sale so I'll just get the most up-to-date version without much hassle, but I wanted to confirm something first: Are savegames compatible between versions?

Although I've only played for one day, I've played for the entire day so it would really suck having to start over.
>> No.43021  
Savegames should be compatible unless you installed a shit-ton of mods or something, but it's Bethesda so it might just randomly fuck it self over for some reason.
Anyway, I'm almost positive there's a mod out there that adds mounted combat, so there's really no need to buy the game.
>> No.43053  
File: nippon24.jpg -(264.2 KB, 1000x519) Thumbnail displayed, click image for full size.


New Disgaea coming soon.
>> No.43149  
I'm torn on this. Disgaea 1's cast is still my favorite out of the four main games, so I should be happy, but at the same time, the story was fine where it ended. Disgaea Infinite was sufficient as an omake. Would have liked to see a proper "Disgaea 5" instead. (Though really, a Disgaea 4 Vita announcement would be far more exciting.)

Well anyway, I can't decide whether to buy the 3DS or Vita version of Zero Escape: Virtue's Last Reward. Not rolling in cash so both is not an option.

Supposedly the Vita has three save slots, and the 3DS only one (not that it really matters, since there's an in-game flowchart and the ability to jump to any point previously played). Vita's graphics and sounds are probably better. 3DS has 3D (of course), and the dual screens should reduce clutter. And finally, the Vita's controls felt pretty awkward* (I tried the demo), but I imagine they'd be a lot better on the 3DS.

*Some people did borrow capacitative-touch styluses from other devices to use on the Vita, but I don't have one.

An e-acquaintance said he'd get the Vita version because of trophies, though that's not a huge deal to me. Still, it'd be nice to support the Vita software-wise. Which to chose!?
>> No.43158  
>Would have liked to see a proper "Disgaea 5" instead.
>> No.43179  

Flip a coin. Heads, you get the 3DS version. Tails, you get the Vita version. When in doubt leave it all to chance.
>> No.43186  
Hotline Miami was pretty cool, but it's really short and the game doesn't even start half the time
>> No.43187  
Oh, okay. That's better. The articles I read suggested otherwise.

Good idea, but ultimately I went with the Vita PSN version, since it's $5 cheaper than retail, and the 3DS eShop version isn't up yet. Though I finally decided that I'd rather play the 3DS version, it was impossible to find any physical copies (3DS or Vita) anywhere near where I live. Seems like very few game stores ordered it.

Only downside is that now my 8GB memory card is nearly full, and there's no way I'll buy another one while they're still overpriced beyond belief.
>> No.43196  
You're never satisfied, eh?
>> No.43250  
This is neat

>> No.43259  
It has been more than a year since I posted >>36794 but finally at last Touma has been confirmed with the latest PV.
>> No.43280  
As if you seriously need any sort of official confirmation for that. The fact that they showed that Jinrai thing back when wasn't enough?
>> No.43281  
They showed Jinrai but as an evil robot with an evil AI. Touma himself could have just had another cameo role like he did in OGG.
>> No.43285  
This might just be me sucking at Steam, but I can't find the gift anywhere. I seem to remember getting it, but I can't find any trace of it. Help me~
>> No.43308  

I sent it again. Try logging back into steam.
>> No.43328  
Thank you! Just got it!
>> No.43329  
GTA5 is coming out in spring. I look forward to being utterly disappointed by the PC version, if it exists
>> No.43330  


>Hey guys, glad to see so much enthusiasm about the release announcement. For those asking about the PC platform, we're currently focused on the Xbox 360 and PS3 versions of the game and don't have any details to share about a PC version at this time. Anyone that continues to spam the comments section will have their commenting privileges suspended.

Welp fuck them
>> No.43331  
really looking forward to the $59.99 glitchy GFWL enabled 3rd party port of it in 2014.
>> No.43349  
File: jpMansion.jpg -(152.4 KB, 1109x939) Thumbnail displayed, click image for full size.
Minecraft is surprisingly fun.
>> No.43355  

Yeah maybe if you're a bitch.
>> No.43356  

ice cold
>> No.43366  
Sure, but come on. They showed Jinrai as an actual, proper character (mech?) that plays a role in the storyline, and they're including Evil Raioh, but not Raioh itself? That doesn't make sense. That's like including evil Masaki but not Masaki himse- oh. Uhm. That's like including the combiner parts of SRX but not having SRX in the ga- oh okay. Wait. A-an SRW without Getter?

But the point is, I can't see how Jinrai is not inexorably tied to Raioh's story and existence. It just doesn't seem sensible to have the DGG-3 prototype but not the DGG-3 itself. Then again, lolTerada, so I might be fucking wrong about everything here, despite going by common sense.
>> No.43455  
So, who's been playing Assassin's Creed 3? I'm about nine-odd hours in so far.

I like the new naval battle aspect of the game, seemed like a slightly odd addition at first, but it fits in pretty well.
Besides, launching full cannon broadsides = Fuck & Yeah.

It's been a bit slow getting started, and some of the characters aren't quite as engaging in relation to the story as they were in Ezio's saga, but that's not a big deal.
Also noticed a few minor bugs & glitches here & there, which is understandable given the size & scope of the game (and the previous titles), but they still strike me as being something that should have been easily fixed.

Not as much fancy architecture to climb about on, of course, but wandering about the wilderness hunting game & cruising through the trees is good fun.
>> No.43456  
>some of the characters aren't quite as engaging in relation to the story as they were in Ezio's saga
I didn't think it was possible for characters to be less interesting or memorable than they were in Brotherhood.
>> No.43458  
Do the English characters all speak as 1) a cockney or 2) a lord?
>> No.43460  
Dunno if anyone is following Starbound, but the final race list is Human, Ape people, Bird people, Flower people, Some sort of fish people I dunno, and Robot. No loli catgirl race ;_;
>> No.43468  
File: gtavmap.jpg -(471.1 KB, 1470x1470) Thumbnail displayed, click image for full size.
>> No.43470  

That's fake as fuck. It's also old
>> No.43472  
I'm excited for GTA5 but I'm still not sure if I should be. The PC version is going to be late and probably shitty (if it even happens). Playing it on my xbox is going to suck because it's bound to be on multiple disks, and my TV is crap because I haven't given a shit about television or console games for years.

So I'd probably need to buy a new Xbox harddrive for $100 or whatever bullshit price they are probably charging so I can just install the game (my current HD is the tiny one), and either buy a new TV or hook my xbox up to my monitor every time I wanna play, both of which would be a hassle. I guess this is growing up
>> No.43499  
File: 1352598833735.jpg -(67.6 KB, 600x450) Thumbnail displayed, click image for full size.
>> No.43500  

I really wanna play that but I don't to buy a 3DS just for it and there's no other games I care about
>> No.43501  
Same here
Could someone donate a 3DS for me?
>> No.43503  
Done, it's in the mail.
>> No.43511  

Speaking of, how does installing multi-disk xbox games even work? Since you still need the disk in the drive to "prove" you have it, wouldn't you still need to swap disks? What would be the point of installing in that case
>> No.43519  
So is that project diva game for the vita any good? I played the shit out of the psp games but I think I'll just update mine and buy the game for a change since I already have plus. Is there a lot of emphasis on tapping the screen?

I remember reading something about an earlier firmware locking your account to the vita. You can still play imported games with a NA account right?
>> No.43520  
It took me a while to warm up to it, but I ended up really enjoying the game. I'm pretty mid-level though - can't beat a lot of the songs on extreme, so ymmv.

I fucking hate the new scratching garbage, but at least they tend to keep it in localized chunks so I can't say there's emphasis on the touchscreen. I've also been scolded for complaining about it by others - apparently some people get used to it (my fingers always seem to catch on the screen resulting in missing a beat).

I don't know about the account stuff, I set mine up as JPN.
>> No.43521  
Sorry to link to Formspring, but it's too much of a hassle to write another 'review' for it, so these were my thoughts: http://4ms.me/QERW65

tl;dr I enjoyed it, I didn't like the star (touchscreen swipe) notes much, the new rating system is intriguing but puts too much emphasis on technical zones, it has the smallest song selection (although also fewer recycled songs than 2 or Extend).

There's usually about two sections of star notes for most songs on Normal difficulty and up (often one section is also a technical zone), and always one star note at the end of chance time. I'd estimate that star notes never make up more than 20% of the total notes for any song, so they aren't too big of a deal.

And yes, you can play Project Diva f on an NA PSN account, as that's what I did. You can even access the online stuff (which is necessary for unlocking all the trophies), but when DLC is released (supposedly Haku and Neru will be available via DLC eventually) you won't be able to use it.
>> No.43526  

Neat. Guess I'll just upgrade and buy the game.

Also, trophies are for fags.
>> No.50142  
File: taken01.jpg -(69.4 KB, 296x438) Thumbnail displayed, click image for full size.
Ex-covert operative Bryan Mills (Liam Neeson) and his ex-wife, Lenore (Famke Janssen), are enjoying a reconciliation when Lenore is brutally murdered. Bryan is framed for the crime and flees, with the CIA, FBI and police all in hot pursuit. For the last time, he channels his rage and particular set of skills into hunting down Lenore's real killers, taking his revenge and protecting the one important thing left in his life: his daughter, Kim (Maggie Grace).
Initial release: January 1, 2015 (Hong Kong)
Director: Olivier Megaton
Running time: 112 minutes
Production company: EuropaCorp
Screenplay: Robert Mark Kamen, Luc Besson

Full Movie[Video]:http://scriptogr.am/tak3n
>> No.50374  
Hmm is anyone else having problems with the images on this blog loading? I'm trying to determine if its a problem on my end or if it's the blog. Any suggestions would be greatly appreciated.
>> No.50380  
Today, while I was at work, my cousin stole my iPad and tested to see if it can survive a 25 foot drop, just so she can be a youtube sensation. My apple ipad is now destroyed and she has 83 views. I know this is completely off topic but I had to share it with someone!
>> No.50385  
Do you have a spam problem on this site; I also am a blogger, and I was wondering your situation; many of us have created some nice practices and we are looking to trade techniques with other folks, be sure to shoot me an e-mail if interested.
>> No.50397  
Today, I went to the beach front with my kids. I found a sea shell and gave it to my 4 year old daughter and said "You can hear the ocean if you put this to your ear." She put the shell to her ear and screamed. There was a hermit crab inside and it pinched her ear. She never wants to go back! LoL I know this is totally off topic but I had to tell someone!
>> No.50558  
My spouse and I stumbled over here by a different page and thought I may as well check things out. I like what I see so i am just following you. Look forward to checking out your web page again.

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