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File: every day the same dream.jpg -(6.4 KB, 250x164) Thumbnail displayed, click image for full size.
6569 No.11635  
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

It's a short flash game. I won't comment on it, just play it. You'll either think it's boring or agree with me that it's DEEP.
>> No.11638  
It's pretty DEEP, but the point that it's arguably making is just a particularly depressing dead horse.

Is this now a profound flash thread?
http://cgdc6.fizzlebot.com/game9.swf
>> No.11772  
WHERE IS YOUR TIE?! YOU'RE FIRED.
>> No.11777  
Go to work without clothes
Talk to homeless guy and he brings you to graveyard
Walk past the cubicle and jump off building

The elevator lady says that I have 2 steps left. What am I missing here?
>> No.11778  
>>11777
Stop and smell the roses.
Press space while in the car. Go off screen, and say hi to the cow.
Wait for the leaf outside of work to fall. Catch it.
>> No.11779  
>>11778
Yeah, just discovered it just awhile ago.
>> No.11809  
Yep, pretty DEEP.
>> No.11827  
http://shingakunet.com/school/9000226898/9000283703/special/

A new Grow is out!
>> No.11829  
>>11827
キタ━━━━━━(゚∀゚)━━━━━━!!!!!
>> No.11830  
>>11827
Damn that was fun, can you link me to the old one?
>> No.11831  
>>11830
http://www.eyezmaze.com/
>> No.11832  
Best order I found so far:

Design
Architect
Mathematics
Electricity
Mechanics
Life
Chemics
>> No.11837  
File: secret.png -(164.5 KB, 761x485) Thumbnail displayed, click image for full size.
168444
>>11827
>> No.11838  
File: Untitled.jpg -(265.4 KB, 814x657) Thumbnail displayed, click image for full size.
271742
This is the furthest I got. There is also a space station a train subway.
>> No.11839  
File: sandbox of god.jpg -(393.1 KB, 800x600) Thumbnail displayed, click image for full size.
402496
If you like Grow, you might also like Sandbox of God: http://www.vertigogaming.net/game/sandbox
The gameplay is the same, except here you're a god doing miracles, and instead of 7 choices, there's 5 rounds of 0-9 choices, and instead of just going for the highest score, you have a checklist of goals that you need to achieve (there is no real 'best' way to play, you need to do all kinds of stuff for the goals. There's even a goal requiring you to get the lowest score possible).
>> No.12382  
File: uitgespeeld1.jpg -(172.6 KB, 1366x768) Thumbnail displayed, click image for full size.
176714
I got a few people at college to play Grow Valley (as a possible inspiration for a game we're going to make), and one of them got max score in all fields. Picture is the completed top level.
>> No.12383  
File: uitgespeeld2.jpg -(151.6 KB, 1366x768) Thumbnail displayed, click image for full size.
155245
Completed lower level.
>> No.12388  
>>12383
>>12382

I see Wally/Waldo!
>> No.17304  
File: The-Company-of-Myself.jpg -(51.8 KB, 620x412) Thumbnail displayed, click image for full size.
53024
Another awesome flash game: http://www.newgrounds.com/portal/view/518729

I like games that tell stories. Does anybody know any other good ones?
>> No.17306  
>>17304
I thought "Don't Look Back" was interesting, if a bit short (shorter than the game you linked, at least).

http://www.kongregate.com/games/TerryCavanagh/dont-look-back
>> No.17328  
File: terrible.jpg -(51.5 KB, 479x483) Thumbnail displayed, click image for full size.
52717
http://ded.increpare.com/~locus/whiteness/

Yeah, I don't know what this is. Warning: Contains NSFW.
>> No.17334  
File: leghorse.jpg -(23.3 KB, 320x240) Thumbnail displayed, click image for full size.
23898
Space Funeral
>> No.17352  
>>17328
What the fuck.
>> No.17354  
>>17328
>press space to continue

IT DOESN'T WORK
>> No.17355  
>>17352
Why did you say that? Is it something scary? I just got to the press space bar part and I had to close the window, the sound was making me incredibly anxious. All alone at home with no one to talk to...
>> No.17358  
>>17355
Not scary, just bizarre.
>> No.17359  
>>17355
The game isn't scary at all. It's shit.
Basically you play some woman who just sleeps all day, you make her touch the bed every time the game let's you play and that's it. During night, your son will start screaming, you have to go to his room and talk to him, and go to sleep. The next time it's the daughter, and then your husband. During fourth night, the game shows you a badly drawn face of a woman, then the woman goes black and white, bald, and her eyes turn to swastikas, and you use the mouse to make that face suck a cock. The end.
>> No.17371  
>>17359
It's DEEP.
>> No.17419  
File: alphalandng.png -(2.3 KB, 640x480) Thumbnail displayed, click image for full size.
2334
http://www.newgrounds.com/portal/view/569046

Another interesting game.
>> No.17428  
>>17334
I just tried it, but I thought it was rather boring.
>> No.17434  
File: fucking giants.jpg -(40.8 KB, 650x591) Thumbnail displayed, click image for full size.
41816
>>17306
I got to this part and ragequit. What did I miss?
>> No.17437  
>>17434
You beat the devil, rescue your girlfriend, your girlfriend follows you as you go back to the surface, during which you can't look back or she disappears.
You then finally reach the first scene where you were looking at the gravestone, and the person staring at the gravestone looks back, and you both disappear.

maybe I'm not THAT bad at videa gaems
>> No.17463  
File: I have 1 day.PNG -(51.3 KB, 640x480) Thumbnail displayed, click image for full size.
52546
http://www.maxgames.com/play/i-have-1-day.html

Interesting little Flash adventure. I thought the part where you silence the town crier was brilliant. I needed the walkthrough for that part, that's how unexpected the solution was.
>> No.17525  
File: screenie.png -(6.8 KB, 639x480) Thumbnail displayed, click image for full size.
6918
http://zarat.us/tra/offline-games/eversion.html

Platformer with an interesting twist. It was a bit too easy, though (although one part in World 8 was rather frustrating, but that's because you got stuck whenever you fucked up).
>> No.17693  
File: such a lovely day.png -(11.0 KB, 400x400) Thumbnail displayed, click image for full size.
11280
From the creators of Super Crate Box:
http://www.bored.com/game/play/150995/Radical_Fishing.html

1. Cast your fishing rod, avoiding fish to get as deep as possible.
2. Pull your fishing rod back up, hooking as many fish as possible.
3. Swing the fish into the air and shoot the crap out of them.

Simple but awesome. My best score so far is 2041.
>> No.17694  
File: 2355.PNG -(13.7 KB, 400x400) Thumbnail displayed, click image for full size.
14051
Managed to improve my score to 2355.
>> No.17698  
Fishing with an RPG and a chainsaw seems pretty unfair.
I lost interest after making it 200m.
>> No.17725  
>>17693
I had more fun with this than I expected. Don't know what my highest score is but it's probably not impressive, as I cared more about getting all items and filling up my fishbook.
>> No.17727  
File: 2520.png -(16.3 KB, 400x400) Thumbnail displayed, click image for full size.
16685
>>17725
Highscores is something you try for after getting all items. You can't get a serious score unless you have at least the 500m line, the 300m divers, the best weapon and the chainsaw.

Meanwhile, I managed to improve my score a bit. #47 on global rankings right now.
>> No.18443  
File: speedrunner.PNG -(368.8 KB, 1177x774) Thumbnail displayed, click image for full size.
377604
http://speedrunner-game.com/
Played the multiplayer version of this at an indie game event, it was fucking amazing. The single-player version is not nearly as awesome, but it's still quite fun nonetheless.

The other players seem to suck, though...I'm currently #1 on every level except for level 1 (where blatant cheating is going on, somebody beat it in 0 seconds) and the three bonus levels (which have to be played at maxgame.com...but save data doesn't carry over between the two sites), and I seem to be the only person to have completed the unlockable level.
>> No.18644  
>>18443
You must be right, the other players are terrible.
I'm not any good at all at platformers but I played the first two levels and got something like 5th place and 10th place.
>> No.18741  
File: cheaters.PNG -(154.6 KB, 697x859) Thumbnail displayed, click image for full size.
158285
>>18644
I was #1 on every single level for quite some time, but then the leaderboard was flooded with cheaters, and now I've lost the motivation to play again. After all, what use is trying if I can't even be certain that the score above me is genuine?

Picture related: it's the first level, which is completely straight and has almost no obstacles; improving your high score is a matter of winning 1/100s of seconds (1 second = 100 points) by perfecting technicalities. After lots and lots of plays (being the first level, it was the most contested score), I managed to put down an awesome record of 2557, only just tying with the other (previously) highest ranked player; it took many tries to get from 2556 to 2557. Now this score is on the fourth page; the entire first three pages are filled with cheaters. Official statement? "Yeah I know, we're trying to keep it cleaned up, but it's a lot of work to keep up-to-date :)"
It's been days since the first page was filled with cheaters, and those same scores remain on the page even now. I just can't understand why devs would just let this happen to their game.
>> No.18750  
File: script kiddie 50C.jpg -(2278.9 KB, 1477x1656) Thumbnail displayed, click image for full size.
2333569
>>18741
I'm no computer programmer, so I may be completely wrong about this, but I assume people are just finding a way to submit fake scores to the leaderboard. Since the game is actually run on your computer rather than on an external server somewhere, they have to rely on your computer to tell them what your score was. It's probably not all that hard to fake submissions of whatever score you want, and they have no way of telling if it's legitimate or not. They could figure the theoretical maximum score and disregard everything over that. The cheaters would just figure out what that score is and submit it though.
>> No.18753  
>>18750
Well, there's countless ways to do it, but that isn't the point. They could at least ban the IPs of obvious fake score submitters, which isn't a perfect solution but at least makes sure there aren't THREE FULL PAGES of cheaters on the leaderboard. They're not even trying to do anything about it.

Why would anyone work so hard to create a game only to let blatant cheaters ruin the enjoyment of the people who play the game...?
>> No.18792  
File: oiligarchy_texas_massive.png -(20.5 KB, 500x199) Thumbnail displayed, click image for full size.
20993
www.molleindustria.org/en/oiligarchy

A genuine DEEP game, again by the creators of the game in the OP. It's about the oil industry and the effects it has on politics and society. You try to make as much profit off oil as possible, at any cost.
>> No.18810  
>>18792
I can understand the point the game is trying to get across, but where do I invest in nuclear technologies as the CEO?
>> No.18812  
>>18810
You don't. The shareholders don't want it, since oil makes much more profit. Nuclear energy would compete against oil.
>> No.18817  
>>18812
>since oil makes much more profit.
Not when you're not selling any from the lack of remaining oil.
>Nuclear energy would compete against oil.
But you own nuclear energy.
>> No.18823  
>>18817
But you'll never run out of oil once you can make it out of people!

Back to the game itself, it was fun for awhile, but I felt like it needed an ending point; like the game should end after so many years or when all the oil is mined.

I do love how you can have both political parties in your pocket and laugh as the public keeps trying to elect someone from the opposing party to bring about change, only to have the same stuff happen as always.
>> No.18829  
File: oiligarchy mad end.png -(35.6 KB, 750x300) Thumbnail displayed, click image for full size.
36404
>>18817
Let's say the people demand 50 energy. You can sell 2 oil for $5 each, which give the people 10 energy total. You could also sell people 1 nuclear power for $5, which also gives the people 10 energy.
If you sell using oil only, you'd get 10*$5=$50, and then people stop buying because they have enough. Would you supply the energy using 60% oil and 40% nuclear power, you'd get 6 * $5 + 2 * $5 = only $40. Demand is limited, so you want to sell what you have for as much money as possible. It happens in real life that due to bad planning, companies compete against THEMSELVES, leading to decreased profit.

>>18823
There are endings, but if you play well enough it is indeed possible to avoid them. It's a balance issue. I myself had to force a bad ending to end the game since I managed to get the system in a completely sustainable state. The three possible endings are:
1. Get fired. This one is obvious, it happens when the shareholders become unsatisfied.
2. Bad ending (Mutually Assured Destruction). Happens when oil price reaches $300. A global nuclear war breaks out for the control of the remaining oil sources. Can be avoided by using human burning while there are natural resources left, which is a balance issue.
3. Good end. Occurs when you manage to reduce the oil addiction to less than 25% (generally not possible until oil starts running out). Society switches to alternative forms of energy, and life goes on.

There is apparently a fourth ending reached by getting the gross domestic product down to 3 times as little as its original value, but the developers claim they don't know about anyone's who's ever reached it, and that it might be impossible.
>> No.18861  
>>18829
Isn't the solution just to charge more for nuclear, meaning more profit due to smaller cost and just as much energy because nuclear has ridiculous potential?
or in other words, NOT COMPETE AGAINST YOURSELF?
If anything, they could charge slightly higher for nuclear once oil supply is limited.
>> No.19019  
File: luftrauser.jpg -(12.6 KB, 500x332) Thumbnail displayed, click image for full size.
12878
http://not.vlambeer.com/luftrauser/

Another awesome game by the creators of Super Crate Box and Radical Fishing.

Rules are pretty simple:
-Up to accelerate.
-Left/right to turn.
-Hold X to shoot.
-Release X to repair.
-Enemy planes are worth 10 points, jets are worth 20, boats 40 and ships 100.
-Get as many points as you can before being blown up.

My personal record is currently 3710 points.
>> No.19141  
>>19019
Twenty minutes and I couldn't break 1300.
Probably because I couldn't figure out any way to shoot ships without being in their line of fire. If you could brake, it would be so much easier.
>> No.19152  
>>19141
You can release the up button, turn and hold the up button again. The boost will allow you to change direction quickly.

Also remember you don't HAVE TO accelerate all the time. At times it can be useful to just let your plane fly for a bit and turn to shoot before flying away again.
>> No.19168  
>>19019
Fun little game. The gameplay is addicting and I'm seriously digging the style of it as well.

I have three problems with it though:
1. The sound of enemy artillery gets unbearable when you're racking up high scores.
2. I experienced freezing and choppy framerate at some points. Though granted, that might just be my shitty laptop's fault.
3. If you fly in one direction at high altitudes forever you get unlimited points due to suicidal jets.
>> No.19194  
http://www.geocities.jp/lledoece/nanaca-crash.html
Rediscovered NANACA†CRASH!! the other day.
Nostalgiaaaa
>> No.19201  
File: hiscore.jpg -(54.1 KB, 700x400) Thumbnail displayed, click image for full size.
55364
>>19194
Whoa, what a coincidence. I just started playing Nanaca Crash again yesterday, after thinking about Cross Channel for whatever reason.

Here's my high-score on this computer: 6847.18.
>> No.19205  
File: aaaawyeah.png -(50.8 KB, 683x386) Thumbnail displayed, click image for full size.
52054
>>19201
Here's mine. I think I've gotten 8000 meters once, but it's been so long since last time I played. My memories are all foggy.
>> No.19214  
http://www.kongregate.com/games/peanutDre/pond

Posting a DEEP flash game in a DEEP flash game thread.
>> No.19215  
>>18829
I got minus 10% something GDP at the end and in my ending there were famine and people eating each other.

Is that like the fourth ending?

Really good game by the way. Thought-provoking.
>> No.19255  
File: thiswasmyownfaultbecauseitimedacrashincorrectly.jpg -(118.8 KB, 712x409) Thumbnail displayed, click image for full size.
121669
Let's get this started.
>> No.19257  
File: STOP.png -(126.7 KB, 1024x768) Thumbnail displayed, click image for full size.
129751
>>19255
Let's get this stopped. Nanaca Crash is mostly a luck-based game, and I don't think any of you will beat this score, nor will I ever get anywhere close to it.
>Blocked Stop Special -> 3x Red Aerial -> Stop Special
It takes pure luck to pull this off, skill is only a factor if you mess it up.
>> No.19259  
>>19257
Poker and Mah-jong are also mostly luck-based games.
>> No.19261  
>>19257
Since it doesn't sound like you're saying that's your score, I will just have to assume that you don't understand casual competition. Also, even though I ended my run prematurely I made it several thousand meters further than I would have without timed crashes.
>> No.19263  
File: NANACA CRASH.PNG -(259.8 KB, 414x314) Thumbnail displayed, click image for full size.
266026
>>19259
>Poker and Mah-jong are also mostly luck-based games.
Although Mahjong has a lot of skill involved, I'll accept the argument on Poker.
It is because there's so much luck involved that many matches are played in one competition. Getting a Royal Flush doesn't mean you're good, it means you're lucky. Winning more chips than others, on the other hand, does indicate that you're good. Poker is a skill game because you play many rounds, and you have to use skill to determine whether a round is worth continuing or whether it's best to just drop out of the round early on (thus minimizing losses). A single game of Poker is a luck game, a whole competition of Poker revolves more around skill than around luck.

>>19261
That's my score, although it's a score from 2009, not one I just scored. I do understand the idea of casual competition, it's just that Nanaca Crash isn't fit for it. The only thing any score will say about you is that you're at least skilled enough to not mess up the timed crashes; other than that, your score depends on pure luck. If it's a game like >>17693 or >>19019 you could try to get a higher score than other posters, but on Nanaca Crash it's just a matter of playing until the Random Number Generator decides to give you a good score.

Randomness isn't a problem in casual competition. But when randomness DETERMINES the score rather than just AFFECTING it (even affecting it strongly is okay) it becomes unfit for any kind of competition, both serious and casual.
>> No.19342  
>>19263
Ah yeah, I just included Mah-jong since y'all like it so much.

What if you played five "rounds" of Nanaca Crash and averaged the scores?
Then skill would play a bigger role.
I still think it's alright to play a couple of games of Nanaca Crash as casual competition. It's not like it being highly based on luck makes any difference. Yahtzee for example has almost zero strategy or thinking involved, you're just rollin' them dice. But I still play it several times with my family a year, and it's very good fun.
>> No.19347  
File: uu-.PNG -(604.6 KB, 640x480) Thumbnail displayed, click image for full size.
619062
>>19342
>What if you played five "rounds" of Nanaca Crash and averaged the scores?
>Then skill would play a bigger role.
Indeed, that would work technically. It's hard to actually get people to do that, though.

As for your Yahtzee example: What if were were to play Yahtzee right now and post our scores? Would it be any interesting?

It would be boring as fuck, really. When you're playing it with your family, the fun comes from the interaction between the players (the 'oh dammit now I roll four sixes right after I already filled in the sixes!', 'yahtzee, you lucky bastard!' and so on), not the actual game itself. When just posting scores online, you have no such interaction, and the fun has to come solely from the game. As such, games where luck determines the score are unfit for score-posting competitions. You can try doing so, but it would undoubtedly grow boring very quickly, and not many people would join.
>> No.19348  
File: surewhatever.png -(327.4 KB, 700x2400) Thumbnail displayed, click image for full size.
335212
>>19257
>I don't think any of you will beat this score, nor will I ever get anywhere close to it.
>> No.20331  
File: upgrade complete.png -(234.9 KB, 500x675) Thumbnail displayed, click image for full size.
240562
There. NOW I've completed the game.

http://armorgames.com/play/3955/upgrade-complete
>> No.20337  
File: shitpig.jpg -(39.4 KB, 615x382) Thumbnail displayed, click image for full size.
40363
http://www.newgrounds.com/portal/view/542658
So DEEP.
>> No.20345  
>>20337
How the hell do people give games like these a rating of 10.
>> No.20346  
>>20345

You must be new to newgrounds.
>> No.22734  
File: we can be appy.png -(61.2 KB, 1000x720) Thumbnail displayed, click image for full size.
62624
do you have any appy?

http://jayisgames.com/games/appy-1000mg/
>> No.25119  
File: tower_of_heaven[1].jpg -(15.7 KB, 200x200) Thumbnail displayed, click image for full size.
16092
http://www.towerofheaven.com/

Cute little platformer. It's pretty short and it's possible to clear in two minutes in the same way jumping eight meters is possible.
I used around half an hour on my first run.
>> No.25124  
http://dan-ball.jp/en/javagame/ranger/
>> No.25128  
http://theflashgames.blogspot.com/2011/05/shitty-fucking-art-game.html
The DEEP game to end all DEEP games.
>> No.25986  
http://www.newgrounds.com/portal/view/591565

It's not exactly bad, but since the game is partially about frustration, the designer ought to have let the player be frustrated too. It's incredibly simple to do that in video games, just make some poor design choices. Instead the game just kind of jumps around, never letting the player dwell on anything that's happening. Sometimes it felt like the screens didn't really match the narration either. Kudos for doing a game about transgendered people though, I doubt any triple A game would dare to do that.
>> No.25987  
Death to """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""art games""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

Yes, those quotation marks are all warranted.
>> No.25991  
>>25987

>art games

you said the same thing twice there
>> No.25998  
http://www.pog.com/games/atakachik
Shoot a giant's chicken tears with your love.
>> No.26511  
For all you VVVVVV lovers out there:
http://www.increpare.com/2012/04/mmmmmm/
>> No.26549  
>>26511
Diagonals hurt my brain.
>> No.26669  
File: tinys[1].jpg -(36.8 KB, 600x289) Thumbnail displayed, click image for full size.
37636
http://stormalligator.com/tinysasters/
>The tiny world is constantly damaged by natural disasters. Help restore the equilibrium by constructing a powerful shrine.
>> No.27461  
File: be8ea59d0fedbe5ab6d5633b4918a246[1].png_1337886023 -(76.5 KB, 655x449) Thumbnail displayed, click image for full size.
78344
In this game you are a sad mom.
http://adventure.gamism.org/gamer_mom/
>> No.27552  
>>27461
Are you winning?
>> No.27553  
>>27552
I managed to make them try out the game, but I can't seem to progress from there.
>> No.27561  
>>27553
I got only the dad to try it out, and then no matter what I do his cell phone interrupts the attempt. How the heck did you get the both of them to do it?
>> No.27563  
http://www.adventuregamers.com/forums/viewthread/105/

Fucking art games, man.
>> No.28793  
File: walker.png -(49.0 KB, 512x384) Thumbnail displayed, click image for full size.
50190
http://www.invincibletime.com/p/videogame-walker.html

Best game I've played in a while. The entire game is played using only the Z button.
>> No.28818  
>>28793
I'm so happy there are people still developing in multimedia fusion 2. I've gotten so sick of every indie game being written in flash; it puzzles me why everyone keeps clinging to such a bloated, slow framework.

Just finished a playthrough of this and although it was nice overall, a few parts were just tediously difficult. I'm dreading having to go back and collect any of the stars that I missed, so I probably won't try it again for a while.
>> No.28819  
>>28818
>I've gotten so sick of every indie game being written in flash; it puzzles me why everyone keeps clinging to such a bloated, slow framework.
Because it runs in a browser, making the entry barrier much, much lower (it seriously helps a LOT when your game can be played by simply clicking a link rather than having to download and run the game), and the other two major browser platforms (HTML5 and Unity) aren't as suitable. (HTML5 support is still erratic with many games simply not working except in browser X and Y, and the Unity Web Player install base is too small.)

Personally, I'm considering making a for-profit game to try if I have any chance at becoming a self-sustaining solo indie dev, and ad-supported Flash games seem the only viable option for someone who hasn't managed to make a name for himself yet.

I much prefer XNA and I use it for my Ludum Dare games and whatnot, but it's really difficult to even get people to try such a game for free. If you also want some kind of monetary compensation for your work there's barely any other option other than Flash or mobile games.
>> No.29172  
File: Secretnet.png -(437.0 KB, 799x526) Thumbnail displayed, click image for full size.
447462
http://www.kongregate.com/games/31eee384/secretnet
Short interesting game about infiltrating an IRC channel.
>> No.29174  
File: nanacacrash.jpg -(65.4 KB, 696x382) Thumbnail displayed, click image for full size.
66993
beat this fags
>> No.29176  
File: kc.png -(79.0 KB, 707x447) Thumbnail displayed, click image for full size.
80926
>>29174
>> No.29183  
File: katawacrash.jpg -(99.0 KB, 700x401) Thumbnail displayed, click image for full size.
101369
>>29176

the strongest
>> No.30250  
File: wow.jpg -(186.9 KB, 1366x728) Thumbnail displayed, click image for full size.
191397
>http://www.pictriev.com/

An interesting website,but this has to be wrong,if I was this manly,women would ask me on dates.
>> No.30251  
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199812
>>30250
>> No.30252  
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85834
>>30251
Full picture.
>> No.30283  
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45585
http://www.dango-itimi.com/dangball/

Cute, Halloween themed pinball game. My best score so far is 21,040.
>> No.30285  
>>30252
Accurate, huh?
>> No.30352  
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566595
I think it needs some work.
>> No.31940  
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36592
http://games.adultswim.com/westerado-action-online-game.html

Awesome western adventure game.
>> No.31941  
Whoops, didn't meant to sage that.
>> No.32192  
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34114
http://www.kongregate.com/games/pouchmouse/proke

Fun word game where you spell words given the first or last three letters of a word.
>> No.32194  
>>32192
I reached a score of 20761 meters once, and a score of 8705 meters another time, but I'm not sure how much of a role bugs played in those scores. I contacted the creator with my findings.
>> No.32231  
>>32194
I got 10000 metres after a couple of tries, it's pretty easy if you get "ends with -ing" and others.
>> No.32240  
>>32231
Nah, you can do it much easier by using the starting letters and finding verbs, because you can make multiple words with them. For example...
sta...
start
starts
starting
started
starter
starters
That's six words with a single verb. It gets even better when you have multiple similar words (staff/stave, or even alternate spellings like gray/grey) and/or verbs that are also close to nouns or adjectives (wide/widen).
>> No.32241  
>>32231
Also, if you manage to get a score of 10k (you sure it wasn't 1k?) without abusing first letter tricks like described in >>32240 then you probably triggered the bug. How long was your run? You can easily get 4 minutes with just a couple checkpoints using the bug, but otherwise 4 minutes is near impossible to get.
>> No.32312  
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921251
http://twinbeardstudios.com/frog-fractions

Frog Fractions

I don't know what to say, you just have to play it (the real fun starts once you get the Dragon upgrade).
>> No.32314  
>>32312
In case anyone doesn't get it (it took me a while to figure out), once you have the dragon move off the bottom of the screen for infinite fruit.
>> No.32315  
>>32312
Great soundtrack, too.

>>32314
I'm surprised that so many people had trouble with that. Isn't testing its limits one of the first things you do with a game?
>> No.32325  
>>32315
I assumed those limits were simply not worth trying, since they're ALWAYS locked in games like that. You just stop trying after a bazillion games with no result. Left/right was at least worth trying because it wraps in some games, but I've never seen up/down utilized in a game like that.
>> No.32333  
>>32312
The best game.
>> No.32407  
>>32312
Game of the year, all years.
Thanks for the link.
>> No.34007  
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46626
http://samco.sakura.ne.jp/flash/bin/fancy_palace.htm

It's kind of like breakout, but crazier!
>> No.34008  
>>34007
I feel so terrible when I mess up and nail her with the ball. I was trying to help! Really!
>> No.34009  
>>34007
OMG DRAGON OP
it's hard to get a hang of what the right thing is to do. There's obviously a "right" way to play the game, but it's hard to find out.
>> No.34915  
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103664
Beyond Minimalism
http://ludumdare26.digital-synthesis.com/

Short surreal minimalistic puzzle game. Find nature.
>> No.37400  
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43405
Here is a game where you’re a giraffe and you stretch out your neck to kiss other giraffes.

http://www.ferryhalim.com/orisinal/g3/casanova.htm
>> No.37401  
>>37400

The objectification of women in this game disgusting, it is pretty much as bad as rape. Maybe even raping children, some of those giraffes are pretty short
>> No.37487  
>>34007
This is really nice! Though I feel bad for the young lady, since I'm such a bad player.

>>34915
Vist this guy's website (http://digital-synthesis.com/), he has several of that variety (explore a 3D environment, Unity web player). I liked "Mind Trap".
>> No.41607  
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26227
Can bunbun Netwalk?
http://www.logicgamesonline.com/netwalk/daily.php
>> No.41624  
2048
http://gabrielecirulli.github.io/2048/
>> No.44558  
Are you a bad enough dude to feed the head?

http://www.feedthehead.net/
>> No.49595  
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2628
http://mooosh.tv

Surreal walking simulator.
>> No.49596  
>>49595

this looks like a screamer.
>> No.49597  
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13102
>>49595
Are any of the objects interactive?
>> No.49639  
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24728
>>49595

for what purpose?
>> No.50665  
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26233
http://raiyumi.itch.io/crayon-poke

Short but excellent exploration platformer.
>> No.50668  
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299397
>>31940
Since this thread is on the front page anyways, it's worth pointing out that Westerado has been made into a full game released on Steam: http://store.steampowered.com/app/275200/
>> No.50669  
>>50668
Why should someone pay that much money for a fucking flash game?
>> No.50673  
File: 2015-05-07_00002.jpg -(287.5 KB, 1920x1080) Thumbnail displayed, click image for full size.
294425
>>50669
Because the original game wasn't exactly a typical Flash game and the new version greatly expands upon it. Also, you don't have to pay that much; the original Flash game is still free and the the new version can be torrented if you don't think it's worth the money.
>> No.50675  
>>50673
Translation: because retro pixel nonsense is the hip and trendy thing in gaming.
>> No.51196  
File: agar.io.png -(207.0 KB, 1920x1051) Thumbnail displayed, click image for full size.
211954
http://agar.io

Online multiplayer game where you're a cell trying to grow. You do this by eating other cells smaller than you. Although the concept is simple and not very original, the execution is amazing.

As you grow bigger, you become slower, allowing smaller players to escape you. The big innovation here is that you can press spacebar to split into two cells, shooting the new cell towards your mouse cursor, allowing you to attack from a distance and eat faster opponents; however, as you temporarily consist of two cells of half your size (or more even smaller cells if you split again), this makes you very vulnerable to attack.

Further rules: You can press W to shoot some of your mass towards the cursor, in case you want to become smaller or want to make something else bigger. Scattered across the field are static green non-player virus cells; if you are smaller than the virus, you can pass through it without any harm. However, if you collide with it while bigger than the virus, your cell will shatter into tiny pieces which will inevitably be eaten by other players. You can feed viruses by shooting your mass at them, and if they're fed enough they'll reproduce in a similar way to player cell splitting; you can 'shoot' a virus towards large enemies this way to make them smaller, though it's costly. Also, you automatically lose mass over time; amount lost depends on your total mass. It's negligible when you're small, but prevents you from just idling when you're big.

(Cell merging after splitting is purely time-based, cooldown is roughly 30 seconds for small cells and gets longer as you get bigger. You can get an image on your blob if you enter specific names (for example '4chan' and 'belgium' in my screenshot).)
>> No.51201  
>>51196
Nice concept but the game lags too much to actually be enjoyable.
>> No.51203  
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170625
>>51196
>> No.51205  
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159395
>>51196
Sometimes this game gets a little crazy.
>> No.51244  
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384729
>> No.54559  
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160608
I just don't get it. Is this even solveable?
>> No.54560  
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159341
>>54559
Starts off looking like this, it's a simple rock pushing game. Trying to get all the stars and suns then go to the portal thing on the right side.

http://onemorelevel.com/game/norby
>> No.54561  
>>54560

you only have enough rocks to fill the minimum number of tiles needed to walk to everything.

If you waste a rock by pushing it into the water in a place where you don't absolutely NEED to walk across, you've already lost.

>> No.54562  
>>54561
Yeah, but I can't figure out which one is not needed. As far as I can tell, I need to put 16 rocks in useful places to access everywhere, but there's only 15 rocks that I can do useful things with. I know those ones on the left side look superfluous, but because of the way the trees are arranged, I have to make platforms in the water to push the rocks into the right place.
>> No.54571  
>>54562

and you are sure you can't go for the sun first, to have the ones on the bottom be the entrance to that left area?
>> No.54572  
>>54571
I don't think so. The only way I see to get to the sun on the bottom is by going through the bottom left area first. You have to be able to stand on that rock that you push from inside the bottom left area to be able to push the other rocks to the right and make the path to the sun.
>> No.56933  
flash games are a dead art form
>> No.56934  
>>56933
nah, they're just being sold for $10 a pop on steam without a commensurate increase in quality
>> No.56936  
>>56933
Well, Flash is dead. Everybody moved to HTML5. Except HTML5 is shit for games.


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