>> | No.24225 My high school literature teacher loved to quote "there is no word under the blue sky that was not spoken previously" ************ I believe that until a new area is found, all games will somewhat "remind" their predecessors. So, in the end, what makes a game better than the rest is how they use the present technology (by that, I mean like physics engine and/or games that can be "ripped off"/"influenced") to apply the idea. ************ Luckily for me, I choose games based on their promise of a story/plot rather than mechanics. And, to this day, I can still play games with "shitty graphics" To exemplify; I played quite a lot adventure games in olden times. Overall, they did not diverged much. But I enjoyed Syberia on a different level than your average adventure game as Sokal told me a beautiful story . And I also still love playing AGS games. Someone can easily claim that they are "derivative of <insert a game here>" But that does not matter in my gaming experience. This can be applied to your generic shooter/FPS or any other genre. ************ I get goosebumps whenever I hear the word "innovative" but that is how things roll in today's world. They (some argue - lol) say "be the first and be the best" It is not just if you have the idea/technology but how you present (showing off is better suited word, right?), as in the case of angry birds. When I saw the hype around angry birds, I remembered crush the castle as well as some other flash games in the same subgenre. But angry birds had somewhat better appeal, which won it that particular place. Yes, it is a derivative, but as the saying goes "the horns outgrew the ear" ************ We all know that companies are making games for profit, and for that appeal to wider audience is essential. There is a proven path in the industry and not much deviance would be seen, be it a TV series or a game or your average product. We do not like "new" that much, we, as species, like to take the same road, the road that proven itself safe. So plagiarism is inevitable in the end. Another result is that games are turning to more "casual" style, another point of debate, not suited here. There are of course ones that are willing to take "the path less travelled" And there are people after something "refreshing". We call them indie. Then they "come to light" and then cooked for genpops taste. Then a new genre emerges. Until that time, everyting will be "homage" or "derivation". ************ So, overall, newcomers up the limit. But you can still see people playing diablo or half-life. It is what classics are, they stand tall against the test of time. This can be better observed in the area of literature, as the human, the very topic do not change that much. ************ I am sorry, as I have trouble concentrating at this late hour, I wished I had written more linear and easy to follow, start should serve as to see the text as random rambling. As compliance with the usual wall of text end message; IMHO, penny for my thoughts, my few cents, etc, etc... |