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File: 134252299463s.jpg -(6.7 KB, 183x276) Thumbnail displayed, click image for full size.
6858 No.28395  
People disappearing,abductions and others by altering themselves and reality,invisibility,speed, by recreating various lost outside situations or your mind will return to the past,accidents,time travel,nightlights,stores,clones.Tired yet pet of the puking pests and your hungrily grabbed sleeping genitals,suffocations,draining energy,mind control and connected minds.
>> No.28397  
>implying anyone would want to connect to my mind
>> No.28398  
File: Holy_Symbol_of_Mayaheine.gif -(5.2 KB, 143x285) Thumbnail displayed, click image for full size.
This thread is now about lesser known D&D deities.

Mayaheine is the demigoddess of Protection, Justice, and Valor. Her symbol is a downward-pointing sword with a V on either side.
She was originally a mortal paladin of Pelor, brought to Oerth from another world during the Greyhawk Wars to help fight the rising tide of evil. Her first recorded sighting was in 583 CY.

Mayaheine is an unusually tall woman with auburn-gold hair with blue eyes. She carries a bastard sword and a longbow, and is garbed in silvery plate mail.
She is a servant and paladin of Pelor, and her faith serves as a more strongly martial complement to Pelor's church.
Her relationship with Heironeous is more uncertain, but most of their respective clergy sees their roles as complementary, Mayaheine as protector and Heironeous as the one who marshals the hosts to battle.

Mayaheine's faith is still a young one, still organizing itself and still very much tied to the church of Pelor. Her worshipers see her as a savior come to rescue them from the darkness that threatens the world in these grim times.
Priests of Mayaheine are often guided by and always defer to priests of Pelor. Her clerics are often relatively young. They train for combat and help organize the defense of communities.
Paladins of Mayaheine are known as Valiants. Their motto is "Fortitude within and valor without." They are few, as their order has only existed since the 580s CY. Most of them have emerged from existing Pelorian knighthoods. As many as three in five of them are female. The Valiants dedicate themselves to the protection of the innocent, downtrodden, and good. They typically wear flowing tabards cinched with a golden cord or girdle at the waist, usually with the symbol of Mayaheine emblazoned on them. They favor light blues, greens, and tans.
>> No.28399  
File: Bralm02.jpg -(33.6 KB, 225x250) Thumbnail displayed, click image for full size.
Bralm is the Suel goddess of Insects and Industriousness. Her symbol is a giant wasp in front of an insect swarm.

Bralm is depicted as a middle-aged woman with dark blonde hair, sometimes with insect wings on her back. She fights with a magical staff. She also takes the form of an ankheg, giant wasp, or giant scorpion.
She is friendly with the rest of the Suel pantheon. However, she has no close allies in the pantheon because she judges others on their ability, having no concern with age or status. She has great enmity for Trithereon because of his individualism, and she avoids deities who have dominion over fire, like Joramy and Pyremius, because she dislikes that element. In the Suel pantheon's many battles between lawful deities and chaotic deities, Bralm has always sided with Wee Jas and the other gods of order. Heironeous has a longstanding enmity with Bralm, and she has a strong if sometimes uneasy alliance with his brother Hextor.

Bralm teaches that everyone in society has their proper position that people are obligated to master even if they don't understand their importance in the greater scheme. She instructs her followers to obey those with higher social positions and greater knowledge. She urges contentment in hard labor, and compares her followers to insects in a hive.
Bralm is prayed to for aid and blessings in various sorts of labor, especially those kinds that involve large numbers of people such as construction, farming, and mining. She is worshipped both by slave drivers and by slaves who hope to be rewarded for their service in the afterlife. She is a major deity in the Empire of the Scarlet Brotherhood and the Hold of the Sea Princes, and her faith is strongest in hot regions such as Hepmonaland and the Vast Swamp. Suel nomads in the Sea of Dust hold her in high regard. Bralm is popular with farmers both because of her patronage of labor and her control over harmful insects. Some of Bralm's churches worship insects or keep giant insects as pets.
Bralm's priests dress in robes of dull brown or yellow, decorated with insect designs. Jewelry of gold, black, or green metal is common on ceremonial occasions. They act as overseers in complex tasks: in the military, in farms and mines, as slave drivers and so on. Within the Scarlet Brotherhood, a priest of Bralm speaks at the groundbreaking of anything larger than a private home. They enjoy imposing order for its own sake, especially on independent-minded folk. Their favored weapon is the quarterstaff. They never use fire-related spells.
Clerics of Bralm work with wizards of the Scarlet Brotherhood in their monster-breeding programs and in summoning sea monsters to attack enemy ships.

Shrines to Bralm are built at the mouth of every new mine in the Empire of the Scarlet Brotherhood. The Temple of the Bee in the Tilva Jungle worships Bralm's insectoid aspect; a giant queen bee in the temple is rumored to be regarded as a sacred animal. They have been producing jars of honey with curative properties.
The holiest day of the year is the hottest day in Goodmonth, when clerics anoint themselves with exotic scents, build strange structures from sticks and mud, and release small swarms of insects that cling to their scented followers without stinging.
Prayers to Bralm are recited at twilight and dawn, when the insects are most active. During all ceremonies, a high priest wears a gold pectoral with crystal wings sprouting from the back.
>> No.28400  
File: Meriadar_symbol.jpg -(5.1 KB, 180x122) Thumbnail displayed, click image for full size.
Meriadar is the mongrelfolk deity of Patience, Tolerance, Meditation, and Arts and Crafts. His symbol is an artistically decorated bowl, which is used for sacramental feasting and sharing food with others.

Meriadar is a patchwork creature like his chosen race. He is portrayed with an elf's ears, a dwarf's nose, a human chin, an orc's jaw, and a gnome's eyes. Other details of his appearance—height, build, skin tone, and so on—change from moment to moment. He can also appear as a tall figure of any humanoid race. He wears simple brown robes.
Meriadar frequently sends omens in the form of automatic speech and speaking in tongues during philosophical debates, sudden artistic inspiration, automatic drawing and sculpting, strange scents, and smoky, vaporous images emerging from bubbles in bowls of soup.

Meriadar is opposed by many evil humanoid gods, as he seeks to convert their followers to his more gentle philosophy. He is not able to accept help from the good-aligned gods of humans and demihumans, for any sign that he was allied with the gods of the hereditary enemies of his chosen races would hurt his efforts in converting them.
Meriadar, being poorly disposed toward chaos, has a particular antipathy for the gods of the bugbear pantheon.
Meriadar's greatest enemy is Stalker. Stalker, a demigod of death, despises goblin-kin and similar humanoids, hating them from driving him from his domain during the time of creation. Meriadar seeks to install these creatures with a respect for life, and as such has Stalker's eternal enmity.

Meriadar teaches patience and respect to all creatures. He expects open-mindedness and compassion, and expects his followers to attempt to meet and befriend other races. He encourages the mongrelfolk to blend in with other races when they can, remembering that they represent the logical conclusion of a mixed society.
Meriadar teaches that arts and crafts are an important avenue for exploring peacefulness. Those who respect one anothers' creativity and skill are unlikely to act violently toward one another, he reasons.
Meriadar is mostly pacifistic, though he will send avatars to defend mongrelfolk communities that are in danger of being wiped out completely. He will generally not act to prevent more ordinary suffering, as he believes that suffering can be a road that leads to greater spiritual enlightenment.
Another tenet of Meriadar's dogma is the concept of the "eternal now." This is a complex and subtle philosophical idea that parallels the act of drawing sustenance in a spiritual sense. Hunger, the most basic drive, is also the most immediate one, and is therefore akin to the awareness of the present, which is unchanged by past or future.

Meridar's chief worshippers are mongrelfolk and non-evil humanoids. He seeks to redeem evil humanoids such as orcs and goblins, or provide a place of refuge for those of them not drawn toward evil. He particularly prizes bugbear followers, being glad to keep them away from their own chaotic gods. On the plane of Arcadia he is served by a female bugbear who wanders near the realm of Clangeddin, preaching peace to the dwarves there.
Priests of Meriadar teach mongrelfolk the ways of the races they live among, help establish and maintain hidden communities, and see to the welfare of the misshapen ones who cannot pass as other races. Non-mongrelfolk priests of Meriadar are very rare, but they can belong to any humanoid race, including humans and demihumans.
Meriadar's clerics preach peace, though like their god they are not entirely pacifistic. They will defend their communities if they are attacked. They are active in mongrelfolk politics, getting close to chiefs and other community leaders to help determine policy. As the priests of a lawful faith, they support hierarchies, laws, and established leaders who are not grossly unjust. They preach the need for tolerance of goblinoids and other races. They believe all living things have their place. They work to bring about a more ordered society and a more ordered world.

The ritual sharing of food is an important rite in Meriadar's faith. Decorated bowls are passed from person to person, symbolizing the sharing of life itself. The belief is that those who share life are unlikely to share death through violence.
>> No.28401  
File: Vatun02.jpg -(15.4 KB, 250x260) Thumbnail displayed, click image for full size.
Vatun is the god of Northern Barbarians, Cold, Winter, and Arctic Beasts. His symbol is the sun setting on a snowy landscape. Though rather popular among the Suel barbarians of the Thillonrian Peninsula, Vatun was not worshipped in the Suloise Imperium.
Legend says that some time after the Invoked Devastation and the Rain of Colorless Fire, when the fleeing Suel houses of the Fruztii, Cruski, and Schnai had settled the Thillonrian Peninsula, a great barbarian empire was created by the warriors of Vatun, hailed as "the Great God of the North." Vatun himself was said to have granted the title of "Fasstal of all the Suelii" to the king of the Cruski, a title which made the bearer preeminent among all the nobles of the Suel, and granted him the authority to pronounce judgement on any member of the Suel race. This great empire, if it did indeed exist, lasted only as long as the first fasstal's lifetime.
About the same time as the Battle of a Fortnight's Length (-110 CY), Vatun was imprisoned by priests of Telchur, who were perhaps aided by Telchur's associate Belial. Vatun's imprisonment is said by some to have caused the fall of the barbarian empire.
In 582 CY, Vatun was said to have finally returned to Oerth, appearing on the Thillonrian Peninsula. Vatun successfully united the Frost, Ice, and Snow Barbarians, along with the natives of the Hold of Stonefist, and led this great force to invade Tenh, an event which kick-started the Greyhawk Wars. However, it wasn't long before this "Vatun" was revealed to be the demigod Iuz, and the alliance soon fell apart.
As of 591 CY, the real Vatun remains imprisoned.

Vatun appears as a massive Suel barbarian dressed in the skins of polar bears. His beard is made of snow and ice, and his breath is a frozen fog. He wields a mighty battleaxe called Winter's Bite, made completely of ice.
Vatun's only allies are his brother, Dalt, and the Suel god Llerg. His enemies include Telchur and Iuz.

Vatun teaches that winter is an opportunity to cull the weak from the strong, and that cowards should be covered by snow and forgotten. The Great God of the North also speaks of a "Great Winter" which will cover the land, allowing the northern barbarians to inherit the Oerth.
Vatun is worshiped primarily in the Barbarian States of the Thillonrian Peninsula.
Vatun's priests are charged with aiding their tribe in battle, helping their people survive winter, and healing the injured members of their community. The most capable priests seek the legendary Five Blades of Corusk, which will free Vatun if the five are united. Their favored weapon is the battleaxe.
Vatun's priests preach that cowardice is to be despised, and that Telchur's faith is to always be opposed, preferably with violence. They are also foes of devils and those who serve them.
Vatun's imprisonment has made it more difficult for his priests to use their magic. In order to prepare and cast spells, they need to be within ten feet of a burning flame, no smaller than a torch.
>> No.28402  
File: Black_Lotus.jpg -(66.6 KB, 254x211) Thumbnail displayed, click image for full size.
Xan Yae is the Baklunish goddess of Twilight, Shadows, Stealth, and Mental Power. Her symbol is a black lotus blossom.

Xan Yae appears as a Baklunish human of any age or sex, slender and graceful, wielding a pair of magical falchions that she can shrink to easily conceal. She is usually dressed in cloth of dove gray, dusty rose, or golden orange.
Xan Yae was served by the demigod, Zuoken, before he vanished in 505 CY. She is a close ally of the Cat Lord, Rexfelis, and opposes Pholtus and Pyremius. She is also allied with Kurell.

Xan Yae's highest ideal is the mastery of the unseen. Anything that achieves true balance attains invisible perfection. The greatest mysteries are hard to find.
In Xan Yae's philosophy, there are three great universal principles:
- The Universal Mind. This is the creator and sustainer of the universe. One mind is all minds.
- Perpetual Harmony. Symmetry and balance between Good and Evil and all things. When the individual achieves a similar state of balance, harmony with nature can be attained.
- Internal Peace. The mastery of the mental and martial arts can be combined to attain a higher level of existence.

Xan Yae is revered in Ket, the Plains of the Paynims, Tusmit, and Zeif. Though a Baklunish goddess, the Perfect Mistress has some measure of popularity throughout the Flanaess, especially among rogues and monks, thieves and less savory sorts, young lovers, and those of cautious nature. Xan Yae's worshippers seek out dungeons and labyrinths full of hidden lore.
Xan Yae's clerics wear cloaks of gray and typically carry falchions or those weapons associated with monks. They are agents of harmony and discipline, seeking out extreme alignments and factions and bringing them toward balance. They train others in the martial and mental arts, study with gurus, and seek out evidence of the Universal Mind. They are active in seeking to change the world. They pray at dusk.

Worshipers of Xan Yae celebrate the Autumnal Equinox, marking the day of balance between darkness and light. Two ceremonies are held on this day, one at dawn and another at dusk, and during these ceremonies neophytes are initiated into the greater body of the church.
On the 27th of Harvester, worshipers of Xan Yae celebrate the Day of the Legion Will. On this day, every member of the church meditates from sunrise to sunset, as deeply as they can, attempting to come in direct contact with the Universal Mind and bend the fabric of existence with the collective will of the church.
>> No.28403  
File: Damnation.jpg -(610.8 KB, 1280x1024) Thumbnail displayed, click image for full size.
I play a swamp, tap and sacrifice the black lotus you posted for three mana and cast Damnation. To hell with your deities.
>> No.28409  
File: Image.ashx.jpg -(28.6 KB, 223x310) Thumbnail displayed, click image for full size.
Tee hee!
>> No.28418  
File: DESTROY. EVERYTHING.JPG -(26.3 KB, 223x310) Thumbnail displayed, click image for full size.
>> No.28419  
>This thread is now about lesser known D&D deities.
I'm okay with this.
>> No.28424  
File: Kuroth.jpg -(23.5 KB, 200x362) Thumbnail displayed, click image for full size.
Kuroth is the Oeridian hero-god of Theft and Treasure-Finding. Kuroth's symbol is a gold coin bearing the image of a key or a quill.
Said to have been the greatest thief of his day, the Oeridian man known as Kuroth was quite wealthy even before attaining godhood, and only continued to pursue his thieving career in for the sake of keeping his skills honed and his reputation hale. After completing a particularly risky quest for Olidammara, Kuroth was sponsored to godhood by the Laughing Rogue.
Famous exploits of Kuroth include stealing Shandor's Gavel while the Court of Essence in Rauxes was in session and stealing flawless emeralds from Vlad Tolenkov's coffin while the vampire lord slept.

Kuroth appears as an Oeridian man with a fancy mustache and medium-length black hair. He is occasionally accompanied by a ferret.
Kuroth's priests prefer daggers and rapiers.
Most of Kuroth's priests work as thieves, and are forbidden from destroying any item of value. Thrill-seekers, they constantly search for the greatest challenge with the biggest payoff. Such inclinations keep the priesthood's numbers low and reputation high.
>> No.28425  
File: Cegilune01.jpg -(59.8 KB, 250x259) Thumbnail displayed, click image for full size.
Cegilune is the hag deity of Larvae, Hags, and the Moon. She is the patron goddess of all hags, including night hags. Her symbol is an overflowing black cauldron.
According to myths told by the ogres and hill giants, Cegilune was once a beautiful, silver-haired goddess of the moon. Her priestesses were granted special powers to further her worship: those known as the Songs of Cegilune were gifted with beautiful voices, her prophets were given the ability to walk on water, and her protectors were given great strength.
As the Age wore on, fickle Cegilune grew complacent, and new deities usurped her worship. As her veneration declined, wrinkles began to appear on her lovely face, and those priestesses she called her daughters had begin to age as well. Enraged, Cegilune dispatched her daughters to slaughter hundreds of her former followers.
This expended most of her power, leaving Cegilune and her daughters wrinkled crones. Other deities, enraged by this violation of the sanctity of the Prime Material Plane, rose against her and drove her into the underworld. With this final corruption of their goddess, the daughters of Cegilune were corrupted as well, the Songs becoming green hags, the prophets becoming sea hags, and the protectors becoming the dreaded annis.

Cegilune appears as a filthy hag with yellow-brown skin. She may also appear as a young human or elf woman, or as a homely old lady. Very rarely, she'll manifest as a scruffy orc or goblinoid woman. In all of her forms, she carries a small iron pot.
Cegilune is believed to be related to the sylvan deities. Some say she is the dark twin of Titania, queen of the fey, herself. It is alleged that if either Titania or Cegilune were to die, both goddesses would perish.
Cegilune has no allies, although she has dealings with some of the evil gods of the giants. She is said to have mated with Grolantor, and as such is considered one of the ancestresses of the hill giant race. She may be one of those who tutored his brother Karontor. She has many enemies among the sylvan gods.
Some centuries ago, the night hags waged war against the lich-god Mellifleur, who had seized control of the larva trade in one region of the Lower Planes. The hags created the altraloth Typhus in order to combat him. However, Mellifleur would not dare to attack Cegilune directly, for she protects her essence with numerous soul-gems hidden from his gaze and protected with powerful contingency spells.

Cegilune is feared by sylvan beings as a dark and bloody stalker, and even hags despise their goddess, hating her for what she has made of them, respecting only her power. They fear her greed, believing she will take from them that which is rightfully theirs.
She rules the night hags with an iron hand, sending them forth to gather larvae for her use.

Cegilune is worshiped with praises and curses every night, cumulating in a ceremony held under the full moon nearest the Winter Solstice (Celene is full on Midwinter Night itself, while Luna is full the week before on Sunsebb 18), when her worshipers compete to inflict the greatest suffering in the blood sacrifices they offer their fell patron.
>> No.28426  
File: Pholtus_Holy_Symbol.jpg -(25.2 KB, 174x289) Thumbnail displayed, click image for full size.
Pholtus of the Blinding Light is the Oeridian god of Light, Resolution, Law, Order, Inflexibility, the Sun, and the Moons. Pholtus's symbol is a silvery sun with a crescent moon on the lower right quadrant. His colors are white, silver and gold.

Pholtus himself appears as a tall, slender man with pale skin, flowing white hair and bright blue eyes burning with the fires of devotion. He always wears a silky white gown and a cassock trimmed with gold and silver, embroidered with suns and moons.
Pholtus has an unfriendly rivalry with Saint Cuthbert and despises the Oeridian wind deities (Atroa, Sotillion, Telchur, Velnius, and Wenta).
He is opposed by Trithereon and Xan Yae. Clerics of Norebo particularly enjoy bothering his followers. Pholtus is allied with Heironeous and Pelor.

Worshippers of Pholtus are called Pholtans. Some Pholtans claim that he set the sun and the moon in the sky and maintains them in their rigid procession to show all creatures the One True Way, a strict path which allows no deviation but absolutely assures rightness. Such claims are not regarded as doctrine.
The Pholtan church is the state religion of the Theocracy of the Pale, and is the only religion permitted or recognized within that nation. An even more severe Pholtine theocracy exists in the Bandit Kingdom state of Dimre. Pholtus's church is also widespread in Nyrond and the Shield Lands.
The faith of Pholtus often conflicts or works at cross purposes with that of Saint Cuthbert, whose alignment is also borderline lawful neutral/lawful good.
Pholtus's clerics are most active in cities, where they seek to reveal the light to unbelievers. They act as lawyers, judges, and arbiters when they're not preaching about their god. They are never completely without light if they can help it. Magical light is preferred, but a candle or a piece of luminous fungus will serve if no other light is available.
Paladins of Pholtus are known as templars or inquisitors. They consider questions of morality to be secondary to faithfulness to Pholtus and his One True Way. They seek the destruction of chaos, darkness, and evil, in that order. While some individual Pholtan paladins can be as merciful as paladins of Pelor or Heironeous, doubt and mercy are not considered virtues in their tradition, and many believe them to be weaknesses.
Pholtan paladins traditionally dress in white and pale yellow tunics of fine linen or silk, with silvery borders decorated with suns and moons or excerpts from Pholtan scripture.
The Knights Templar of the Theocracy of the Pale are the most infamous of Pholtus's paladins, combining Pholtan conviction with nationalistic zeal.
The Lords of the Gloaming are a group of Pholtan paladins who seek to destroy portals to the Lower Planes of existence. Saint Ceril the Relentless was among their number.
>> No.28427  
File: Tamara01.jpg -(45.7 KB, 250x364) Thumbnail displayed, click image for full size.
Tamara is the draconic goddess of Mercy. Her symbol is a seven-pointed star on a field of black.

She appears as a huge, wingless dragon, slightly smaller than Lendys, the color of burnished platinum. She radiates an aura of warmth, comfort, and love. She is luminous and beautiful, and her eyes shine with the brightness of the sun.
Tamara is the kindest and most benevolent of dragon deities. Some mistake this kindness for weakness, but they do not do so twice.

Tamara is part of the draconic pantheon, which includes Io, Aasterinian, Astilabor, Bahamut, Chronepsis, Faluzure, Garyx, Hlal, Lendys, Sardior, Tiamat, and others. Like most of the dragon deities, Tamara is considered to be a child of Io.
She is the consort of Lendys. She eternally strives to temper Lendys's hard-edged sense of justice with a sense of forgiveness. Some myths say their offspring is Bahamut, who combines his father's love of justice with his mother's love of mercy.
Tamara counts Pelor among her staunchest friends and Faluzure, Erythnul, Hextor, and Nerull among her enemies.

Tamara believes in mercy in both life and death. She believes that if justice needs to be bent in the service of life and happiness, so be it. Tamara heals the sick and the injured, but if the dragon cannot be healed or if it is nearing the end of its natural lifespan, she believes in euthanasia. She fiercely detests the idea of unnaturally extending a dragon's lifespan, especially against its will, though magical healing and even resurrection is permitted for those who have not reached extreme old age.
Tamara is worshiped by good dragons, healers, and those who desire mercy. Some lawful good dragons (gold, silver, and brass) still worship both Lendys and Tamara, while some brass and copper dragons worship Tamara alone.
Her clerics are healers, but they also deliver death to those who seek to unnaturally avoid it. They destroy undead whenever possible, particularly draconic undead.

Tamara's worshipers celebrate births, returns to life, raise dead and resurrection spells, as well as final deaths. During these times, they reflect on and praise Tamara's generosity, mercy, and peace.
Most of Tamara's quests involve countering some plot of Faluzure's, and they focus on hunting down and destroying undead, especially draconic undead. Her prayers are joyous, uplifting paeans to light and life.
>> No.49699  
Why did you delete my post?
>> No.49708  
did it contain an url
did it contain an url in the image
did it contain an url in the filename
were you using an url as your subject
>> No.49710  
I just said "gross"
>> No.49712  
> an url
> an url
> an url
> an url
>> No.49713  
But isn't it pronounced like "earl"?
>> No.49714  
It's an acronym, r-tard. You are ell.
>> No.49770  
I thought english people said yourl
>> No.49773  
they don't
>> No.49774  
Americans don't know how to pronounce their own words half of the time.
>> No.49779  
File: akari.jpg -(134.5 KB, 762x613) Thumbnail displayed, click image for full size.
Stay mad, Euro peon
>> No.49943  
>> No.49944  
Don't you have better things to do than reply to spam?
>> No.49946  
I wish I did, personally.
>> No.50502  
>> No.50587  
This thread is an eyesore.
>> No.50635  
this entire site is an eye sore
>> No.50638  
It is with you here.
>> No.53050  
Woah rude...
>> No.54342  
Why should I click a suspicious link with no other description than 'anime chat'?
>> No.54343  
File: 1462544959945.png -(490.7 KB, 500x500) Thumbnail displayed, click image for full size.
you shouldn't
>> No.54345  
I figured I'd ask in the off-chance it wasn't a spambot.
>> No.54348  
File: NoFunAllowedRan.png -(29.4 KB, 555x518) Thumbnail displayed, click image for full size.
Don't get me wrong, I didn't click on it either. It could be legit for all I know, but I've never been a risk-taker.

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